Speaking on the VR thing, I start with the Google VR apps on Android smartphone.
I do not own a Google cardboard, but owned a VR Box, China made plastic phone VR headset that is compatible with smartphone that is up to 5.7" screen size, with adjustable focus, and eye distance, together with head strap.
This VR headset just cost me around RM50.
The phone that I test is OPPO Find 7, with 2K screen, 534ppi, and Xiaomi Redmi Note 2, with 1080p screen 401ppi.
Simply, the RN2 screen is pixelated on the VR, then the Find 7 screen is near perfect, almost no pixelate visible (may still notice if look carefully, but already miles better, not much obvious)
I try the sample 360 video file from Youtube, but Youtube video file simply is very low quality, I can see a lot of compression artifact, but for real high quality 360 sample video download from some website, it is simply awesome.
Then today, I go to the Samsung road show to try the Samsung Gear VR with the newly launched Galaxy S7 Edge, 2K screen, 5.5", 534ppi.
But sadly, it's AMOLED screen with pentile pixel arrangement kills the VR experience, simply I can see individual pixel of the AMOLED of diamond arrangement.
The demo staff try to argue with me where he claim the 360 video played in the headset is not high quality enough, but the reality is, the pentile AMOLED screen simply is not high fidelity enough, visible too much hollow between pixel, and can see individual sub-pixel color.
So, I can safely say, the screen on LG G3, LG G4, LG G5, Sony Xperia Z5 premium, Meizu MX4 Pro, ZTE Axon Pro/Elite, simply are much higher fidelity than the Samsung smartphone AMOLED display when come to VR.
This is because LCD screen employ full RGB color for each pixel, and the gap between LCD pixel are much narrower too, simply easily trick our eye to forget the screen we see is still made up of visible pixel.
Sony Xperia Z5 premium with 4K resolution, got insane 806ppi, is the king of VR for smartphone. Hope Sony can launch their own VR headset for the Xperia Z5 Premium.
I already disappoint with Samsung Gear VR. Maybe they will release a 4K AMOLED smartphone to solve this issue.
I hope that this Sony Playstation VR screen will be much higher fidelity as well, simply fit in the 4K screen in the VR set, and launch game that can run natively in 4K resolution, provided the PS4 can render the game in full 60fps in 4K will be much appreciated.
PlayStation VR™ Community Official Thread | V1, PlayStation VR2™ Revealed!
Mar 20 2016, 11:47 PM
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