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 Patch 2.0.6 details, For those who malas to search :p

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TSVorador
post Jun 11 2014, 10:26 AM, updated 12y ago

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CLASSES

Barbarian
General
- The animation speed for Leap has been increased
- he new speed is now faster than it was for both male and female Barbarians pre-patch 2.0.5
- The animation speed for Earthquake has been slightly increased

Monk
Philosophy
We felt that Momentum was not as strong as some other Monk passives. The buffs to Momentum should help bring it more in line with its peers.
While there are no additional changes at this time, we intend to buff other abilities in a future patch to open up more build diversity.

Active Skills
Wave of Light
- Skill Rune - Pillar of the Ancients
- Bug Fix: Fixed an issue causing the pillar created by this rune to have collision
Passive Skills
Momentum
- Reduced the distance required from 30 to 25 yards
- Damage bonus increased from 15% to 20%
- Duration increased from 4 to 6 seconds

ITEMS
General
Increased the drop rate of all class-specific armor sets
Affected Sets:
- Immortal King's Call, Natalya's Vengeance, Inna's Mantra, Zunimassa's Haunt, Tal Rasha's Elements
The Legacy of Raekor, Armor of Akkhan, Embodiment of the Marauder, Raiment of a Thousand Storms, Helltooth Harness, Firebird's Finery
- Might of the Earth, Thorns of the Invoker, The Shadow's Mantle, Monkey King's Garb, Raiment of the Jade Harvester, Vyr's Amazing Arcana
- This change will affect the drop rates from all eligible sources including monsters, chests, destructibles, and Kadala

Class-Specific Items
Monk
Philosophy
- Legendary items are just as important to class power as class skills. We recognize that the Monk class sets went out underpowered, and are substantially increasing their damage to be closer in comparison with the sets of other classes. Additionally, the Raiment of a Thousand Storms 6- piece bonus has been redesigned slightly to allow the damage to be higher, more controlled, and more deliberate.

Monkey King's Garb
(4) Set Bonus
Explosion weapon damage increased from 100% to 1600%
Lowered explosion delay from 1 to 0.5 seconds
Bug Fix: Fixed an issue that cause the Spirit spent counter to reset when an item was picked up

Raiment of a Thousand Storms
(6) Set Bonus
Will now be triggered only by Dashing Strike
Weapon damage increased from 100% to 3000%
Damage radius decreased from 20 yards to 15 yards
Damage dealt can now be a Critical Hit
Removed the target cap
The visual effect will still be capped at six targets

Bug Fixes:
Fixed an issue introduced in Patch 2.0.5 that prevented the +% Haunt Damage, +% Locust Swarm Damage, and +% Rend Damage item affixes from being applied
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CRAFTING
Legendary crafting recipes have received several changes:
Philosophy
Legendary crafted items are meant to be both a stepping stone into end game items and a good place to spend crafting materials at the end game. While we like the fantasy of having the unique crafting materials, obtaining them was either keeping too many people from being able to complete the recipes in a timely manner or encouraging game flipping and similar less than ideal patterns of play in order to acquire them. As such, we are removing the requirement for unique items when crafting Legendaries.
Unique crafting materials are no longer required
Legendary crafting materials will no longer drop
Existing Legendary crafting materials will now be grey and have had their sell prices increased
Level 70 crafted sets and Legendary items with unique properties now require additional Death's Breath
Level 70 crafted Legendary items without unique properties have had their Death's Breath costs removed
Death's Breath is no longer required for most Artisan training costs
The Blacksmith, Jeweler, and Mystic now only require 1 each to learn the first rank of level 11
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USER INTERFACE
+% Skills damage bonuses will now display on the details page
+% Elemental damage bonuses will now display on the details page
Paragon bonuses will now be reflected in Character Profile Damage, Toughness, and Healing values
Community chat will now be joined by default and the settings for which channels you have joined or left will be saved.

