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 DOTA 2 V16, Welcome To Dota2 Discussion

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facade88
post Feb 18 2014, 03:00 PM

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QUOTE(Agito666 @ Feb 18 2014, 02:47 PM)
me too sad.gif
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I got an ES dragon horse totem when I redeemed a seal of vermillion. smile.gif Not much, I know but my first mythical item smile.gif
facade88
post Feb 19 2014, 11:24 AM

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LOL, my solo MMR has been nose diving, win one game, then go on a losing streak. Damn frustrating sometimes. from ~3.4k to ~3.1k already. Party also around ~3.3k. Really don't want it below 3k. How la to hit 4k by next year like this.
facade88
post Mar 11 2014, 11:16 AM

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QUOTE(Agito666 @ Mar 11 2014, 10:50 AM)
http://dotabuff.com/matches/557108228

mid or feed, this game was given him mid lane and feed doh.gif
well, i also play clinkz very bad, very very bad. doh.gif (no gank because lack of mana)

should not get midas at first core item... end up in mid game no mana to gank and die by pudge when i got backstab. even go fight NP i got trapped and NP tp away doh.gif

next time try play with stat boost item in early first to see how far i can survive
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Personally, i rush Aquila for the mana regen and excellent dmg addon..and move on to finishing off the orchid. Usually can get it done in 13-15min if no deaths. Searing arrows are perfect for last hitting and harass. Finishing off the orchid fast is critical for quick support pickoffs. Clinkz doesn't farm lanes after 15 mins, he farms heroes rclxm9.gif
facade88
post Mar 11 2014, 01:38 PM

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QUOTE(Agito666 @ Mar 11 2014, 01:20 PM)
because that match, i Ulti eat NC > Invi rush to war > 1st skill > fire arrow pew pew... then i no mana to escape  doh.gif
don't know want increase mana regen or capacity.
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What you can do is get the robe of magi/sobi mask early instead of quarterstaff first. This together with the Aquila keeps me up. Ofc soul ring works too, since the hp added on counters the hp loss. But usually, just getting Aquila and getting the oblivion staff makes me okay mana wise..if really need more, get treads before orchid and tread swap before death pact.
facade88
post Mar 11 2014, 02:57 PM

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QUOTE(am3rr @ Mar 11 2014, 01:51 PM)
if u dont want to waste money, just get soul ring.

use soul ring then eat creep. soul ring + 150 mana eat creep + ur hp back.

soul ring can also be use in weird circumstances like when u are out of mana to invi, pop soul ring and run.

aquila is good but in long run, soul ring is just a better choice.

but then again, that's just my opinion.

suit urself
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I like aquila for the bonus damage(+15) and the aura helps when you're split pushing towers and it goes well with my start items ( wraith + tango ). Plus once the orchid is done, your mana problems are quite over icon_rolleyes.gif
facade88
post Mar 11 2014, 04:15 PM

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QUOTE(Chrizalix @ Mar 11 2014, 04:03 PM)
Hi Bro,

Just checked dotabuff on your skill build. Did you always max your Windwalk first before searing arrows ?

If you are HERO Farmer clinkz, i think maxing Searing arrows is more feasible, as you would shoot lesser arrow to kill off a target =  Lesser mana consumption.

The 5 - 6 searing arrow mana (50-60) could save you from insufficient mana to windwalk.
+ 1 to Aquilla for stats and damage. If Clinkz rush for sage mask and robe of magi first, The mana is sufficient to kill off target(s) and WW away safely.
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I don't against Soul ring build on Clinkz, but IMO clinkz doesnt need a large pool of 150 Mana to cast a spell to kill/damage a certain target.

And I feel clinkz should always emphasize on damage which Aqualla is a plus point for that  thumbup.gif
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I agree, best way to build clinkz is to keep WW at lvl 1 till you max the other skills. Alternate strafe and searing arrows(priority) and ulti when possible. Searing hurts like hell early game, you wanna abuse it against those squishy supports. And plus since you'll be constantly ww looking for pickoffs, the passive regen from orchid+aquila can refill your mana damn fast. The reason clinkz gets away with orchid first and not a dmg item, is because he has an alternate damage buff with searing arrows, so max that first.
facade88
post Mar 11 2014, 10:11 PM

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QUOTE(v1n0d @ Mar 11 2014, 05:27 PM)
Suthan sudah jadi budak LYN eh? brows.gif
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LOL, usually I lurk only but since I love clinkz, can give opinions icon_rolleyes.gif
facade88
post Mar 12 2014, 09:46 AM

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QUOTE(Blues89 @ Mar 12 2014, 08:35 AM)
@@" imo, bone need hunt around lv 6/7 with ulti for extra dmg,and since its windwalk can walk fast,itll be easy to go other lane kill and back to lane.
early gank might waste some of the time,but if successful it means extra gold and exp but oppo minus gold and also the time for exp
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No I don't think that's best for bone. Getting orchid as fast as possible is crucial, especially by the 13-15 minutes mark. After that the effectiveness of searing starts to wear off already. Best if people rotate into your lane for a kill. Searing>Strafe>WW. 1 point of WW is enough early, the extra seconds of strafe can make the difference between a kill and a support running away with 20hp.
facade88
post Mar 13 2014, 11:09 AM

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QUOTE(v1n0d @ Mar 13 2014, 10:49 AM)
Deso was popular back in DotA 1 because searing arrows didn't go through magic immunity (like Impetus its castable, but the additional damage wasn't dealt).

The recent change in DotA 2 allowing it to go through BKB means you can get free +60 physical damage per hit without having to purchase any items. Makes more sense to pick up an Eye of Skadi these days.
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Skadi makes for good luxury item after mkb+orchid if BKB isn't really required. thumbup.gif

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