QUOTE(v1n0d @ Jul 10 2014, 02:34 PM)
I understand why you might think this way, but not everything should be taken at face value. I apologize in advance for the wall of text that follows, but I hope you take the time to read through.
The current pool of players come from a very friendly environment. Valve has made a positive reinforcement part and parcel of the DotA 2 atmosphere, allowing players to improve at an accelerated rate. Good players are instantly picked out of matchmaking. In comparison, the old school league/inhouse method to grooming talent was a lot more biased and hostile. You had to avoid pissing off moderators, and you'd be subjected to a world of abuse for screwing up. Players came down hard on others for even the smallest of mistakes. Sounds like hell, so why would anyone put themselves through it when the newer method advocated by Valve is so much less stressful?
The answer lies in the question itself - the older method put a lot of focus on players dealing with stress. One might argue that there's a difference between positive and negative stress, but the tools for dealing with it remain the same. Compare teams that consist of new players with those from the old guard. The newer players definitely have more skill than the older ones (and by older players I don't mean their age, but rather from the old school system), and the response time to match. So what's holding them back? Why are teams with these older players still dominating the pro scene? Simple - the ability to perform under stress. Just look at the current TI standings and you'll see what I mean.
There's no doubt that you're a good player, but your past is forcing you to heavily underestimate the benefits of being experienced. If you really intend to go pro, your focus should be on consolidating the best of both worlds, rather than rejecting one outright. Out with the old, in with the new isn't always the best approach.
I don't know much but you do make a good point. The current pool of players come from a very friendly environment. Valve has made a positive reinforcement part and parcel of the DotA 2 atmosphere, allowing players to improve at an accelerated rate. Good players are instantly picked out of matchmaking. In comparison, the old school league/inhouse method to grooming talent was a lot more biased and hostile. You had to avoid pissing off moderators, and you'd be subjected to a world of abuse for screwing up. Players came down hard on others for even the smallest of mistakes. Sounds like hell, so why would anyone put themselves through it when the newer method advocated by Valve is so much less stressful?
The answer lies in the question itself - the older method put a lot of focus on players dealing with stress. One might argue that there's a difference between positive and negative stress, but the tools for dealing with it remain the same. Compare teams that consist of new players with those from the old guard. The newer players definitely have more skill than the older ones (and by older players I don't mean their age, but rather from the old school system), and the response time to match. So what's holding them back? Why are teams with these older players still dominating the pro scene? Simple - the ability to perform under stress. Just look at the current TI standings and you'll see what I mean.
There's no doubt that you're a good player, but your past is forcing you to heavily underestimate the benefits of being experienced. If you really intend to go pro, your focus should be on consolidating the best of both worlds, rather than rejecting one outright. Out with the old, in with the new isn't always the best approach.
Jul 10 2014, 02:41 PM

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