for b7 magic im using
wind ninja
wind thief
fire inugami
water witch
light inugami
giants only reach b6
Summoners War: Sky Arena - V3, The Tavern of Summoner
Summoners War: Sky Arena - V3, The Tavern of Summoner
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Aug 22 2014, 10:54 AM
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Junior Member
333 posts Joined: Oct 2011 |
for b7 magic im using
wind ninja wind thief fire inugami water witch light inugami giants only reach b6 |
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Aug 22 2014, 10:54 AM
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Senior Member
3,073 posts Joined: Sep 2010 From: Kuala Lumpur |
QUOTE(ds.shoppe @ Aug 22 2014, 10:52 AM) speed is the attack bar charging speed , if your speed is high enough mean you could attack 2 round instant enemy only 1 . accuracy is for some attack with debuff , high accuracy mean you could debuff , stun , freeze ...etc (correct me if i was wrong since i never use acc rune before .) |
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Aug 22 2014, 10:55 AM
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Senior Member
5,172 posts Joined: Jan 2003 From: Equine Park |
arghhh! B6 imme US for watttt!~!!!!
i want high and mid!!!! my lushen is waitinggg!!! |
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Aug 22 2014, 10:59 AM
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Senior Member
3,073 posts Joined: Sep 2010 From: Kuala Lumpur |
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Aug 22 2014, 11:03 AM
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Senior Member
1,611 posts Joined: Aug 2005 |
ppl really should read the 1st post before posting
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Aug 22 2014, 11:04 AM
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Senior Member
5,172 posts Joined: Jan 2003 From: Equine Park |
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Aug 22 2014, 11:04 AM
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Senior Member
3,073 posts Joined: Sep 2010 From: Kuala Lumpur |
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Aug 22 2014, 11:05 AM
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Junior Member
84 posts Joined: Feb 2014 |
this is how effect accuracy look like
-Let's take Water Mystic Witch "Toad Poison" as example,(75% change of success at skill level 1) -Target which the spell is cast at have a effect res of 30% Example) You have 0% extra effect acc. ->Chance of success = 75% - (75/100 x (30%-0%) = 22.5%) = 52.5% chance of success. |
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Aug 22 2014, 11:07 AM
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Junior Member
330 posts Joined: Jan 2013 |
Guys, wad rune should I use for supporter?
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Aug 22 2014, 11:10 AM
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Senior Member
3,073 posts Joined: Sep 2010 From: Kuala Lumpur |
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Aug 22 2014, 11:14 AM
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Junior Member
444 posts Joined: Mar 2007 |
sometimes you may want speed on supporter to buff the team first too
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Aug 22 2014, 11:14 AM
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Senior Member
5,172 posts Joined: Jan 2003 From: Equine Park |
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Aug 22 2014, 11:20 AM
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Senior Member
1,288 posts Joined: Apr 2009 |
I really hate it to level up when my energy is still have many left. They should just add up my balance with a new maxed one. Kinda waste.
Here goes my days, bringing up 2* to 3*, 3* to 4* Sigh... |
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Aug 22 2014, 11:29 AM
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Junior Member
330 posts Joined: Jan 2013 |
Btw, wad is resistant? LOL.
