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 Battlefield 4, Discuss anything about BF4 here

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Jimsee
post Mar 13 2014, 10:45 AM

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QUOTE(sai86 @ Mar 13 2014, 10:04 AM)
hmm, any1 know the known solution for "can not join server (1)" dc problem? very potong stim man......
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I tried this. Works for me.
Jimsee
post Mar 13 2014, 02:10 PM

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QUOTE(apisfires @ Mar 13 2014, 02:04 PM)
yeah, ingat mereka main cheat lol
i very confuse how they can shoot me very far away
and sometimes kill cam will see my teammate is killer what the fark
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BF3 hit reg is much tighter. damn i so miss the old one.
Jimsee
post Mar 13 2014, 02:23 PM

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QUOTE(apisfires @ Mar 13 2014, 02:12 PM)
not many people play battlefield 3 right?
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Not as many as BF4. i guess the lack of server in bf3 which is kind of upsetting. , especially server with Premium maps. What a waste of money. The joy of spamming tank's shell against heli and AC130 is unspeakable. Ah memories~~ i pretty own enemies with vehicles but with BF4 tanks, its feels like an awaiting coffin now.

Jimsee
post Mar 14 2014, 11:21 AM

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QUOTE(nikholai @ Mar 14 2014, 10:55 AM)
list of (obvious) bugs so far based on my experience:
1. killcam
2. arx160 reloading animation
3. random zoom-out when spawn in vehicle
4. random flir/irnv scope 'powered-off' when spawn
5. m203 launcher fills the whole screen when running (when not used with under-slung att)
6. killed in action for no reason  It happened so randomly for no reason.
7. shots fired not registered, no hit markers
8. vaulting over ledges launches u into a wall and kills u
9. ac130 gunship is useless, firing blanks Also another big floating coffin.
10. *not a bug, but will list it out anyway* the netcode!!!
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AC130 should be one of the most fear artillery.BUT in most cases, it's just a decor in the sky with no fire POWAH damage to enemies.

Thanks to all the COD crybabies in bf4 who suck at vehicles skills.

This post has been edited by Jimsee: Mar 14 2014, 11:24 AM
Jimsee
post Mar 14 2014, 04:55 PM

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QUOTE(devillightning1 @ Mar 14 2014, 03:12 PM)
http://battlelog.battlefield.com/bf4/battl...4224/190503949/

got 22 kills with the AC130...but I felt only the big 150mm cannon is useful, the others are useless for me
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ahya. u pakai pistol also can get 30 kill plus whistling.gif *Cough
Jimsee
post Mar 15 2014, 07:29 PM

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QUOTE(colourblindllama @ Mar 15 2014, 08:51 AM)
can i join LYN or any malaysian platoon ah? playing with other countries plat so boring sad.gif
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u r welcome. Most important is to have mic.
Jimsee
post Mar 19 2014, 10:10 AM

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QUOTE(sai86 @ Mar 19 2014, 09:12 AM)
nanti kena blacklist man  whistling.gif
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jangan pakai LYN tag lor.
Jimsee
post Mar 19 2014, 12:13 PM

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QUOTE(apisfires @ Mar 19 2014, 11:43 AM)
oh yeah...
hahahah
sorry last night i not play properly
belum biasa use that keyboard..
wrong press some more  sweat.gif
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lol..keyboard need biasa one ?
Jimsee
post Mar 19 2014, 02:17 PM

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QUOTE(hackcremo @ Mar 18 2014, 10:37 PM)
See! How active our platoon are.. All went for rape..  thumbup.gif

user posted image
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Period. There are total of 91 members in the platoon. If 80% are active, we could have occupied the entire server.

This post has been edited by Jimsee: Mar 19 2014, 02:18 PM
Jimsee
post Mar 19 2014, 04:50 PM

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QUOTE(wKkaY @ Mar 19 2014, 04:42 PM)
Yeah I got buttseckeds a few times by nikholai behind their smoke at gold coast hotel ruins...
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Nikholai : "tap that ass!! Beech" wub.gif
Jimsee
post Mar 20 2014, 10:40 AM

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Awesome trailer!! meanwhile the gameplay.......



