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 Pirated DS Games In China, NOT those cheapo GBA carts!

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Mudmaniac
post Jun 15 2006, 08:28 PM

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it doesnt work. if you look at DRM from a crypto point of view, original game detection and copy protection is like trying to break a code where you already have both the plain text and the cypher text. reconstructing and circumventing such systems is only a function of time.

In the end, the only people who have the power and right to prevent piracy are people themselves.
Mudmaniac
post Jun 16 2006, 01:42 AM

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QUOTE(ray_ @ Jun 15 2006, 11:32 PM)
It's virtually impossible to break a public key cypher nowadays. In fact the death knell of the PSP security is not the cypher, its cypher is intact and has never been broken into. It is actually a vunerability of the firmware. Crackers were able to circumvent this by fooling the PSP into running their custom built cracking codes. Thus circumventing the need to authenticate your games. The gist of it is to get PSP to run the cracker's code in privilege mode that allows you to put a non-authenticated EBOOT into the PSP system space, that non-authenticated EBOOT is modified to run your pirated UMDs without requiring any authentication.

You can get more information here smile.gif

EDIT: This is the same reason for the need to reflash your NDS firmware to play ROMs and pirated cartridges, essentially to place cracking codes that circumvents authentication.
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I dunno. I have a cousin whose really into EC and RSA type public key cryptosystems who always tells me that having enough plaintext/cyphertext pair will be the undoing of any cypher by a cracker. My own knowledge in this is 6 years old and I dont have detailed knowledge of the workings of the DS authentication system.

I hope you know tho, that virtually impossible means "very long time" and that kinda time function decreases with each new generation of computer hardware.
Mudmaniac
post Jun 16 2006, 01:09 PM

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QUOTE(ray_ @ Jun 16 2006, 09:23 AM)
A 1024-bit keysize will take 300,000,000,000 MIPS-year to crack. That is, it takes a CPU running at 1,000,000 million instructions per year 300,000,000,000 years to crack. To put things in perspective, the current lean-and-mean 1billion transistors Itanium would probably have a best estimate of 125,000 million instructions per second. You'll need a super-computer to get any result at all. That is a very long time to deduce a private key.

But the hash function (MD5/SHA-1)  required for text signing does seems easier to break. In fact, I've heard of one successful attempt. Using collision detection, one could spoof your signature. Still this is pretty hard, and it gets harder as the hash digest size increases. There's 4 billion chance you could get a collision with a 32-bit hash digest and SHA-1 uses 160-bit hash!

You can get more info on public key crypto attacks here. PGP is a popular public key encryption program.
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http://www.bottledlight.com/ds/index.php/Misc/FAQ

look at the last question.
Mudmaniac
post Jun 16 2006, 08:37 PM

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QUOTE(ray_ @ Jun 16 2006, 02:49 PM)
You seem pretty adamant.  laugh.gif
I guess I am. You say that it would take an intractable amount of time to break a public key cyptosystem. I kinda think its not as impossibly long as most people think. My only support for this is opinion formulated after spending 5 months of class learning only RSA and the stupid thing about prime numbers. I can never prove it cuz I aint that smart.

In any case I think its fairly out of topic to be talking about crypto statistics in a topic about pirate DS carts.

As for the rest of the thread, why is everyone talking about Starforce and cracking? You think I would bother mentioning cracking methods here?



 

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