actual thread found here:InQuest TtDP spoilers
» Click to show Spoiler - click again to hide... «
Just picked up the new Inquest magazine which included some new preview cards from Through the Dark Portal (new to me at least).
Figured you guys might want to check them out. Unfortunately they didn't release pictures or any text from the tag lines (i.e. - I don't know if certain abilities are instant or not.).
New Hunter Pet
Name: Chops
Cost: 3
ATK: 3
HEALTH: 4
When Chops attacks you may exhaust target opposing character.
A pet that is out of shadow/frost-bolt range and has the ability of Voss Treebender? Yessir. Throw in the fact he only costs 3 resources and this card is pretty damn good IMO.
New Hunter Ability
Name: Trophy Kill
There isn't a lot of information on this card. I will just summarize what they say about it in here.
"Arcane Shot is rarely going to help you deal with the bigger monsters, and Aimed Shot is best left as finishing their hero, so Trophy Kill is going to step up and give hunters a way to deal with beasts like Proudmoore or King Magni.
New Mage Ability
Name: Arcane Missles
Cost: X
Arcane Missles will be a "Pay X and Deal X" ability card. The only catch is you may only spend a maximum of 5 resources with it. Even with this limitation the card is still great. And if it turns out to be instant it will be even more amazing.
New Mage Ability
Name: Deep Freeze
Cost: 2
Deep Freeze will cost 2 to deal 2 damage and has an on-going ability that reads "Attached Ally Can't Attack". Fire Blast plus Interest You In A Pint? equals a great card for mages. Not to mention it is a frost ability. (Digs through binders for Cold Snaps...)
New Warrior Ability
Name: Thunder Clap
Cost: 4
Tired of playing Gorebelly but losing to extremely persistant allies that you just can't kill fast enough? No more with this wannabe Frost Nova. Thunder Clap will cost 4 to deal 1 damage to each opposing hero and ally. Each character damaged this way will also receive a -1 ATK debuf for the remainder of that turn. This card will give warriors a [better] chance of surviving into later turns in the game where they generally Mortal Strike you into oblivion. An excellent card.
New Warrior Ability
Name: Killing Spree
Cost: 3
Destroy all allies that have damage on them.
Execute on crack anyone? Not too mention Legend of Hyjal costs 10. For a mere 7 you can play both these cards in one turn and wipe the board anyhow. Now obviously this has more stipulations than the other, but since it is two cards it is also more flexible.
Figured you guys might want to check them out. Unfortunately they didn't release pictures or any text from the tag lines (i.e. - I don't know if certain abilities are instant or not.).
New Hunter Pet
Name: Chops
Cost: 3
ATK: 3
HEALTH: 4
When Chops attacks you may exhaust target opposing character.
A pet that is out of shadow/frost-bolt range and has the ability of Voss Treebender? Yessir. Throw in the fact he only costs 3 resources and this card is pretty damn good IMO.
New Hunter Ability
Name: Trophy Kill
There isn't a lot of information on this card. I will just summarize what they say about it in here.
"Arcane Shot is rarely going to help you deal with the bigger monsters, and Aimed Shot is best left as finishing their hero, so Trophy Kill is going to step up and give hunters a way to deal with beasts like Proudmoore or King Magni.
New Mage Ability
Name: Arcane Missles
Cost: X
Arcane Missles will be a "Pay X and Deal X" ability card. The only catch is you may only spend a maximum of 5 resources with it. Even with this limitation the card is still great. And if it turns out to be instant it will be even more amazing.
New Mage Ability
Name: Deep Freeze
Cost: 2
Deep Freeze will cost 2 to deal 2 damage and has an on-going ability that reads "Attached Ally Can't Attack". Fire Blast plus Interest You In A Pint? equals a great card for mages. Not to mention it is a frost ability. (Digs through binders for Cold Snaps...)
New Warrior Ability
Name: Thunder Clap
Cost: 4
Tired of playing Gorebelly but losing to extremely persistant allies that you just can't kill fast enough? No more with this wannabe Frost Nova. Thunder Clap will cost 4 to deal 1 damage to each opposing hero and ally. Each character damaged this way will also receive a -1 ATK debuf for the remainder of that turn. This card will give warriors a [better] chance of surviving into later turns in the game where they generally Mortal Strike you into oblivion. An excellent card.
New Warrior Ability
Name: Killing Spree
Cost: 3
Destroy all allies that have damage on them.
Execute on crack anyone? Not too mention Legend of Hyjal costs 10. For a mere 7 you can play both these cards in one turn and wipe the board anyhow. Now obviously this has more stipulations than the other, but since it is two cards it is also more flexible.
btw, Chops is the name of Brian Kibler's other pet. Which is a piggy
This post has been edited by yitjuan: Mar 22 2007, 04:31 PM
Mar 22 2007, 04:26 PM
Quote

0.0464sec
0.92
7 queries
GZIP Disabled