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 Balance Test Map Incoming

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TSEnTaroAdun23
post Sep 24 2013, 12:20 PM, updated 13y ago

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We've been considering putting together an off-season patch that could follow the WCS Finals at BlizzCon, in hopes of increasing diversity in StarCraft II. Before we make any big decisions, we’d like to play some balance test maps with you, to see how some stark changes play out. As always, this isn’t final. This is testing.

So here are the changes we're currently considering testing:

Mech ground and air attack upgrades combined
We've been looking at this for a long time now, and it feels like a solid step in the right direction.

Widow mine splash radius decreased from 1.75 to 1.1
We'd like to push out the Widow Mine a little bit and bump up the Siege Tank so that bio play becomes more interesting. Ultimately, we believe a mix of Widow Mines and Siege Tanks with your bio army will be a lot more fun to watch than just Widow Mines with bio alone.

Siege tank attack period decreased from 3 to 2.7
Bio play may be more interesting with the Widow Mine change and this buff. Not only that, we believe Terran mech armies can be a lot more viable because faster attack speed naturally means Siege Tanks will be better against their hard counters.

Oracle cost decreased from 150/150 to 150/100
Protoss feels like it has been playing too defensively (outside of Warp Prism harasses). We’re seeing Oracles only being used in the early game, and not much during any other stage of the game. We hope by reducing the gas cost of the Oracle, they’ll be used more throughout the game.

Dark Templar movement speed increased from 2.813 to 3.375
We believe that Dark Templars could be more interesting to watch if it's not just a matter of the opponent being prepared or not. Even when their opponents are prepared, we believe by increasing Dark Templar’s movement speed, there could be more interesting interactions, such as dodging out of detection range more often

Roach speed upgrade also increases the burrowed roach movement speed from 1.41 to 2.25
We just don’t see Tunneling Claws coming into play much. There’s some really cool micro potential with burrow-moving Roaches, and we'd like to see how this goes in a test map.

Again -- none of these are final adjustments, and we’re considering others. We're probably going to publish a balance test map soon, so please give us your feedback as soon as possible.

As always, thank you very much!

Probably the sure thing is that a balance patch will be released after the WCS 2013 Finals in November.

I like all the proposed changes except those for the Oracle and Dark Templar (Blizz wants Protoss to be even cheesier than it already is) and for the Roach, because it feels too random to make a change like this. Even the TL.net polls say that the proposed changes to the Oracle, DT and Roaches are a "thumbs down".

So, what do you guys think?
dishwasher
post Sep 24 2013, 04:22 PM

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QUOTE(EnTaroAdun23 @ Sep 24 2013, 12:20 PM)
BNet Forums Source
I like all the proposed changes except those for the Oracle and Dark Templar (Blizz wants Protoss to be even cheesier than it already is) and for the Roach, because it feels too random to make a change like this.  Even the TL.net polls say that the proposed changes to the Oracle, DT and Roaches are a "thumbs down".
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So wait... you like all those except for 50% of the changes?
ravenfire
post Sep 24 2013, 06:24 PM

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I think you're being bias twards protoss ... like all the buffs apart from the protoss ones?? seriously? is there any legit reasoning behind this? cheese is cheese and all races have them.
GodJesterZ
post Sep 24 2013, 06:45 PM

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yeah widow mines got debuff, more dt plays.
ICE_Mk.1.0
post Sep 24 2013, 08:04 PM

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Widow mine splash radius decreased from 1.75 to 1.1

Highly possible... LOL...
DuskBin.Marksman
post Sep 24 2013, 10:19 PM

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QUOTE(ravenfire @ Sep 24 2013, 06:24 PM)
I think you're being bias twards protoss ... like all the buffs apart from the protoss ones?? seriously? is there any legit reasoning behind this? cheese is cheese and all races have them.
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I agree with Entaro's opinion. The gas reduction doesn't serve the intended goal of making the Oracle a better late game unit. As for the Dark Templar, the movement speed doesn't add interest to dodging in my opinion. I can imagine however the pain to deal with multiple dts at the same time.

I find the Mech upgrade buff doesn't serve their intended goal (which we don't even know is what) . Tank buff is also very little from what the testing that TLers have done thus far. If it proves to be better, good.

Widow Mine nerf, someone apparently brought up the maths to show that it has to be 1.1 for a significant effect to occur. We'll see the results eventually in the test map.

Roach? No comment.

I do not understand how can it be bias to provide such an opinion? I could even say that you may be biased towards anything against Protoss. Again, I might not be true but at least he gives his opinion why it may be so.
Which changes get through, we'll see.
ravenfire
post Sep 25 2013, 06:42 PM

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no I am saying he is being bias because of the reasoning behind his opinion and not the opinion itself.

QUOTE(EnTaroAdun23 @ Sep 24 2013, 12:20 PM)

I like all the proposed changes except those for the Oracle and Dark Templar (Blizzard wants Protoss to be even cheesier than it already is)
like seriously.. provide valid reasons if you have an opinion.. don't talk in a way that is obviously going to piss off protoss players.

I don't see how the gas reduction in oracles are going to want people to make more late game as they're super fragile and easily defensible later on. Might help with some early timings though. And I can already see how to use the dt buff in dodging scans (PvT dt drop come to mind anyone??)

 

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