Crash like no tomorrow.
Am I the only one?
Battlefield 4, Discuss anything about BF4 here
Battlefield 4, Discuss anything about BF4 here
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Feb 14 2014, 12:14 AM
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#21
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Senior Member
5,367 posts Joined: Aug 2009 |
Crash like no tomorrow.
Am I the only one? |
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Feb 14 2014, 01:21 AM
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#22
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Senior Member
5,367 posts Joined: Aug 2009 |
QUOTE(ronaldlim91 @ Feb 14 2014, 12:51 AM) no you are not, since the patch the sound loop crash issue is back on my case. frustrating but ah well, seems like the trend for modern games are 'no rant on patch day'. see how things go tomorrow. Waiting for what tomorrow? It won't change a thing except they release the next patch.I am truly impress how they manage to turn badly broken games into completely unplayable from time to time. Wow. |
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Feb 14 2014, 02:56 PM
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#23
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5,367 posts Joined: Aug 2009 |
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Feb 14 2014, 05:33 PM
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#24
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5,367 posts Joined: Aug 2009 |
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Feb 14 2014, 05:35 PM
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#25
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5,367 posts Joined: Aug 2009 |
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Feb 18 2014, 01:29 AM
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#26
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5,367 posts Joined: Aug 2009 |
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Feb 18 2014, 01:30 AM
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#27
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5,367 posts Joined: Aug 2009 |
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Feb 19 2014, 04:49 PM
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#28
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5,367 posts Joined: Aug 2009 |
Any problem for SA?
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Feb 21 2014, 07:15 PM
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#29
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5,367 posts Joined: Aug 2009 |
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Feb 22 2014, 01:04 AM
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#30
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5,367 posts Joined: Aug 2009 |
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Feb 22 2014, 01:29 AM
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#31
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Senior Member
5,367 posts Joined: Aug 2009 |
QUOTE(alikato94 @ Feb 22 2014, 01:09 AM) yeah, but my bf4 never crash which make me wonder why someone with higher setup always crash. Speed =/= ping.just suffer with my unstable "unifi".. even 20mpbs *sigh You have 20mbps speed but playing while downloading porn, better use 1mbps without any download at the background. |
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Feb 26 2014, 02:27 PM
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#32
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5,367 posts Joined: Aug 2009 |
Anyone using 14.2 AMD Beta? How's the performance?
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Mar 6 2014, 06:08 PM
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#33
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5,367 posts Joined: Aug 2009 |
Latest patch is now online;
QUOTE ◾Several crash fixes and stability improvements ◾Various improvements for Spectator Mode ◾Tweaked timing for how long the killfeed stays on screen ◾Fixed an issue where the message "Joining Server" sometimes didn't appear when the user tried to join the server ◾Added default player slots to server browser filters ◾Fix for an issue on Silk Road where players could deform the terrain to create a big, water-filled hole ◾Fix for a bug that occurred with the end-of-round camera if the player was in the bomber in China Rising ◾Fix for an issue on Rogue Transmission where it was impossible to capture a flag while riding the quad bike ◾Prevented players from interacting with an M-Com on Siege of Shanghai after it had been destroyed ◾Fixed an issue where audio for disarming M-Coms could get stuck in an infinite loop ◾Added minimap details for missing carriers in Rush on Paracel Storm and Hainan Resort ◾Fix for an exploit that would allow players to shoot two tank shells with not enough delay between shots ◾Removed a bug where squads would get split up when transitioning between Conquest and Air Superiority ◾Fixed an issue where Defuse could get stuck in an unplayable state between rounds ◾Removed a bug that would cause players to sometimes get stuck in the killcam after having been killed ◾Fixed an issue with revive icon not being greyed out in-game on map and minimap, when the player died after getting revived in Defuse ◾General improvements and bug fixes for the Battledash and Mission create screens ◾Fixed a bug where red laser dots would get stuck on textures ◾Zoom dispersion fix. When zooming in while firing the dispersion did not lower to the new max value ◾Fixed a bug where the enemy health always displayed as full in the kill-cam ◾Fixed an issue in Defuse so killed bomb carrier can't plant a bomb in the next round without picking up a new bomb ◾The MAV has been updated to prevent players from exploiting it ◾Improved repair rates for vehicles with different base healths ◾Tweaked volume balance and other ambience parameters on the majority of base game and China Rising maps ◾Improved the track vehicles wheel friction so vehicles don't get stuck at relatively minor hills ◾Fixed an issue with faulty zoom levels that occurred when using click to zoom in. While sprinting and zooming, will mess up the zoom levels, from hip to zoom. ◾Improved boat physics and handling, including implementation of a system that lets players push stuck boats back in the water Weapon tweaks ◾The SRS bolt action time has been tweaked and the rate of fire has been lowered ◾The GOL bolt action time has been tweaked ◾The muzzle velocity for the MP7 has been reduced ◾The MTAR21 muzzle velocity has been reduced ◾Updated the handling of the 1x scopes for Type95B1, A91, SteyrAug, SAR21, QBZ951, FAMAS, UTAS, MTAR, L85A2 and F2000 ◾Updated rate of fire for the RGP7 and NLAW |
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Mar 22 2014, 03:44 AM
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#34
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Senior Member
5,367 posts Joined: Aug 2009 |
Anyone still playing? The only reason I play nowadays is because I paid for this game.
Hoping to be at least at par with BF3, that expectation is nowhere. /rant. |
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Mar 29 2014, 02:02 PM
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#35
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Senior Member
5,367 posts Joined: Aug 2009 |
QUOTE(MightySmiter @ Mar 28 2014, 02:50 PM) hi guys, lolI haven't bought battlefield 4 just yet, and it's because of a real crappy experience with titanfall (endless loading screens), i'm considering buying BF4. Just wanted to ask, are there any major connectivity issues and difficulty finding a lobby? I'm using a PC btw, so no xboxlive for me or PSN I am (almost) a giving up BF4 player due to its endless bug and opposite to you - I am thinking to try Titalfall. My personal suggestion to you is if you are not familiar with FPS game, then you might not too bother with the series of bug. They fix one and create two more and this is been happening from the Beta phase :\ |
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Mar 29 2014, 09:58 PM
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#36
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5,367 posts Joined: Aug 2009 |
QUOTE(weyyt @ Mar 29 2014, 03:16 PM) yea. I long time no play ald, the game feels buggy and the netcode issues making the game is not fun anymore. I already deleted my BF3 folder. FML.I went back to BF3 and made me realize how good BF3 was. The rush mode was amazing. Never took EA/DICE for granted - point taken. |
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Apr 2 2014, 03:46 AM
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#37
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Senior Member
5,367 posts Joined: Aug 2009 |
lol so much rages.
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