QUOTE(cowithgun @ Jul 10 2014, 05:54 PM)
Who wanna do this for monk?
cow of coz .. Monk Discussion V7, RoS:The perfection of Seven Sided Strike
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Jul 10 2014, 06:24 PM
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#61
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QUOTE(cowithgun @ Jul 10 2014, 05:54 PM) Who wanna do this for monk? cow of coz .. |
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Jul 18 2014, 12:07 PM
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#62
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i do agree with this guys saying:
http://us.battle.net/d3/en/forum/topic/13348785286#16 QUOTE The staple of the Monk's play style was portrayed at a 1-2-3 hit combo, of which all three hits did something unique, but that they all equally gave us spirit. This would be our PRIMARY way of generating spirit as a class, and once we accumulated enough spirit, using that spirit would be extremely rewarding. What am I saying? I'm saying first and foremost, this class was designed around the idea of using spirit generators HEAVILY. Why else would we have this intricate 1-2-3 combo system in the first place? Our class was intended from the start to generate spirit much more slowly than other classes, so we SHOULD be using spirit spenders less often than the other classes, therefore those spenders should be far far more powerful. As of right now, might as well have given us Arcane as a resource. +20 passive spirit from Epiphany (while very powerful) is in fact a step in the wrong direction when it comes to making this class fun, engaging, and all around what it was meant to be. the 1-2-3 hit combo is the uniqueness of our class. our primary attacks should have higher dmg than other classes's primary attacks; spirit pool & spirit regen shouldn't be too much until we heavily relying on spamming skills to deal damage but in the return, a single cast on the spirit spender should deal lot more of dmg.again, blizz must set a very clear direction for monk before blindly adjusting here and there. This post has been edited by dreaming: Jul 18 2014, 12:08 PM |
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Jul 24 2014, 10:28 AM
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#63
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just read the ptr patch note (red items, updated on Jul 18), look like blizz is buffing spirit regen & bell dmg.
pls keep some +holy% dmg gears. http://us.battle.net/d3/en/blog/14569138 red items related to monk: » Click to show Spoiler - click again to hide... « overall, do you think the patch will be working good? This post has been edited by dreaming: Jul 24 2014, 10:32 AM |
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Jul 25 2014, 10:08 AM
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#64
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124 posts Joined: Nov 2006 |
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Aug 14 2014, 01:51 PM
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#65
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datamined changes (copy from diablofans):
Changed Set Bonuses DiabloFans Quote: Shenlong's Spirit 2 piece Bonus: Increases Spirit Regeneration by 4 per Second (up from 1). Immortal King's Call 3 piece Bonus: Gain 500 (up from 289) Life per Fury Spent. Inna's Mantra 2 piece Bonus: Gain 200 Life per Spirit Spent (up from 124). Monkey King's Garb 4 piece Bonus: Spending 75 Spirit causes a decoy to spawn that taunts nearby enemies and then explodes for 3500% (up from 1600%) weapon damage as Holy. Monk Transcendence : Life per Spirit gained reduced to 429 (down from 1568). Bonus gained from Health Globe Healing Bonus reduced to 0.4% (down from 2%). The Guardian's Path : Spirit generation while using a two-handed weapon decreased to 15% (down from 35%). Harmony : 40% (up from 30%) of your single elemental resistances from items instead increases your resistance to all elements. Breath of Heaven : Healing increased to 69735 - 91192 (up from 53642 - 70147). Circle of Life : Healing increasedt o 139469 - 182383 (up from 107284 - 140295). Cyclone Strike Soothing Breeze : Healing increased to 31036 Life (up from 23874). Serenity Peaceful Repose : Healing increased to 93874 - 120695 Life (up from 56943 - 62101). Tranquility : Damage redirected increased to 120158 (up from 92430). Mantra of Healing : Shield strenght increased to 62064 (up from 47742). Life regeneration bonus increased to 10728 (up from 4126). Sustenance : Life regeneration increased to 21457 (up from 8253). Boon of Inspiration : Life on Hit bonus from Mantra of Healing increased to 3576 (up from 2751). Dashing Strike : Damage increased to 370% weapon damage (up from 305%). Barrage : Damage increased to 975% weapon damage over 2 seconds (up from 750%). Way of the Falling Star : Movement speed gain duration increased to 4 seconds (up from 3). Blinding Speed : Chance to Dodge increased to 40% (up from 29%). Duration increased to 4 seconds (up from 3). Radiance : Attack speed bonus duration increased to 4 seconds (up from 3). Inner Sanctuary Intervene : Shield strenght increased to 107284 (up from 68332). Safe Haven : Healing inside Inner Sanctuary increased to 35779 Life per second (up from 11389). Sweeping Wind : Damage increased to 105% weapon damage (up from 60%). Damage at 3 stacks increased to 315% weapon damage (up from 180%). Blade Storm : Damage per stack increased to 145% weapon damage (up from 85%). Damage at 3 stacks increased to 435% weapon damage (up from 255%). Cyclone : Lightning tornado damage increased to 95% weapon damage (up from 35%). Wave of Light Shattering Light : Bonus weapon damage as Cold in a line increased to 820% (up from 165%). Mystic Ally Enduring Ally : Life per Second increased to 10728 (up from 4126). Blinding Flash Soothing Light : Life regeneration increased to 26821 (up from 11966). Epiphany Soothing Mist : Healing from using abilities increased to 40232 Life (up from 20632). mehhhh... |
