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MOBA Heroes of the Storm, Blizzard's own Dota

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Cheesenium
post Nov 10 2013, 11:41 AM

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A developer casted match of HotS.

Looks good to be honest and its very different form other mobas.
dlwk1988
post Nov 10 2013, 02:31 PM

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QUOTE(Deimos Tel`Arin @ Nov 10 2013, 08:36 AM)
hmmm well they say beauty is in the eye of the beholder.
i find LoL 's portrait art quite nice.
the in game graphics have its own style.

but if by "general populace nice graphics" standard than yeah, DOTA2 > HoN > LoL
gameplay wise i think LoL will get more casual players since the game is less punishing as it focuses on other things.

hmm i'm not too much into LoL & DOTA2 so i will try out HotS, because, epic blizzard games heroes and villains haha.

will play more if they offer daily bonuses etc and if the core gameplay mechanics is casual enough.
given how casual heartstone is i think this HotS will be very casual friendly too.

which is a good thing.
or bad. haha.

look at candy crush saga. 10 million players!
*
Prefer LoL for few reasons, they are always constantly changing thus forcing people to change their strategy. for example now they are entering season 4 and follow wit hsome major change strategy need t ochange again.

QUOTE(Cheesenium @ Nov 10 2013, 11:22 AM)
After Diablo 3, I aint putting much hope in Blizzard especially even after they tried to fix it with RoS.

Well, just look at the post on top of this page, some people find RTS to be too tedious and its a waiting game. I really doubt we'll see a resurgence of RTS in the next few years.

I doubt those hardcore LoL or Dota fans will play HS as they seemed to have an unwritten rule that you only can choose to play one while you must belittle the others. HS seemed to be the sort of game that is designed for more casual players. I do like that each match only last for 20 minutes.
I never really like that 3D style as it felt like the polygons were very rough which made the textures look flat which made it to be the ugliest for me as I never really like games with that sort of 3D style.

HS would be perfect for more casual gamers but I cant deny that Dota 2 is pretty fun.
*
yea,it just seems people doesnt like the idea of build, command & conquer anymore as they claim it took much time ( funny things is from my experience it took me 30 min to fin a game of C&C Generals but took my fren 45 min to finish up a match of Dota)

well there has to be fanboys else the franchise wont survive. but mainly i think they spent too much on their account so if they changed to other moba somewhat it felt like they have wasted their time playing.

i dont see how HS is suited for casual at least its not that different from other Moba, the mechanics is there already
Cheesenium
post Nov 10 2013, 05:28 PM

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QUOTE(dlwk1988 @ Nov 10 2013, 02:31 PM)
yea,it just seems people doesnt like the idea of build, command & conquer anymore as they claim it took much time ( funny things is from my experience it took me 30 min to fin a game of C&C Generals but took my fren 45 min to finish up a match of Dota)

well there has to be fanboys else the franchise wont survive. but mainly i think they spent too much on their account so if they changed to other moba somewhat it felt like they have wasted their time playing.

i dont see how HS is suited for casual at least its not that different from other Moba, the mechanics is there already
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A standard game of RTS is by far faster than a standard match of any MOBA.

Doubt so, its just people who are reluctant to change or adapt to new games.

It is definitely simpler than most MOBA but it looked like it will focus more on completing objectives than farming which seemed fun to me.
neoengsheng
post Nov 11 2013, 05:18 PM

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QUOTE(Cheesenium @ Nov 10 2013, 11:22 AM)
After Diablo 3, I aint putting much hope in Blizzard especially even after they tried to fix it with RoS.

Well, just look at the post on top of this page, some people find RTS to be too tedious and its a waiting game. I really doubt we'll see a resurgence of RTS in the next few years.

I doubt those hardcore LoL or Dota fans will play HS as they seemed to have an unwritten rule that you only can choose to play one while you must belittle the others. HS seemed to be the sort of game that is designed for more casual players. I do like that each match only last for 20 minutes.
I never really like that 3D style as it felt like the polygons were very rough which made the textures look flat which made it to be the ugliest for me as I never really like games with that sort of 3D style.

HS would be perfect for more casual gamers but I cant deny that Dota 2 is pretty fun.
*
It is not that you must choose to play only 1, it is that you don't have the time and effort to invest in more than 1 because games like this has an extremely high skill ceiling and especially true for Dota 2 where denying and blocking creep plays a big role.

