QUOTE(king99 @ Feb 17 2007, 12:54 PM)
Allies Are not powerfull....Axis is...Panzersherk own tanks now..Panzer 4 accuarcy fixed.....BAR's could not insta..pin anymore.....Volk can build wire/sandbags.
wat ur nick in coh?RTS Company of Heroes / Opposing Fronts, Patch 2.201 Released!
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Feb 17 2007, 03:12 PM
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#21
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Junior Member
142 posts Joined: Jan 2003 |
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Feb 18 2007, 11:02 AM
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#22
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142 posts Joined: Jan 2003 |
u giv face only
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Feb 18 2007, 12:18 PM
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#23
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142 posts Joined: Jan 2003 |
CoH veri intense micro ... and CnC3 is from EA
take ur pick... relic care abt community more towards balancing the game.. CnC3 games more like AOE3 i guess |
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Feb 21 2007, 01:12 PM
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#24
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142 posts Joined: Jan 2003 |
QUOTE(Cheesenium @ Feb 21 2007, 12:40 PM) No offence.How many race does DC have?DC has 7 race while CoH has 2.It takes lots of time to balance 7 unique race and it's not easy.If you are pissed with them,why dont you balance it yourself?I'll try you mod. v1.5If you want a balance experience.Go get DoWXP or DoWPro.They are much more balanced,especially DoWPro but they are still devoloping the DC version.DoWXP is out.Get it here but it's not as balance as DoWPro.The creater will respond quickly to any imbas. Sorry for getting OT. Jusk asking,If im upgrading from version 1.0 for CoH,which patch do i need to download? wats ur nick? |
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Feb 23 2007, 12:19 PM
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#25
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142 posts Joined: Jan 2003 |
who is him? LOLX
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Feb 24 2007, 03:41 PM
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#26
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142 posts Joined: Jan 2003 |
yes im here !! LOLx
u all no on9 one..! |
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Feb 26 2007, 12:18 PM
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#27
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142 posts Joined: Jan 2003 |
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Feb 27 2007, 01:57 PM
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#28
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142 posts Joined: Jan 2003 |
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Mar 2 2007, 03:09 PM
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#29
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142 posts Joined: Jan 2003 |
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Mar 5 2007, 10:00 AM
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#30
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142 posts Joined: Jan 2003 |
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Mar 5 2007, 01:22 PM
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#31
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142 posts Joined: Jan 2003 |
i not pro la
i consider myself noob liau i still lose to allies to much... |
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Mar 7 2007, 11:49 AM
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#32
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142 posts Joined: Jan 2003 |
how to know they drop hack?
coz sometimes when i suddenly press the window button then go back to CoH, i say you're victorious ..huh' |
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Mar 11 2007, 11:51 PM
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#33
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142 posts Joined: Jan 2003 |
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Mar 14 2007, 11:28 AM
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#34
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142 posts Joined: Jan 2003 |
allies is getting imbalances
hate to play COH now |
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Mar 20 2007, 10:22 AM
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#35
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142 posts Joined: Jan 2003 |
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Mar 21 2007, 09:41 AM
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#36
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err ru teaching allies?
my reply was allies is imba.. in short... |
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Mar 22 2007, 08:01 PM
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#37
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142 posts Joined: Jan 2003 |
out alr client patch since this morning
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Apr 6 2007, 02:25 PM
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#38
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they will release DX10 patch after v1.6 patch
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Apr 24 2007, 01:49 PM
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#39
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mostly those COH players are from Europe ...so we will get super high ping when join their games:(
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May 2 2007, 01:48 AM
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#40
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Patch 1.6 is out :