This post has been edited by Vorador: Jun 11 2014, 11:18 AM
TSVorador
post Jun 11 2014, 10:29 AM

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actually I kinda like the unique crafting material, dunno why they remove it... hmm.gif

Nontheless, I greatly welcome the increase drop rate for set item wink.gif
VinluV
post Jun 11 2014, 10:33 AM

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QUOTE(Vorador @ Jun 11 2014, 02:29 AM)
actually I kinda like the unique crafting material, dunno why they remove it...  hmm.gif

Nontheless, I greatly welcome the increase drop rate for set item  wink.gif
*
There goes the mat farming.
Now its just going to be gear grinding
kwwk87
post Jun 11 2014, 10:44 AM

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I made 15m+ from selling mat lel
TSVorador
post Jun 11 2014, 10:52 AM

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QUOTE(VinluV @ Jun 11 2014, 10:33 AM)
There goes the mat farming.
Now its just going to be gear grinding
*
ya agreed... they removed the other small little fun element. (coz leg also can drop during mat farming process)
peinsama
post Jun 11 2014, 10:58 AM

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wut?

No Legendary Material required? Not to spoil fun, but this epic bullshit for me.
TSVorador
post Jun 11 2014, 11:20 AM

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ok edit a little on first post... (formating)

Anyway +% elemental dmg showing is a nice improvement on interface, now we can (brag) refer on it.
deathTh3Cannon
post Jun 11 2014, 11:23 AM

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sooooo meaning no need to farm for materials to craft aughild set ?
TSVorador
post Jun 11 2014, 11:27 AM

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QUOTE(deathTh3Cannon @ Jun 11 2014, 11:23 AM)
sooooo meaning no need to farm for materials to craft aughild set ?
*
yessir, at most death's breath only.
wira4ce
post Jun 11 2014, 11:33 AM

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So i can throw away all materials?
TSVorador
post Jun 11 2014, 11:33 AM

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QUOTE(wira4ce @ Jun 11 2014, 11:33 AM)
So i can throw away all materials?
*
sell lar, price will increase.
Kevmeister
post Jun 11 2014, 11:35 AM

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Blizzard fail to understand this philosophy:

"Don't fix what is not broken"

Hunting for mats were a better sidetracking thing to do when you're bored as heck from farming rifts or bounties.

Now, I seriously don't feel like playing RoS anymore.
ALeUNe
post Jun 11 2014, 11:42 AM

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QUOTE(Kevmeister @ Jun 11 2014, 11:35 AM)
Blizzard fail to understand this philosophy:

"Don't fix what is not broken"

Hunting for mats were a better sidetracking thing to do when you're bored as heck from farming rifts or bounties.

Now, I seriously don't feel like playing RoS anymore.
*
Blizz tried to help monks stacking the elemental resistance.
It was a good intention. laugh.gif
amiranna
post Jun 11 2014, 11:43 AM

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i love this, buang masa je farm mats
ahdc79
post Jun 11 2014, 11:47 AM

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hurry can sell "adventure journal"
LOL...
ch@ich@i
post Jun 11 2014, 12:12 PM

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why they removed the mats? sigh...
gladfly
post Jun 11 2014, 12:25 PM

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QUOTE(ch@ich@i @ Jun 11 2014, 12:12 PM)
why they removed the mats? sigh...
*
Because ppl just create game ..see if that particular monster spawned..if not remake.

Not really hunt liao
s7ran9er
post Jun 11 2014, 12:28 PM

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from reddit,

user posted image

Adventurer's journal, 1.9m gold.

This post has been edited by s7ran9er: Jun 11 2014, 12:29 PM
kwwk87
post Jun 11 2014, 12:35 PM

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Yeap, mat sells for 50k gold each. I sold around 27 Cartillage that i gotten from Manglemaw, and some other mat together.

Crafted 20 Aughild last night after the patch. RNG is a biatch.
deathTh3Cannon
post Jun 11 2014, 12:37 PM

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QUOTE(s7ran9er @ Jun 11 2014, 12:28 PM)
from reddit,

user posted image

Adventurer's journal, 1.9m gold.
*
i got lot of adventurer journal lol

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