As for belittling others, people invested in the game will try to convince others to play the game they play so thst the community will get bigger so that the effort they invested does not go to waste.
Cheesenium
post Nov 11 2013, 05:28 PM

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QUOTE(neoengsheng @ Nov 11 2013, 05:18 PM)
It is not that you must choose to play only 1, it is that you don't have the time and effort to invest in more than 1 because games like this has an extremely high skill ceiling and especially true for Dota 2 where denying and blocking creep plays a big role.

As for belittling others, people invested in the game will try to convince others to play the game they play so thst the community will get bigger so that the effort they invested does not go to waste.
*
The problem is, they made it as if you only can choose one legally even if one can choose to play both casually. Then, when both communities saw HotS, they just hate the game outright because it is different from whatever they had played.

No doubt you need time invested in these games which is partly why i rather not play but just because someone doesnt want to play the game you like, it doesnt mean you can make them look silly. At the same time, both games are largely the same at its fundamental level where i had seen people moving from dota to lol or lol to dota and they still can do quite well despite there are a lot of different mechanics between both games.

It is like saying I had play Starcraft and therefore i cant play Company of Heroes 2 because it is different and I have to relearn everything from scratch.That doesnt happen because most of the basics in a genre from dont feed in MOBAs or learn when to retreat in losing engagement still applies to games in mostly the same genre.

MOBA and sim community are probably even more immature and insecure than the CoD/BF fanboys. Its just games at the end of the day and do you need other people to validate what you like?

This post has been edited by Cheesenium: Nov 11 2013, 05:35 PM
Archaven
post Nov 11 2013, 05:40 PM

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Heard no RPG elements (no leveling, no items, all skills unlock, no last hit and shared experience).. i'm not sure this is any good. Will wait and see how is it goes.

Edit
Watched the videos. Look interesting. Gonna keep an eye. Only problem is i find the animation abit awkwards and the heroes with the mounts are alittle big?

This post has been edited by Archaven: Nov 11 2013, 05:57 PM
Cheesenium
post Nov 11 2013, 07:28 PM

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QUOTE(Archaven @ Nov 11 2013, 05:40 PM)
Heard no RPG elements (no leveling, no items, all skills unlock, no last hit and shared experience).. i'm not sure this is any good. Will wait and see how is it goes.

Edit
Watched the videos. Look interesting. Gonna keep an eye. Only problem is i find the animation abit awkwards and the heroes with the mounts are alittle big?
*
it is a fairly different game from most MOBAs, it felt more like DoW2 with one hero than Dota. Considering that they hired Johnny Ebbert who was the lead for DoW2.

The ragdolls are quite annoying where it felt like pillows being tossed around.

Hopefully they will go the Dota 2 route where they monetise via cosmetic items than asking people to pay for heroes and shit.
Archaven
post Nov 11 2013, 07:35 PM

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QUOTE(Cheesenium @ Nov 11 2013, 07:28 PM)
it is a fairly different game from most MOBAs, it felt more like DoW2 with one hero than Dota. Considering that they hired Johnny Ebbert who was the lead for DoW2.

The ragdolls are quite annoying where it felt like pillows being tossed around.

Hopefully they will go the Dota 2 route where they monetise via cosmetic items than asking people to pay for heroes and shit.
*
Well considering it's Activ/Bliz not sure how they going to monetise it. But i read somewhere they'll probably charge on cosmetics and probably heroes too. I hate it if they charge it for unlocking heroes. Don't mind on cosmetics though. Those heroes looks bulky.. damn DOTA2 looks much more beautiful. Wondering why is Bliz artist that bad? Why don't they make the graphics look like Diablo 3? Duh.
ChcGamer
post Nov 11 2013, 07:38 PM

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QUOTE(Cheesenium @ Nov 11 2013, 07:28 PM)
it is a fairly different game from most MOBAs, it felt more like DoW2 with one hero than Dota. Considering that they hired Johnny Ebbert who was the lead for DoW2.

The ragdolls are quite annoying where it felt like pillows being tossed around.