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Aug 15 2014, 05:49 PM
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#66
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Aug 21 2014, 02:32 PM
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#67
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QUOTE(cowithgun @ Aug 21 2014, 11:56 AM) ...the part that make me angry is as usual, they like to sendiri cakap sendiri syok .. "Our latest internal testing, where we often copy actual characters from players in the PTR and run them through Greater Rifts, shows that we're pretty close. " ![]() and then nerf is called as tuning? typical blizzard style. |
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Aug 27 2014, 02:12 PM
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#68
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QUOTE(cowithgun @ Aug 27 2014, 11:00 AM) toughness is better in 2.1. even better than OWE now. i m not kidding. Harmony buffed to 40%, and there is 6th sense that reduced damage for non-elemental by 25% and finally Mantra of Salvation (add 20% all resistance as base mantra). wauu.. this is hell lot of mitigation.DPS still a problem though... so now the gameplay will be stack holy dmg, spirit regen and then keep spamming SWK decoy? |
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Aug 27 2014, 07:18 PM
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#69
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Aug 28 2014, 10:43 AM
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#70
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QUOTE(bewd85 @ Aug 28 2014, 10:09 AM) hi all, mind suggest me is this build good enuf? no need thunder brother..http://www.diablo3tracker.com/Hero/bewd85-...S/1584928#stats im struggling for choosing which 1 i should take out to complete the thunder set. currently can play t5 you can do T6 easily with SWK + INNA + 2H. |
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Aug 28 2014, 10:46 AM
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#71
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Aug 28 2014, 10:48 AM
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#72
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Aug 28 2014, 10:52 AM
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#73
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Sep 2 2014, 03:20 PM
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#74
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i checked the top monk ladderboard last night, almost all are using the same gears:
1. 2H flying dragon 2. SWK set 3. depth digger 4. crudest boot 5. TWH 6. leg gem - mirinae, swiftness, simplicity strength, bane of trapped, etc.. 7. holy %dmg core skills FoTF, inner storm, air ally, mantra, DS gameplay is almost same with the old cookie cutter, punch mobs to dead and keep spamming mantra to generate swk's decoy. swk's decoy 3500% holy dmg & mirinae's 3000%++ holy dmg are seriously insane ... |
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Sep 3 2014, 01:00 AM
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#75
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Saw cowithgun name at 3rd page.
GR34, Congrats! |
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Sep 4 2014, 10:10 AM
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#76
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my rojak passive - harmony, exalted soul, 6th sense, unity
max can solo GR24 only... |
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Sep 5 2014, 01:55 PM
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#77
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QUOTE(SpikeTwo @ Sep 5 2014, 10:14 AM) if i put socket in either RORG or SoJ i will lose the 6% CC each. worth it you think? 12% total CC lost for some weird cool effects and dps? hehe... not a prob if you still have about 40%cc after rolled socket. and shit i failed upgrading my gogok at 19. 1% chance of success. My FD. hehe...waiting for ramalani gift... [attachmentid=4121675] fuyoh ,,,, nice FD damn regretted salvaged mine long time ago. since then no sign of FD anymore |
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Sep 7 2014, 04:45 PM
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#78
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Every procs from Mirinae's smite & SWK's decoy can crit 80m - 100m++ holy dmg easily.
I doubt other builds can come close to this figure. |
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Sep 8 2014, 02:38 PM
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#79
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Sep 11 2014, 01:51 PM
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#80
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cowithgun
manyak powderful! my monk barely finished GR28 This post has been edited by dreaming: Sep 11 2014, 01:52 PM |
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