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Aug 22 2014, 11:30 AM
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Senior Member
641 posts Joined: May 2011 From: Malaysia - Penang |
guys, do you think fire oracle is useful? What rune should i put for it? i am currently putting focus and swift
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Aug 22 2014, 11:32 AM
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Senior Member
584 posts Joined: Jan 2003 |
guys, i'm thinking of swapping out wind warbear from my defense
current line up: 5* awaken wind slyph (leader skill speed boost 24%, skill 2 with despair runes for crowd stun) 5* awaken wind warbear 5* awaken fire inugami 4* awaken water witch (speed 140 to cast 3rd skill) I'm thinking of a healer or an attacker, current candidate: 4* fire pierret (for additional crowd stun with despair runes, but very tofu) 4* awaken wind yeti (as tank & group heal, has single target stun also) 5* awaken water rakshasa (damage dealer? but i built it with speed so it's faster than water witch, making it less useful in team) 5* awaken water fairy (with 11k HP & 800 atk, she's quite flexible with single target heal, sleep & freeze) any advise? |
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Aug 22 2014, 11:40 AM
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Junior Member
330 posts Joined: Jan 2013 |
QUOTE(UPM_Parasite @ Aug 22 2014, 11:34 AM) this one need pro explaination from other pro player. Oo.. same meaning with avoid? But I think doesnt mean tis. LOL.but base on my "half water tong water" knowledge resistance is % that opponent will miss when hit u. (or when opponent using skill to hit u???) let say dungeons boss has 90% resistance. but ur team only got 10~20 accuracy. so that mean = ur team is danger situation bcos most of the hit will miss. izit i correct??? |
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Aug 22 2014, 11:42 AM
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Senior Member
5,172 posts Joined: Jan 2003 From: Equine Park |
5) Effect Acc and Effect Res can be explain together, when using skill that apply effect(continuous dmg, lower defend, etc), the chance(%) of applying it is affected by your monster acc%, target res% and skill chance%.
-Rule 1: There will always be a 15% chance of resist effect no matter how much lower is the effect res %. -Rule 2: If Acc% is higher/equal, Rule 1 will apply. -Rule 3: If Res% is higher by 15% or more, that % in different will be the chance of resist effect.(It take a Res% higher than Acc% by 100% for the effect to be completely ignored. -Rule 4: Acc% does not increase skill success %, it only determine if the target will have additional chance of resist. -Let's take Water Mystic Witch "Toad Poison" as example,(75% change of success at skill level 1) -Target which the spell is cast at have a effect res of 30% Example 1) You have 0% extra effect acc. ->Chance of success = 75% - (75/100 x (30%-0%) = 22.5%) = 52.5% chance of success. Example 2) You have 25% extra effect acc. Chance of success = (75% - (75/100 x (15%) = 11.25%)) = 63.75% chance of success. *Rule 1 apply as the different in Res% is less than 15%(30-25=5%) Example 3) You have 50% extra effect acc. Chance of success = (75% - (75/100 x (15%) = 11.25%)) = 63.75% chance of success. *Rule 1 apply as the different in Res% is less than 15%(30-50=-20%) |
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Aug 22 2014, 12:00 PM
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Senior Member
584 posts Joined: Jan 2003 |
QUOTE(UPM_Parasite @ Aug 22 2014, 11:46 AM) from what i understand, default resistance is 15% - even when your skill is 100%, there is still possibility of this 15%. if opponent has high resistance, you have low accuracy, the % of debuff will drop if opponent has high resistance, you have high accuracy, the % of debuff will remain (with 15% resistance) if opponent has low resistance, you have low accuracy, the % of debuff will remain (with 15% resistance) if opponent has low resistance, you have high accuracy, the % of debuff will remain (with 15% resistance) acc% & res% only applies to debuff (stun/sleep/freeze/lower atk/lower def/block heal/cont dmg/etc) This post has been edited by weixuan: Aug 22 2014, 12:02 PM |
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Aug 22 2014, 12:18 PM
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Senior Member
3,073 posts Joined: Sep 2010 From: Kuala Lumpur |
QUOTE(weixuan @ Aug 22 2014, 12:00 PM) from what i understand, mostly should like this la , resist and acc only effect for debuff ... that why some def team , there put high resist , default resistance is 15% - even when your skill is 100%, there is still possibility of this 15%. if opponent has high resistance, you have low accuracy, the % of debuff will drop if opponent has high resistance, you have high accuracy, the % of debuff will remain (with 15% resistance) if opponent has low resistance, you have low accuracy, the % of debuff will remain (with 15% resistance) if opponent has low resistance, you have high accuracy, the % of debuff will remain (with 15% resistance) acc% & res% only applies to debuff (stun/sleep/freeze/lower atk/lower def/block heal/cont dmg/etc) like my stun team , real hard to stun everyone in a row. depend on your own build la , because sometime def team there build rune are matching up with the leader skill , if there leader have already 30% resist then your team build with resist rune too , then only can use normal attack for kill . |
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