Hopefully they will go the Dota 2 route where they monetise via cosmetic items than asking people to pay for heroes and shit.
*
The reason DOTA 2 is earning is because they have community support to create items and also tournament tickets. I doubt their official products are earning much. Now if HotS were to follow this, then they will be copycat

Next is LoL, it is actually not earning a lot of money but they keep pumping in money to do tournaments because they're owned by Tencent in China. LoL monetization is too old already depending on cosmetics and exp boosts

I believe HotS will have another approach to earn money. Earning from hero = sure gg. Earning from cosmetics = low profit because it is only a 1 time thing, once you purchased that cosmetic you will have it permanent(well except they do duration cosmetic but doubt Blizzard will go this path)

The next MOBA titles have more monetization methods, just have to wait for the news smile.gif
Cheesenium
post Nov 11 2013, 07:43 PM

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QUOTE(Archaven @ Nov 11 2013, 07:35 PM)
Well considering it's Activ/Bliz not sure how they going to monetise it. But i read somewhere they'll probably charge on cosmetics and probably heroes too. I hate it if they charge it for unlocking heroes. Don't mind on cosmetics though. Those heroes looks bulky.. damn DOTA2 looks much more beautiful. Wondering why is Bliz artist that bad? Why don't they make the graphics look like Diablo 3? Duh.
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Considering that they had just released a F2P version of Blur on mobile that is utterly terrible, I am a bit worried that they will go with the LoL model with this which I never like the LoL model where you have to grind for heroes if not pay up.

If they are following the Dota 2 model, then, i'll be very interested with this game. Go nuts on the cosmetics and i'll even pay for some of then.

Agree on Blizzard games' art being ugly. Dota 2 looks so much better in comparison without everything becoming a rainbow in a large fight. HotS still have this problem.
Archaven
post Nov 11 2013, 07:43 PM

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QUOTE(ChcGamer @ Nov 11 2013, 07:38 PM)
The reason DOTA 2 is earning is because they have community support to create items and also tournament tickets. I doubt their official products are earning much. Now if HotS were to follow this, then they will be copycat

Next is LoL, it is actually not earning a lot of money but they keep pumping in money to do tournaments because they're owned by Tencent in China. LoL monetization is too old already depending on cosmetics and exp boosts

I believe HotS will have another approach to earn money. Earning from hero = sure gg. Earning from cosmetics = low profit because it is only a 1 time thing, once you purchased that cosmetic you will have it permanent(well except they do duration cosmetic but doubt Blizzard will go this path)

The next MOBA titles have more monetization methods, just have to wait for the news smile.gif
*
Kind of a brilliant idea on monetisation by tournament tickets. No wonder US has declared it as an e-sport. It was really interesting during the start of DOTA2 could watch all the pro matches. Now need to pay to watch it? Aww.. anyway didnt follow on DOTA2 for more than a year. Got more than 20 invites sitting on my Steam account.
Cheesenium
post Nov 11 2013, 07:47 PM

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QUOTE(ChcGamer @ Nov 11 2013, 07:38 PM)
The reason DOTA 2 is earning is because they have community support to create items and also tournament tickets. I doubt their official products are earning much. Now if HotS were to follow this, then they will be copycat

Next is LoL, it is actually not earning a lot of money but they keep pumping in money to do tournaments because they're owned by Tencent in China. LoL monetization is too old already depending on cosmetics and exp boosts

I believe HotS will have another approach to earn money. Earning from hero = sure gg. Earning from cosmetics = low profit because it is only a 1 time thing, once you purchased that cosmetic you will have it permanent(well except they do duration cosmetic but doubt Blizzard will go this path)

The next MOBA titles have more monetization methods, just have to wait for the news smile.gif
*
I dont know but looking at Activision's newest F2P on mobile isnt comforting. It is literally pay2win.

I just dont know how they gonna pull a decent business model without resorting to all the shitty monetisation methods like pay2win,gataphon or massive grinding. It will be good if they go with a hybrid model but i doubt that will happen.

I just dont think F2P works in general, unless the game has tonnes of contents.
Cheesenium
post Nov 11 2013, 07:52 PM

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QUOTE(Archaven @ Nov 11 2013, 07:43 PM)
Kind of a brilliant idea on monetisation by tournament tickets. No wonder US has declared it as an e-sport. It was really interesting during the start of DOTA2 could watch all the pro matches. Now need to pay to watch it? Aww.. anyway didnt follow on DOTA2 for more than a year. Got more than 20 invites sitting on my Steam account.
*
I think Valve is just brilliant despite they are not perfect. They know they can never have as much man power as the fans so they let them create content then, pay them quite a bit for their effort while making a profit for doing barely anything. At the same time, the tournament tickets are done in a way that its a win-win for everyone. Organizers get some funds for price pool or used to organize the tournament while Valve make a profit from it and fans get to watch the game live through their client.

Tournament Tickets is probably the best thing Valve brought to esports along with every game client can be used to spectate esports.