Amphibious Assault looks fun. Too bad no mounted weapon.
Lol. they put in old skool cannon weapon. Use fire match to ignite?

This post has been edited by Jimsee: Mar 20 2014, 10:51 AM
Jimsee
post Mar 25 2014, 02:48 PM

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QUOTE(gbwedward @ Mar 25 2014, 02:10 PM)
Naval strike DLC...

» Click to show Spoiler - click again to hide... «


nikholaiJimSeexplodingplastix
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please fixed the netcode 1st rclxub.gif rclxub.gif rclxub.gif
Jimsee
post Mar 25 2014, 03:18 PM

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QUOTE(gbwedward @ Mar 25 2014, 03:04 PM)
Netcode is server patch, different team from the ppl who made the DLC. Play in 48p server, the lag isn't that bad.. as long as there's no f**got with 200+ ping
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Last Sunday night, i remember we had two players with 300 ping in our team. Me, Hackremo, Frostbike sure rage about it too.
Jimsee
post Mar 25 2014, 05:35 PM

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QUOTE(gbwedward @ Mar 25 2014, 05:26 PM)
again, different team and they need to up the server tick rate and remove lag compensation and make hit reg server sided not client sided
ROS?  rclxub.gif  rclxub.gif
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if not for the compulsory internet in order to play, i would have bought ROS

Jimsee
post Mar 26 2014, 01:13 PM

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Update patches For PS4 :
GENERAL FIXES
-General stability improvements
-Fix for a crash that could occur when players were customizing vehicles.
-Fix for an issue in the Rush game mode where end-of-round screen would always indicate that there were 60 minutes left of the game.
-Fix for an issue where the splash damage for IFV shells, Helicopter rockets, and Mortar rounds was unable to destroy deployed equipment.
-Fix for an issue that could cause the quad bike to explode when it hit indestructible objects.
-Fix for an issue that would cause sniper rifles to display too much bloom when aiming in snowy conditions, especially the outside areas of Operation Locker.
-Fix for an issue where the ECM would sometimes fail to jam incoming missiles.
-Shortened the take-off distances for jets to match the length of the runways in Second Assault maps.
-Fix for going above ceiling exploits in Operation Metro.
-Fix for a new MAV riding exploit.
-Fix for kill camera jittering/strobing sometimes if colliding with other world objects or terrain.
-Fix for soldiers getting catapulted when walking on steep surfaces

“NETCODE”
-Fix for an issue where the kill camera would display the incorrect killer.
-Fix for an issue where the kill card won’t show up when playing on servers which have the kill camera turned off.
-Fixed an issue where other soldiers would appear to fire in the wrong direction when turning quickly.
-Fix for weapons firing twice, or not at all in some instances.
-Fix for an issue where explosions didn’t do any damage to infantry and vehicles that were outside of the combat area.
-Fix for an issue where late-joining players wouldn’t correctly experience Levolution events on Paracel Storm and Flood Zone.
-Fix for an issue that could cause packet loss.

PROGRESSION
-Added Gold Battlepacks as rewards for Class Service Stars, allowing players that have reached the max Rank to continue earning new Battlepacks.

WEAPONS / GADGET TWEAKS
-Increased the damage of the normal buckshot against targets with Body Armor.
-Reduced the vertical recoil of the M4 and M16A4 to give these burst fire weapons a tighter burst accuracy in their mid- to long range role.
-Reduced the side-to-side and first shot recoil of the G36C. This weapon now has the lowest side-to-side recoil of the carbines, giving it a clear controllable low rate of fire role, especially when compared to the AK5C, Type-95B-1 and the AKU-12.
-Tweaked the detonation time of the 40mm LVG so it bounces less before going off. The maximum damage has however been reduced to 80 like the RGO.
-Reduced the number of how many 40mm HE and LVG rounds players can carry, from 4 to 3.
-Increased the time it takes to get new 40mm round from ammo boxes. The time is longer for HE and LVG grenades and shorter for utility grenades like SMK and FLASH.

GRENADE TWEAKS
-Increased the time it takes to get new RGO IMPACT, V40 MINI, M84 FLASHBANG and M18 SMOKE grenades from ammo boxes. Since the player now carries more of these grenades, the resupply delay needed to be longer to prevent grenade spamming.

