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RTS Company of Heroes / Opposing Fronts, Patch 2.201 Released!

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JackX
post Sep 15 2006, 09:10 PM

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The game plays pretty smoothly for my rig on pixel shader 1.0 mode. The game is pretty cool but I seem to be losing pretty quickly.
JackX
post Sep 18 2006, 09:14 PM

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QUOTE(shady @ Sep 18 2006, 07:18 PM)
I think u mean lose 1 soldier. 1 Company means the whole military units u control in the game including tanks. If you play campaign you will be controlling Able Company at the beginning. I think it will be better if you build a medic post and heal them up. You can also replace them.

epo : sorry I didn't check the requirements properly but I suggest u to get a new system or at least a new gfx. I cant even get acceptable frames for performance test with Pent D 3.6 and 7600GS.
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You can get respectable framerates, I am getting around 30fps average and 70fps max 15ish fps minimum on my FX5900XT (2 generations behind your card hehe).
JackX
post Sep 18 2006, 10:20 PM

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Oh I'm only on 1280x1024. Most are high except shadows and medium for physics. No AA and AF though biggrin.gif. I rarely use jeep but I always see my rifle squad members scratching themselves LOL !

"One shot, one kill" - Allied sniper
JackX
post Sep 19 2006, 07:36 AM

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Infantry is pretty good, 4 stickybomb can take out a tank. What card are you using? I always mass infantry starting out then capture all the points after that barricade myself inside and then produce thos howitzer's tongue.gif

Btw if you keep clicking on an engineer he'll go "what the f**k do you want?"
JackX
post Sep 19 2006, 06:36 PM

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I hit 93 pop cap today. Maybe you can get higher pop on bigger maps?
JackX
post Sep 19 2006, 08:14 PM

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The only thing I'm disappointed is... YES INDEED! Trench wars! Wouldn't it be sweet if we could dig in along a line and fend off all enemies until one loses patience? Well guess this isn't world war 1 tongue.gif .
JackX
post Sep 20 2006, 10:26 PM

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QUOTE(sultanthewise @ Sep 20 2006, 07:55 PM)
I wanna ask you guys, isn't that only me that has long long time loading,
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Probably only you. Loading time is around 10 seconds for me.
JackX
post Sep 21 2006, 09:52 PM

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QUOTE(Dark Steno @ Sep 21 2006, 08:41 PM)
No. Constant bombing like mortars or cannons may destroy those wrecks. Tanks can destroy those wrecks too by moving over it.
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I wish they make the tank debris non-runoverable so I could setup a blockade of ex-tanks.
JackX
post Nov 28 2006, 07:21 AM

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What GFX are you using?

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