http://thq.vo.llnwd.net/o10/CoH/retail/EN_151_160_Patch.exe QUOTE General Fixes & Features - Fixed AI bug that caused retreated units to gather closely around the HQ. - Worldbuilder now shows territory properly. - Fixed a crash that occurred while loading old files. - Fixed a bug in crew switching during AT gun movement. - Fixed a graphical bug in the replay menu. - Fixed a bug with unit weapon slots after dropping two weapons. - Fixed a crash bug when launching saved games from Windows Explorer in Vista. - Fixed multiplayer maps not drawing boundary lines after a performance test. - Anti-hacking systems have been integrated. - Tiger Ace with wreck mesh has been fixed. - Fog of War can be toggled on and off during Replays in the Replay Menu. - Scenario packs will show UI images and loading screen. - Recorded game files no longer saved to disk until after the game. - Fixed timed ability not triggering on all selected squads. - Fixed a bug that caused the Panzerschreck to misfire. - Hyperlinking support added to news items. - Addfriend and Removefriend commands are now disallowed in game. Online Fixes & Features - Players can now see the number of "dropped" games in the player profile screen. (See note below) - Performance improvements for lobby game pings. - Performance bar improvements. - Fixed a rare crash occurrence in the lobby. - "Play Now" button is disabled if in dev mode or any mods are active. - Implemented dropping fixes. - Player ability levels are matched more evenly during automatch. * "Drops" is actually the count of the games you have been in that the server had to * * arbitrate the results for. The following things cause arbitration; kicking somebody * * for lag, having a sync error, "drop-hacking", and certain kinds of internet * * connection problems. Players should be aware that all of these things will affect * * the players trust score. * Global - Units using Barbed Wire Cutters are now significantly more susceptible to damage while cutting barbed wire. - Squads building barbed wire are now capped at two builders per squad. - Wire cutters are now provided to all players at the start of the game. - All Anti-Tank Guns have a reduced chance to hit moving infantry targets. Gameplay Bug Fixes - Route N13 ambient building repositioned so troops no longer become stuck when exiting. - Axis Inspired Assault UI indicator will now last as long as the ability is still active. - Axis Sniper now obtains suppression resistance and a health bonus at second level veterancy. - Axis Stormtroopers will now come out of camouflage while retreating. - Removed manpower upkeep cost from mines. - Axis Advanced Warning Commander Tree Ability no longer applies sight bonuses to Axis Vehicles. - Axis Grenadier and Stormtrooper squads can continue purchasing weapons packages regardless of the number of times they've dropped them. - All small ambient buildings will now display on the minimap while garrisoned or controlled. - Allied M3 Halftrack and Jeep armor is no longer highly resistant to projectile ammunition. - Changed the requirements to use Offmap Reinforcements and paradropped engineers when HQ is destroyed; Mortars, AT Guns and other non-builder units will not prohibit this action from taking place. - Removed flamethrower death critical on ballistic weapons. - M8 Greyhound no longer does incremental engine damage to vehicles. - Allied M10 Tank Destroyer no longer has an unintended accuracy penalty against moving Axis Sdkfz Armoured Cars. - Axis Volksgrenadier and Axis Knights Cross Holder squads now receive bonuses at their second levels of veterancy. - Axis Panzerfaust ability no longer has a 50% chance to miss moving heavy vehicles. - Axis 88mm Flak 36 now receives intended bonuses from support weapon veterancy. - Tank wrecks found on maps are no longer salvageable. - Allied Demolitions upgrade moved one slot to the left on the Allied HQ UI. Commander Trees - Allied Paradrop AT-Gun cost increased to 350 manpower from 320. - Allied Pershing now requires more experience to obtain veterancy levels. - Allied Supply Drop will now cost 200 Manpower. - Axis Infantry Assault Team cost decreased to 350 manpower from 400. - Axis Stormtrooper squad removed from the Urban Assault Team and the Armored Assault Force Commander Tree Abilities. - Axis "Urban Assault Team" has been renamed to "Urban Assault Support". - Axis Urban Assault Support cost decreased to 600 manpower from 700. - Axis Armored Assault Force cost decreased to 900 manpower from 1000. Gameplay Changes - Allied M4 Crocodile Sherman range and damage decreased. - Allied M1 57mm Anti-Tank Gun and Allied Paradrop Anti-Tank Gun accuracy bonus at first level of veterancy decreased. - Allied M10 Tank Destroyer acceleration speed slightly decreased. - Allied M10 Tank Destroyer damage reduced versus Axis Light Vehicles. - Allied M10 Tank Destroyer damage reduced against buildings. - Allied M10 Tank Destroyer turn radius increased. - Allied M3 Halftrack cost increased to 25 fuel from 20. - Allied M3 Halftrack Quad .50 cal upgrade cost increased to 125 munitions from 100. - Axis Ostwind Flakpanzer area of effect radius increased. - Axis Sdkfz Armored Car 50mm Puma Gun upgrade no longer requires Escalate to Battle Phase. - Axis Motorcycle more resilient to small arms fire. - Axis Panzerfaust ability damage increased versus Allied Jeep. - Axis Grenade ability range increased significantly. - Axis Grenade area of effect increased. Maps - St. Mere Dumont, Langres, and Wrecked Train Community Maps added to the Custom Games map selection. - Hill 331 resources rebalanced. - Point du Hoc resources rebalanced. - Sturzdorf resources rebalanced. - Angoville Farms base defenses updated. - Angoville Farms ambient building positions rebalanced. - Beaux Lowlands base defenses updated. - Beaux Lowlands resource positions rebalanced. |
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