my crusader is still on the way to lvl70..
may i know how to crusader survive?
i think crusader can easily hit high toughness..
but how to sustain?
life on hit? high regen? pls advice...
Crusader V1, The unbending champions of Faith & Law
Crusader V1, The unbending champions of Faith & Law
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Apr 7 2014, 01:58 PM
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#1
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Junior Member
56 posts Joined: Nov 2008 |
my crusader is still on the way to lvl70..
may i know how to crusader survive? i think crusader can easily hit high toughness.. but how to sustain? life on hit? high regen? pls advice... |
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Apr 7 2014, 05:24 PM
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56 posts Joined: Nov 2008 |
QUOTE(Moogle Stiltzkin @ Apr 7 2014, 02:17 PM) for crusader that makes sense. i probably be more of a team buffer that is tanky. lots of options here ..... wooo very details explaination.. we got a passive where holy damage will heal us...... theres even a legendary potion with the affix increase life per second with a 30 second cooldown....(which i use). another passive finery gives us str for each gem socket we have in our gear. as str = more armor = more mitigation + offensive dps. Akarat's champion will prevent the first death blow and restore us back to full life. I prefer that compared to iron skin. other gear stats to make us survivable are..... armor = from str or the armor value from gear. mitigates all damage types. all resistance = mitigates spell damage. block = depends on chance to block to proc. Will reduce damage based on your block reduction value on shield. Max cap for block chance is 75% dodge = crus don't even bother, because we don't stack dexterity enough to care about this. We even have a passive that removes the dodge mechanic, for an increased 15% block chance. hp = your health points comes from a combination of vitality and life% to boost hp further. life per hit = this is the life steal replacement. it's not as good as the old life steal, but it's all we got as a replacement. life per second = use this in combination with lph. there are other less reliable healing stats like.. -health orb heal bonuses - life after kills In summary aim for 350k + hp with 14k + armor, with 1100+ all resistance. This is good enough for torment 3 and 4. The general rule is you want a 10:1 ratio for armor versus all resistance. Mine is 14xx : 11xx and i'm doing okay. I can usually get the remainder from monk buffs, so i'm not too worried about making it exactly 10:1 dmg mitigation is important but don't neglect your damage either. my white sheet damage is 1.1m, with toughness of roughly 9.5m thanks a lot.. white sheet dmg 1.1M still able to get 9.5M toughness? looks like the rumour is truee... (crusader = strongest) |
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