VEHICLE TWEAKS
-Significantly improved the suppression from mounted vehicle weapons, including miniguns, HMGs, LMGs, and all shells types for all armored vehicles.

AIRCRAFT TWEAKS
-Further reduced the repair rate for the Scout Helicopters and the Transport Helicopters.
-Significantly increased the damage of Transport Helicopter miniguns.
-Changed the flight ceilings on Gulf of Oman, Caspian Border and Operation Firestorm to better match the height of the structures in those levels.
-Adjusted the damage of the 25mm and 30mm cannons for both Stealth Jets and Mobile AA to be equal in Damage Per Second to the 20mm default weapons. These weapons were clearly poorer choices in all circumstances, and their different rates of fire are intended to be the player's choice factor for these weapon systems.

AC-130 GUNSHIP TWEAKS
-Increased the splash damage and the range at which the JDAM bombs can achieve max splash damage. The JDAM's power was not properly balanced with its difficulty to use. The JDAM remains a primarily anti-vehicle weapon, though this change will increase the effectiveness against all targets.
-Increased the accuracy and direct hit damage of the AC130 40mm cannons. 40mm cannons can now be used to fire pinpoint shots in 2-3 round bursts, enabling them to provide accurate fire on infantry and vehicle targets. Their velocity has also been marginally increased to aid their accuracy.
-Increased the splash damage and range of the AC130 25mm cannons. These cannons now do approximately 50% more damage, in a slightly increased area of impact. The increased damage as well as increased suppression effects will allow the 25mm cannon to fill its role as an area of effect weapon against infantry.
The Battlefield 4 Control Room - Your one stop for the latest intel on how we are updating the game
Jimsee
post Mar 26 2014, 02:41 PM

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QUOTE(gbwedward @ Mar 26 2014, 02:18 PM)
Jimsee, I ain't riding on jew heli anymoar.. flying coffin I tell jew. They further reduced the repair rate again.. dafak

nikholai, finally.. packet loss problem is getting fixeed.. fingers crossed
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what to do .. they can't take out the scout heli with their noob stinger/igla. Repair rate also want to nerfed. Might as well nerfed repair tool.
Jimsee
post Mar 26 2014, 03:12 PM

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QUOTE(gbwedward @ Mar 26 2014, 02:45 PM)
I got no hope for netcode, but packet loss is a big blunder. The netcode shizz can be fixed if we can find a server that kicks ppl with more than 100 ping
nah, remove the 25mm cannon and ppl will shut up liao.. stupid ppl will always be stupid. Little bird so easy to take out
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Lol if they remove the 25mm, makes not much difference. I've could use a minigun against infantry solely.But gotta have good accuracy la which of course doesn't concerns me much as i'm using mouse to fly.

TBH Iglas are decently fair but still are a bit too powerful. I would hope ECM had at least a 15 secs cool down. With ECM (hopefully) working, at least there is a decent survivability.

Concerning the Attack chopper , i found this DICE twitter:

"We have a Developer agree here that the AH should be a Threat and not an Easy double kill " https://twitter.com/DICE_FireWall/statuses/...567322054676480 [twitter.com] "

People who replied:
"but what does DICE do ? they once again Nerf the Scout ,,, and the Transport Heli ( why buff the guns but reduce the repair rate ? its
like Buffing Zuni rockets and making the AH even less survivable )

This post has been edited by Jimsee: Mar 26 2014, 03:17 PM
Jimsee
post Mar 26 2014, 03:14 PM

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doh.gif

This post has been edited by Jimsee: Mar 26 2014, 03:16 PM
Jimsee
post Apr 2 2014, 10:26 AM

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QUOTE(oldKyoo @ Apr 2 2014, 03:41 AM)
the ip port crash is more often now....... man and i was on a 55-2 with an attack boat...
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I think that server we played last night always crash.
Jimsee
post Apr 4 2014, 02:44 PM

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QUOTE(nikholai @ Apr 4 2014, 11:07 AM)
gbwedward mind taking this one?
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how's ur head bro?

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