Which one is better you guys think? DoW or COH? Both made from the same company though, both are amazing game to me, i cant choose one or the other, both are great for me.
RTS Company of Heroes / Opposing Fronts, Patch 2.201 Released!
RTS Company of Heroes / Opposing Fronts, Patch 2.201 Released!
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Nov 5 2006, 09:52 PM
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Junior Member
15 posts Joined: Apr 2006 |
Which one is better you guys think? DoW or COH? Both made from the same company though, both are amazing game to me, i cant choose one or the other, both are great for me.
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Nov 6 2006, 02:12 PM
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Junior Member
151 posts Joined: Feb 2006 From: Melaka |
For me i prefer COH, it look more logic and realistic. DoW the final weapon too powerfull alr, it is unfair.
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Nov 6 2006, 02:20 PM
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Senior Member
2,755 posts Joined: Dec 2004 |
Only complain is the map get bit bored by now and no mod map available.
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Nov 6 2006, 09:03 PM
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Senior Member
4,139 posts Joined: Sep 2006 From: Internet |
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Nov 6 2006, 09:05 PM
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Senior Member
4,139 posts Joined: Sep 2006 From: Internet |
QUOTE(Gametaipan @ Nov 5 2006, 10:52 PM) Which one is better you guys think? DoW or COH? Both made from the same company though, both are amazing game to me, i cant choose one or the other, both are great for me. if only THQ make those games into movies like the 1st Warhammer 40k:Dawn of War... but 2 hours long... in the cinema... tat i'll buy the ori 1... |
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Nov 6 2006, 09:10 PM
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Senior Member
4,139 posts Joined: Sep 2006 From: Internet |
QUOTE(chamelion @ Nov 6 2006, 03:20 PM) agreed... they should give the commanders some inventory slots like Warcraft... but i prefer if the commanders got inventory like faces of war... |
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Nov 6 2006, 09:11 PM
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Senior Member
4,139 posts Joined: Sep 2006 From: Internet |
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Nov 6 2006, 11:20 PM
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Senior Member
2,631 posts Joined: Dec 2005 From: Keramat |
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Nov 7 2006, 10:56 AM
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Junior Member
273 posts Joined: Jan 2003 From: Qlate @ BeLaGa SrWk |
anyone play COH used hamachi pls PM me..
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Nov 7 2006, 12:07 PM
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Junior Member
685 posts Joined: Sep 2005 |
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Nov 7 2006, 05:06 PM
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Junior Member
177 posts Joined: Mar 2005 |
yeah iam looking forward to it.
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Nov 7 2006, 05:50 PM
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Junior Member
351 posts Joined: Oct 2005 From: PJ |
Guys, any1 know where i can get the copy of the sound file? Playing COH with no sound is suffering like hell lar.....is like eating chicken rice without chicken meat on it, or like eating wantan mee without wantan.....
any1 can help..?????? |
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Nov 7 2006, 05:54 PM
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Senior Member
2,755 posts Joined: Dec 2004 |
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Nov 7 2006, 06:00 PM
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Junior Member
351 posts Joined: Oct 2005 From: PJ |
Huh?? but i just need the audio file only..................
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Nov 7 2006, 07:36 PM
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Senior Member
4,139 posts Joined: Sep 2006 From: Internet |
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Nov 8 2006, 05:51 PM
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Senior Member
2,061 posts Joined: Jan 2003 From: Jabaronie to Astaka Status: のあ..? |
guys..where can i find the save game file..? cannot find it..hurmm
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Nov 8 2006, 06:56 PM
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Senior Member
4,139 posts Joined: Sep 2006 From: Internet |
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Nov 9 2006, 05:18 PM
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Junior Member
10 posts Joined: Jul 2005 |
Finally, got my copy of COH Collectors Edition
Anyway...heres the 1.3 tentative patch list. TENTATIVE Company of Heroes PATCH 1.3 RELEASE NOTES (Updated November 3rd, 2006 , 6 PM PST) ================================================== ================== Please note that this is a tentative list of patch fixes, released early as a courtesy to the community, and remains to be cleared by THQ QA. The contents of a patch are subject to change at any point up to the patch's release. The full and complete patch readme will be released as soon as it has been cleared for all versions in all locales by THQ QA. Please note that the Tentative Patch release notes are in English only, but that fully translated versions of the release notes will be available once the fix list has been confirmed in all locales. - Company of Heroes Team ================================================== ================== Company of Heroes -- Patch 1.30 Readme October 24th, 2006 NEW FEATURES ------------ New multiplayer map: 6P_Seine River Docks New and improved Game Replay functionality allows players to view the game from a selected player's perspective in slow motion or fast forward. In addition the game UI can now be minimized to reveal a larger viewing space of the action going on in the replay. To compliment this, a new Cinematic Mode allows players to sit back and enjoy the show. Cinematic Mode camera - Replay your battles as the game automatically switches between cinematic camera angles, capturing the sound and fury of war from the combatants' perspective. IME support for Microsoft Windows XP and Microsoft Windows Vista IMPROVEMENTS ------------ Improved SLI performance on Nvidia systems using the latest drivers. GENERAL FIXES ------------- BugReport has more space on the success dialog to show Cyrillic text. Far East characters will not