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 Summoners War: Sky Arena - V3, The Tavern of Summoner

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latjiu
post Aug 22 2014, 10:54 AM

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for b7 magic im using

wind ninja
wind thief
fire inugami
water witch
light inugami

giants only reach b6
TSiamkent
post Aug 22 2014, 10:54 AM

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QUOTE(ds.shoppe @ Aug 22 2014, 10:52 AM)
Hi there. May i know what is speed and accuracy for?
*
speed is the attack bar charging speed , if your speed is high enough

mean you could attack 2 round instant enemy only 1 .

accuracy is for some attack with debuff , high accuracy mean you could debuff , stun , freeze ...etc (correct me if i was wrong since i never use acc rune before .)
Seaedge
post Aug 22 2014, 10:55 AM

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arghhh! B6 imme US for watttt!~!!!!
i want high and mid!!!! my lushen is waitinggg!!!
TSiamkent
post Aug 22 2014, 10:59 AM

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QUOTE(Seaedge @ Aug 22 2014, 10:55 AM)
arghhh! B6 imme US for watttt!~!!!!
i want high and mid!!!! my lushen is waitinggg!!!
*
haha good luck bro , but without awaken lushen , he sux ..
naruko85
post Aug 22 2014, 11:03 AM

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ppl really should read the 1st post before posting
Seaedge
post Aug 22 2014, 11:04 AM

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QUOTE(iamkent @ Aug 22 2014, 10:59 AM)
haha good luck bro , but without awaken lushen , he sux ..
*
yes... i stopped using it long time.. until u guys awaken him and show me his powahh
TSiamkent
post Aug 22 2014, 11:04 AM

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QUOTE(naruko85 @ Aug 22 2014, 11:03 AM)
ppl really should read the 1st post before posting
*
kaka relax bro ,


boyxx
post Aug 22 2014, 11:05 AM

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this is how effect accuracy look like

-Let's take Water Mystic Witch "Toad Poison" as example,(75% change of success at skill level 1)
-Target which the spell is cast at have a effect res of 30%

Example) You have 0% extra effect acc.
->Chance of success = 75% - (75/100 x (30%-0%) = 22.5%) = 52.5% chance of success.
SIEWBAO
post Aug 22 2014, 11:07 AM

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Guys, wad rune should I use for supporter?
TSiamkent
post Aug 22 2014, 11:10 AM

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QUOTE(SIEWBAO @ Aug 22 2014, 11:07 AM)
Guys, wad rune should I use for supporter?
*
depend what skil the supporter have , mostly i give a view at some pro player , see what rune there put and build

my personal view , normally is

energy , endure or guardian .
zilch28
post Aug 22 2014, 11:14 AM

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sometimes you may want speed on supporter to buff the team first too
Seaedge
post Aug 22 2014, 11:14 AM

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QUOTE(SIEWBAO @ Aug 22 2014, 11:07 AM)
Guys, wad rune should I use for supporter?
*
some require energy, some require focus+energy, some require stun+focus etc etc.
the rune combination is endless. you have to try your own combo
but safe one is usually energy x 3
with stats to help your mob.
Vigilant
post Aug 22 2014, 11:20 AM

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I really hate it to level up when my energy is still have many left. They should just add up my balance with a new maxed one. Kinda waste.

Here goes my days, bringing up 2* to 3*, 3* to 4*

Sigh...
SIEWBAO
post Aug 22 2014, 11:29 AM

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Btw, wad is resistant? LOL.
AzaelTheKid
post Aug 22 2014, 11:30 AM

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guys, do you think fire oracle is useful? What rune should i put for it? i am currently putting focus and swift
weixuan
post Aug 22 2014, 11:32 AM

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guys, i'm thinking of swapping out wind warbear from my defense

current line up:
5* awaken wind slyph (leader skill speed boost 24%, skill 2 with despair runes for crowd stun)
5* awaken wind warbear
5* awaken fire inugami
4* awaken water witch (speed 140 to cast 3rd skill)

I'm thinking of a healer or an attacker, current candidate:
4* fire pierret (for additional crowd stun with despair runes, but very tofu)
4* awaken wind yeti (as tank & group heal, has single target stun also)
5* awaken water rakshasa (damage dealer? but i built it with speed so it's faster than water witch, making it less useful in team)
5* awaken water fairy (with 11k HP & 800 atk, she's quite flexible with single target heal, sleep & freeze)

any advise?

