QUOTE(huoshenfeng124 @ Nov 25 2013, 03:18 PM)
when u reach lv 60 gearing is scale through the modes , u can't wear lv 60 below gear hoping u will get pass inferno

Okay, here’s the thing. When I mean stucked, I meant, I’m already level 60 and I can’t go Inferno yet. I can’t wait for it lol.
QUOTE(Keishi89 @ Nov 25 2013, 04:25 PM)
which better? the life on hit (fixed amount) or the (percentage) one?
It depends. Let’s just take level 60 as the base point because the LoH vs. Lifesteal % argument doesn’t mean anything if you’re not level capped. Anyways let’s start.
LoH everyone knows it’s just how much HP you gain when you hit an enemy. Of course, we have to take the Inferno mode penalty into the picture, but that’s for Lifesteal % but not LoH. So, LoH is just clean how much HP you healing you get per hit but this is subject to skill modifiers. Read this table for barb coefficients :
http://i.imgur.com/57kGJ.pngThen there’s Lifesteal % which is subject to a 80% reduction penalty. It applies to everything across the board. So let’s say you got 100k damage and 3% lifesteal across your character sheet. So effectively in an Inferno run, you’re only having an effective lifesteal of (100,000*0.03*0.2) = 600 HP.
So as you can see, the breakeven point for LoH & % Lifesteal is quite high. For a standard barb, he will have a raw LoH value of around 1200 perhaps(example does not include skill modifiers). For % Lifesteal to hit that value, that same barb that is thinking to switch to his 3% Lifesteal gear set must hit atleast 200,000 damage to breakeven with a barb with 100,000 damage and 1200 LoH and multiplied by the skill modifier.
DH Co-efficients :
https://docs.google.com/spreadsheet/pub?key...aGc&output=htmlMonk Co-efficients :
http://i.imgur.com/yNbpg.jpgWizard Co-efficients :
http://us.battle.net/d3/en/forum/topic/5149154265Credits to people who made them.
p/s : please correct if i wrong anywhere. Im quite bad at math.