
Hi folks, currently developing this game called Gangster Tactics : Pile them In. This is intended to be an isometric tactics turn-based RPG game which is mostly set in the fictional city called "Casa City". I intend to release this game in Windows only for now, due to lack of required hardware for personal testing and not because of some elitist bullshit.

The setting of the entire game. Will change based on your actions and plot events.

You suddenly received word that your elder brother had died, killed in a gang fight in Casa City, your hometown. While you have no love lost for your black sheep of a brother, your mother plead that you at least come back to attend his funeral, as a close family member. Angered being burdened once again by your worthless brother, you packed and set for home. And unknowingly walk into maelstrom of rivalries, hatred and violence that will soon engulf Casa City.
And you, along with the people whom you gathered together will decide out of that chaos, the future and fate of Casa City.

The gameplay is, as above mentioned, tactic turn-based. The mechanics for this game is largely inspired by the best of the tactics RPG genre, Tactics Ogre: Let Us Cling Together . As you will see, most of the game UI design is also inspired by its UI due to its simplicity yet robust style. As they say, learn from the best ;D.

Showdown at Crazy Woods Bar between two rival gangs. Poor barkeep ;_;
Without further ado, here are some of the intended battlefield mechanics:-
- HP, SP and AP - It's too obvious what HP and SP are (SP replace MP in this game). AP stands for Adrenaline Points which you only get as you attack,get attacked by others, being bloodied, or defeating someone outright. Many powerful moves require AP to be used. Please note that in this game, the enemies also can use those moves with the same requirements, so take that information in stride.
- Positioning system - Position is king in the battlefield. If your men are facing the back of the enemy, they can dealt up to twice the usual amount of damage. Once again, do note this also apply for the enemies and they WILL attempt these maneuvers, even if you want to fight "fair" :
. - No random number generator in battle - While random number generator have their uses, this feature is brought over from tabletop gaming in which it is used to randomize players' chance of success in an attempt to bridge the skill gap between a tabletop veteran and a rookie. After all, who want to play tabletop with a veteran where his victory is guaranteed 100% of the time? In a single player game, I found the main opinions is that the feature largely served unintended to annoy and frustrate players. Also make everyone use the save button more often. It also diminished the importance of skill in tactics game if used heavily. So, in this game, it won't be used in the battlefield and only be used in the strategic layer to handle random events.

We are reading Henry's personal files. Let's hope he don't find out
Let's talk about some mechanics that is shown on the image above.
- Equipments - Each character have four equipment slots which they can outfit with different stuff. Standard stuff. Let's move along.
- The smiley face at the bottom of the character showcase in front of a scale - This icon reflect the personality of the character in question. Based on the image, the smiley is smirking while giving us a finger salute. Therefore, the personality of the character is "a bit of d***". Personalities is crucial in assigning tasks in the strategic overlay to your gang members and when trying to reclass them so to speak, as some classes(stereotypes) require a certain personality to access it. Personalities can be changed through behaviors on the battlefield and for some, plot decisions.
- The number beside the character showcase - That is the number of lives the character have. If it falls to 0 in any way, the character automatically died. If your main character died, it's game over for good (At least, until you reload the last save). As with Tactics Ogre, the number is reduced primarily by getting unconscious in battlefield and not received any appropriate medical aid in less than 3 turns.
- Stats - Some of these are explained below:
[list] - Strength - Affects Physical Attack (Melee and Ranged). Used in some events and strategic activities.
- Constitution - Affects Physical Defense. Used in some events and strategic activities.
- Intelligence - Affects Special Attack. Used in some events and strategic activities.
- Willpower - Affects Special Defense. Used in some events and strategic activities.
- Agility - Affects Initiative. Used in some events and strategic activities.
This post has been edited by Sethmaster: Mar 26 2014, 12:28 AM
Mar 26 2014, 12:25 AM, updated 12y ago
Quote
























0.0275sec
1.18
5 queries
GZIP Disabled