clip when listed in a multi-line text box. 30260 is now listed as the correct port to leave unblocked. Removal of ghost bug that could leave duplicates upon reload of a saved game. The playback controls for viewing a recorded game have their graphics fixed. CAMPAIGN -------- Medal text is now visible (Korean) Reinforce radius has been fixed on certain buildings. M02: Fixed several instances of having the wrong named character's picture attached to subtitled text. M02: Game no longer incorrectly instructs the player to reinforce the squad. M04: Fixed a Fatal Scar Error that occurred when the church is taken back by the enemy forces, just as the timer ends, and as the cinematic is about to begin. M05: Convoy will no longer exit the map using an unsecured road after you complete the final objective M08: Fixed critical error after countdown reaches 0 after holding the city centre point M10: The ''Select HQ'' Button now properly selects the forward HQ M10: Fixed the lack of audio for subtitled text. M10: Game no longer incorrectly instructs the player to convert a building outside controlled territory M11: Briefing fixed subtitle timing issue GAMEPLAY -------- Fixed the problem where mouse-clicking on a unit onscreen under heavy loads often does not result in the unit being selected. Improved load times by fixing pathfinding regens. Fixed the bug where capturing an enemy weapon resulted in it having enemy unit occlusion. Veterancy speech samples are now triggered correctly. The vehicle repair icon now shows up offscreen. Fix for Allied Engineers becoming trapped when building barbed wire close to sandbags or other obstacles, which prevents them from completing orders. All sectors default to neutral on Map Montherme, previously one player would start with ownership of a sector. Allied and Axis HQs can no longer be deleted by the player. Players will no longer lose munitions income from creating an Axis Sniper. Axis Blitzkrieg ability now displays appropriate icon over Axis Anti-Tank Gun. Axis Halftracks and Allied halftracks will now carry a maximum of 3 squads total opposed to 4. Weapon capture squads can now reinforce to full squad size. Tuned projectile launcher location for Axis Pak 38 so it now shoots from the correct gun height. Sniper "Make Casualty" or "Hit but not killed" criticals no longer kill their target. The result of this is that Snipers will no longer one-shot-kill other Snipers if they have full health. Allied Engineers had a 1% chance to instantly kill a target, this was fixed and they now operate as intended. Fix for the computer AI constantly cancelling construction and rebuilding a structure when destroying the building and staying in the area in any game. Allied Engineer Demolitions ability will now destroy an Axis Security Post in one detonation as intended. Axis Salvage ability is no longer giving inappropriate returns for the Axis Halftracks and Stug. Allied Rangers were detecting camouflaged units at a very high radius, this has been reduced to the standard radius for infantry units. Axis Flammenwerfer Halftrack will now successfully upgrade when pioneers are loaded inside. ONLINE ------ Fixed the issue of split or cut-off text when viewing the Play Now screen in the Online Lobby on 1920 X 1200 (widescreen) Players should now hear an audio prompt when sending a chat message to an ally or enemy. The scrollbar for the player list now resets properly to the top position when switching between chat channels in the online lobby Fixed the bug where Annihilation games would end before players could see the enemy's HQ collapsing. Users with slower computers will see each other properly in the game lobby. Most Wins list and top 15 players list display properly in the Leaderboard 1v1 bracket. Players looking for Ranked Games are no longer displayed as "0" on the News tab. Fix for cut-off and split text in the Online Lobby when viewing 1920x1200 widescreen in Polish, Spanish, Czech, German and Italian. PERFORMANCE ----------- Performance measurements now include loading time. Fix for no SFX, Music or Speech play if you ALT-TAB from the MP lobby and ALT-TAB back after the game has loaded. Fixed a crash relating to players logging out of Relic Online during the countdown to game launch. UI now properly filtering out old replays from previous versions of the game. BALANCE CHANGES --------------- Axis Ostwind has more frequent reloads, will be less effective vs units in cover or in buildings. Axis Ostwind's damage to player-buildings has been reduced (35-40% reduction) Axis Panther tuning moderate speed and rotation rate increases (bringing mobility a bit closer to the Allied Sherman). Axis Armoured Car cost increased by 10 fuel. Axis Stug build time increased by 10 seconds. Allied Sherman main gun effectiveness vs. units garrisoned within ambient buildings reduced. Allied Sherman main gun Area of Effect damage slightly lowered. Fixed the Allied Bazooka's unnecessary accuracy penalty vs. the Axis Stug and Panzer IV. Allied Airborne Satchel charges strengthened against buildings and bunkers. Fortify the Perimeter Commander Tree item in the Defensive Doctrine has had a 1 Commander Point reduction. Axis Flak 88 Commander Tree item in the Defensive Doctrine has had a 1 Commander Point increase. For the Fatherland ability cost has been reduced by 40%. All vehicle main guns effectiveness vs. infantry in cover reduced. Sherman Calliope Main Turret reload time is 50% slower than the standard Sherman. Allies Browning Automatic Rifle (BAR) is significantly less effective on the move. MOD SUPPORT ----------- Scenario pack support A scenario pack (*.sga file) is an archive that contain all the files needed for a scenario allowing for easy map sharing. To play a new map put the scenario pack in the "$CoHInstallDir\WW2\Scenarios\" or the "My Documents\My Games\Company of Heroes\Scenarios\" folder. Added the Worldbuilder tool. Added the MovieMaker tool. Supports export of scenario packs by selecting Export Scenario in the File menu. Yay, we can make our own WW2 movies now |
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Nov 9 2006, 06:52 PM
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Senior Member
910 posts Joined: Jan 2003 From: Kuala Lumpur, Malaysia |
Just play the tutorial and the first couple of mission of CoH and started to feel interest on it's campaign. Anyone know which CC has CoH installed at this moment ??
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Nov 9 2006, 08:16 PM
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Junior Member
204 posts Joined: Mar 2006 |
when will be the official 1.3 patch up
this game is great other map im not that good in torturing AI |
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