SIEWBAO
post Aug 22 2014, 11:40 AM

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QUOTE(UPM_Parasite @ Aug 22 2014, 11:34 AM)
this one need pro explaination from other pro player.

but base on my "half water tong water" knowledge

resistance is % that opponent will miss when hit u. (or when opponent using skill to hit u???)  hmm.gif
let say dungeons boss has 90% resistance.
but ur team only got 10~20 accuracy.
so that mean = ur team is danger situation bcos most of the hit will miss. izit i correct???
*
Oo.. same meaning with avoid? But I think doesnt mean tis. LOL.
Seaedge
post Aug 22 2014, 11:42 AM

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5) Effect Acc and Effect Res can be explain together, when using skill that apply effect(continuous dmg, lower defend, etc), the chance(%) of applying it is affected by your monster acc%, target res% and skill chance%.

-Rule 1: There will always be a 15% chance of resist effect no matter how much lower is the effect res %.
-Rule 2: If Acc% is higher/equal, Rule 1 will apply.
-Rule 3: If Res% is higher by 15% or more, that % in different will be the chance of resist effect.(It take a Res% higher than Acc% by 100% for the effect to be completely ignored.
​-Rule 4: Acc% does not increase skill success %, it only determine if the target will have additional chance of resist.

-Let's take Water Mystic Witch "Toad Poison" as example,(75% change of success at skill level 1)
-Target which the spell is cast at have a effect res of 30%

Example 1) You have 0% extra effect acc.
->Chance of success = 75% - (75/100 x (30%-0%) = 22.5%) = 52.5% chance of success.
Example 2) You have 25% extra effect acc.
Chance of success = (75% - (75/100 x (15%) = 11.25%)) = 63.75% chance of success.
*Rule 1 apply as the different in Res% is less than 15%(30-25=5%)
Example 3) You have 50% extra effect acc.
Chance of success = (75% - (75/100 x (15%) = 11.25%)) = 63.75% chance of success.
*Rule 1 apply as the different in Res% is less than 15%(30-50=-20%)

weixuan
post Aug 22 2014, 12:00 PM

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QUOTE(UPM_Parasite @ Aug 22 2014, 11:46 AM)
rclxub.gif too much math formula la bro rclxub.gif my stupid brain cannot digest it  rclxub.gif

can make it simple explanation?
*
from what i understand,

default resistance is 15% - even when your skill is 100%, there is still possibility of this 15%.

if opponent has high resistance, you have low accuracy, the % of debuff will drop
if opponent has high resistance, you have high accuracy, the % of debuff will remain (with 15% resistance)
if opponent has low resistance, you have low accuracy, the % of debuff will remain (with 15% resistance)
if opponent has low resistance, you have high accuracy, the % of debuff will remain (with 15% resistance)

acc% & res% only applies to debuff (stun/sleep/freeze/lower atk/lower def/block heal/cont dmg/etc)

This post has been edited by weixuan: Aug 22 2014, 12:02 PM
TSiamkent
post Aug 22 2014, 12:18 PM

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QUOTE(weixuan @ Aug 22 2014, 12:00 PM)
from what i understand,

default resistance is 15% - even when your skill is 100%, there is still possibility of this 15%.

if opponent has high resistance, you have low accuracy, the % of debuff will drop
if opponent has high resistance, you have high accuracy, the % of debuff will remain (with 15% resistance)
if opponent has low resistance, you have low accuracy, the % of debuff will remain (with 15% resistance)
if opponent has low resistance, you have high accuracy, the % of debuff will remain (with 15% resistance)

acc% & res% only applies to debuff (stun/sleep/freeze/lower atk/lower def/block heal/cont dmg/etc)
*
mostly should like this la , resist and acc only effect for debuff ... that why some def team , there put high resist ,

like my stun team , real hard to stun everyone in a row.

depend on your own build la , because sometime def team there build rune are matching up with the leader skill ,

if there leader have already 30% resist then your team build with resist rune too , then only can use normal attack for kill .

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