It is just disappointing that Blizzard havent implement this into SC2 or HS yet.
Archaven
post Nov 11 2013, 07:57 PM

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QUOTE(Cheesenium @ Nov 11 2013, 07:52 PM)
I think Valve is just brilliant despite they are not perfect. They know they can never have as much man power as the fans so they let them create content then, pay them quite a bit for their effort while making a profit for doing barely anything. At the same time, the tournament tickets are done in a way that its a win-win for everyone. Organizers get some funds for price pool or used to organize the tournament while Valve make a profit from it and fans get to watch the game live through their client.

Tournament Tickets is probably the best thing Valve brought to esports along with every game client can be used to spectate esports.

It is just disappointing that Blizzard havent implement this into SC2 or HS yet.
*
Well.. if you didn't notice recent big backlash on Valve is on Halloween's Diretide event. Valve failed to communicate to their fans by keeping quite and the fans uproar and brought it even onto Volvo's twitter and Obama facebook. Damn such a bad portray of PC users.

But in all honesty i'm not sure why all PC community hails Gaben. I'm really not sure. Honestly where does DOTA 2 originated from? IF you asked me Gaben is a thief XD. It's originated from Warcraft 3 mod. In all seriousness, i think Activ/Bliz didnt see it coming from Gaben copyrighting the DOTA2.

This post has been edited by Archaven: Nov 11 2013, 07:59 PM
Cheesenium
post Nov 11 2013, 08:11 PM

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QUOTE(Archaven @ Nov 11 2013, 07:57 PM)
Well.. if you didn't notice recent big backlash on Valve is on Halloween's Diretide event. Valve failed to communicate to their fans by keeping quite and the fans uproar and brought it even onto Volvo's twitter and Obama facebook. Damn such a bad portray of PC users.

But in all honesty i'm not sure why all PC community hails Gaben. I'm really not sure. Honestly where does DOTA 2 originated from? IF you asked me Gaben is a thief XD. It's originated from Warcraft 3 mod. In all seriousness, i think Activ/Bliz didnt see it coming from Gaben copyrighting the DOTA2.
*
The problem is, MOBA fans are mostly hostile and angry. If they are not happy with something, they will make a huge fuss out of it while for Valve, they are never good in communicating with fans directly. The whole Diretide thing is a disaster. If this happen to LoL, it will be the same outcome.

As i said, Valve is not perfect but they are very good in making sound and beneficial to everyone sort of decisions. They made numerous mistakes back then but they always tried to compensate gamers in some ways while being innovative on what they do such as those tournament tickets and trading cards. Valve managed to create a platform for PC during the time where no one cares about PC and managed to rally the gamers behind Valve with their good will in general. Thats why people like them because generally, they are a pretty good company who is attentive to their users but they are not flawless.

So, whats wrong with trade marking Dota? They did the same with Counter Strike, Team Fortress and Alien Swarm while no one complained about. At the same time, Blizzard had Dota right under their noses and didnt give a crap about it until Dota is being trademarked by Valve. Blizzard could trademark Dota years ago and hire Icefrog to work on HotS but they didnt for some reasons. At the same time, the basic concept of Dota was stolen from a Starcraft 1 mod called Aeon of Strife while the game had so many change of hands since its inception where it is hard to find who actually made it in the first place.

Blizzard has a problem where they are way too big for their own good now. This made them slow to adapt to changes and afraid to innovate the genre that they are good in. HotS and HS should be released years ago if they arent putting that much effort in WoW and they fairly late to the scene now.
ChcGamer
post Nov 11 2013, 09:14 PM

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QUOTE(Archaven @ Nov 11 2013, 07:57 PM)
Well.. if you didn't notice recent big backlash on Valve is on Halloween's Diretide event. Valve failed to communicate to their fans by keeping quite and the fans uproar and brought it even onto Volvo's twitter and Obama facebook. Damn such a bad portray of PC users.

But in all honesty i'm not sure why all PC community hails Gaben. I'm really not sure. Honestly where does DOTA 2 originated from? IF you asked me Gaben is a thief XD. It's originated from Warcraft 3 mod. In all seriousness, i think Activ/Bliz didnt see it coming from Gaben copyrighting the DOTA2.
*
Those DOTA2 players who asked for Diretide and affected innocent people like Volvo official page are the new dotards in gaming. It used to be DOTA 1 but i guess these people have moved on to DOTA 2

Blizzard also at fault they didn't hire Eul/Guinsoo/IceFrog earlier but i guess they learnt their mistake which is why they approached the guy making the Starcraft MMORPG and gave him their green light/sanction
ChcGamer
post Nov 11 2013, 09:18 PM

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QUOTE(Cheesenium @ Nov 11 2013, 07:47 PM)
I dont know but looking at Activision's newest F2P on mobile isnt comforting. It is literally pay2win.

I just dont know how they gonna pull a decent business model without resorting to all the shitty monetisation methods like pay2win,gataphon or massive grinding. It will be good if they go with a hybrid model but i doubt that will happen.

I just dont think F2P works in general, unless the game has tonnes of contents.
*
We can't deny Pay2Win exists in most game nowadays because that is the trend now sadly. Those Kuai Lo have at last learn from our Asian developers that Pay2Win is the fastest way to make money. Kuai Lo is good at making great online games but bad at making online games that earn a lot

Well, except they do a way for people to spend money continuously without affecting gameplay, then that is smart. They actually already have this concept in one of their Blizzard franchise game and let's see if they're smart enough to apply it in HotS

Cheesenium
post Nov 11 2013, 09:22 PM

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QUOTE(ChcGamer @ Nov 11 2013, 09:14 PM)
Those DOTA2 players who asked for Diretide and affected innocent people like Volvo official page are the new dotards in gaming. It used to be DOTA 1 but i guess these people have moved on to DOTA 2

Blizzard also at fault they didn't hire Eul/Guinsoo/IceFrog earlier but i guess they learnt their mistake which is why they approached the guy making the Starcraft MMORPG and gave him their green light/sanction
*
It is just stupid people in a large group. Even CoD fans got angry with some gun got nerfed and started sending death threats to the developers. It is just stupid people in general.

QUOTE(ChcGamer @ Nov 11 2013, 09:18 PM)
We can't deny Pay2Win exists in most game nowadays because that is the trend now sadly. Those Kuai Lo have at last learn from our Asian developers that Pay2Win is the fastest way to make money. Kuai Lo is good at making great online games but bad at making online games that earn a lot

Well, except they do a way for people to spend money continuously without affecting gameplay, then that is smart. They actually already have this concept in one of their Blizzard franchise game and let's see if they're smart enough to apply it in HotS
*
Thats why F2P shouldnt even exist in the first place as this business model is designed by business men who wants to bank with it, not creating games with meaningful experience.
Archaven
post Nov 11 2013, 09:23 PM

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Yeap i agree if anything Activ/Bliz were really slacking. I'd said both in technology and timeline. Also recently there were forced to remove the RMAH for Diablo 3 due to they are slow in knowing they actually gave a middle finger to their fanbase.

PC gamers need to use the RMAH and console users what? They can play offline too. If anything it's great stupidity if you asked me. They announced 14M Diablo 3 were sold including consoles. One can imagine you do the maths how many copies were sold on PC.

I hate to say it but Activ/Bliz is stupid. They are giving a middle finger to the PC fanbase. They thought the grass is greener on the other side. They have no idea how huge is the MOBA fanbase.

Edit
Agreed with Cheese. I'm NOT a big fan of F2P. In all seriousness, nothing is free. Is just a scam. Micro-transactions and monetization is the worst thing in my principle. But anyhow i welcome what Valve did with Dota2. No heroes unlocks for paying and only paying for tournament tickets. That's the way i think. But i'm not sure how much are the tickets for the tournament though. When it first launched i actually watched it for free.

This post has been edited by Archaven: Nov 11 2013, 09:26 PM
Cheesenium
post Nov 11 2013, 09:25 PM

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QUOTE(Archaven @ Nov 11 2013, 09:23 PM)
Yeap i agree if anything Activ/Bliz were really slacking. I'd said both in technology and timeline. Also recently there were forced to remove the RMAH for Diablo 3 due to they are slow in knowing they actually gave a middle finger to their fanbase.

PC gamers need to use the RMAH and console users what? They can play offline too. If anything it's great stupidity if you asked me. They announced 14M Diablo 3 were sold including consoles. One can imagine you do the maths how many copies were sold on PC.

I hate to say it but Activ/Bliz is stupid. They are giving a middle finger to the PC fanbase. They thought the grass is greener on the other side. They have no idea how huge is the MOBA fanbase.
*
Blizzard is just way too big to be managed efficiently where i think Valve will run into sometime in the future. To be honest, RMAH should not even be in the game to begin with as it adds nothing to the experience other than forcing players to use it to get reasonable progression.

I like what im seeing with Reapers of Souls and i'll get the PS4 version instead of the PC version.

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