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Action/Platformer [Kickstarter] Mighty No. 9, new release date: 21 June 2016

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TSneoengsheng
post Sep 5 2013, 04:21 PM, updated 13y ago

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http://www.kickstarter.com/projects/mightyno9/mighty-no-9

26 days to go and already raised 1.6m of the 900k target.

Since Capcom has left Megaman to die a slow, cold and isolated and silent death, this is the closest we will ever get for a sequel to Megaman.



[/u]Pledge level[/u]
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Forum access, backers only events, name in credit
At any reward level, you automatically join our ranks—the few, the proud—the Mighty No. community! Take part in exclusive backer contests, polls, surveys—you name it. Also, once the Kickstarter ends (assuming it’s successful), you’ll be given your own Mighty Number (based on the order we received your pledge, with earlier pledges getting lower numbers, starting at #900) and a secret password to verify your status in the Mighty No. community forum when it launches (estimated late 2013). What does that get you? Well, a cool, unique Mighty No. next to your name on the forums, plus access to awesome, exclusive, backer-only icons. Bragging rights, my friend—it’s all about the bragging rights! In that vein, your name will appear in the backer credits of the game, along with your Mighty Number!

Digital version
This is what it’s all about: You’ll get a code to download a brand-spankin’ new digital copy of Mighty No. 9, available via Steam or DRM-free digital distribution methods (your choice!) and possibly for Mac, Linux, Xbox 360, PS3, or Wii U, should we pass those stretch goals. In any case, we’ll ask all backers to choose which version they’d like before we send them a download code, with the default version being PC.

Note: There will be an in-game option to change the game’s text from English to Japanese. Also, participation in the beta version, should your reward tier include it, is only planned for the Steam PC version.

Digital retro instruction manual(Japanese or western style)
Ya see, back, WAY back in the olden days, this must be at least...10 years ago now, games came with these things made of dead trees and ink that told you how they worked. Think of them as “paper tutorial levels,” only they smelled good. Anyway, this is NOT that. It’s a digital version of that, though, that’s laid out to look similar to the way instruction manuals used to look in the old 8-bit days, only now you can view it on your tablet or PC or fancy smarty-phone. The Western version and Japanese version will look slightly different from each other (in addition to being in different languages, of course), but both will be similar in style to the typical 8-bit manuals from their respective territories.

Note: All digital documents will be available in PDF format (DRM-free). Backers will be polled and can individually choose to receive the Japanese or Western (English) version; if we don’t hear back, the default version for backers with Japanese shipping addresses will be Japanese, and all others will get the Western version.

Digital art book/strategy guide (Japanese or western style)
The digital version of our awesome chocolate-and-peanut-butter-style combo super-tome! 50% art book (chronicling the design process of Mighty No. 9 from start to finish), 50% strategy guide (showing you all the maps, tips, and secrets to guide you through your adventure), and 100% awesome! Just like the instruction booklet, you can choose either the English-language version (laid out to look similar to the old “Nintendo Power” strategy guide style), or the Japanese version (the same content in Japanese, ‘natch, but laid out differently, and in a smaller size format, just as the Japanese standard guides were and still are made).

Note: All digital documents will be available in PDF format (DRM-free). Backers will be polled and can individually choose to receive the Japanese or Western (English) version; if we don’t hear back, the default version for backers with Japanese shipping addresses will be Japanese, and all others will get the Western version.

Digital soundtrack
This one is pretty straightforward, but that doesn’t make it any less cool: Listen to the mighty tunes of Manami Matsumae and the other Mighty No. 9 soundtrack artists on your favorite listening device! Did you miss the sample track above, under Matsumae's profile? Here's an ambient remix!

Note: We will be offering the soundtrack in both MP3 and FLAC formats (DRM-free) once it’s ready for download.

Physical game box (Japanese oe western style)
Sure, as a download title, Mighty No. 9 doesn’t technically NEED a physical box, but then you don’t technically NEED to breathe, do you? ...Well yes, of course you do—just like you NEED this box! Satisfy that inner-collector/old-school-gamer itch by having Mighty No. 9 take its place among the side-scrolling action games of yore on your desk, shelf, or Ocean’s-Eleven-style laser-tripwire-protected display case.

This will be shipped to you with the printed instruction manual (see the next entry below) already inside; it won’t have the game in it because you’re getting that via the download code, but hey, put whatever else you want in there. The Western-style box will be patterned after the NES game box dimensions and style, while the Japanese version will be Famicom-esque.

Note: Backers will be polled and can individually choose to receive the Japanese or Western (English) version; if we don’t hear back, the default version for backers with Japanese shipping addresses will be Japanese, and all others will get the Western version. And yes, if you’re wondering, there IS a reward tier that gets you both the Japanese AND Western versions!

Printed physical retro instruction manual(Japanese or western style)
An actual, physical, full-color instruction booklet to go along with your actual, physical game box—just like the old days! The Western version and Japanese version of the manual will look slightly different from each other (in addition to being in different languages, of course), but both will be similar in style to the typical 8-bit manuals from their respective territories.

Note: Backers will be polled and can individually choose to receive the Japanese or Western (English) version; if we don’t hear back, the default version for backers with Japanese shipping addresses will be Japanese, and all others will get the Western version. And yes, if you’re wondering, there IS a reward tier that gets you both the Japanese AND Western versions!

In-game content:Golden Beck
YOU ARE A GOLDEN GOD! Well, at least you are when you play as this golden color variant of Beck that only Kickstarter backers with this reward will have access to.

Beta access
Want a chance to play Mighty No. 9 early? Maybe sniff out a bug or two, help out the development team? Be the first among your friends to try the game when you gain access to the work-in-progress beta version, before the full retail release!

Note: We can only guarantee this reward for PC versions of the game via Steam, ONLY (that second “only” lets you know we are serious here!), no matter what other versions are eventually released.

T-shirt (Japanese or western style)
That’s right—we’ll be making two, separate T-shirt designs to choose from: one aimed at the Western market, and one made for Japan. The exact designs aren’t decided yet, but you can take a look at the art on this page and imagine the possibilities...

We’ll be sure to get your shirt size before we send them out, and yes, there IS a backer tier that allows you to get BOTH shirts!

Note: Backers will be polled and can individually choose to receive the Japanese or Western (English) version; if we don’t hear back, the default version for backers with Japanese shipping addresses will be Japanese, and all others will get the Western version.

In-game content: Special Beck transformation
Congratulations—you’ll get access to a secret, SUPER (in all-caps) exclusive, backer-only transformation for Beck, and whatever power comes with it! It won’t be anything that will affect the game balance, of course, but the guiding principle is “something cool-looking that hardcore fans will appreciate.”

Note: Of course you’ll still get the earlier bit of exclusive in-game content as well, silly!

Physical printed art book/strategy guide (Japanese or western style)
An awesome chocolate-and-peanut-butter-style combo art book (chronicling the design process of Mighty No. 9 from start to finish) and strategy guide (showing you all the maps, tips, and secrets to guide you through your adventure), in full, glorious, physical form, just as they used to make ‘em back in the days of yesteryear!

As with the instruction manual, you can choose either the English-language version (laid out to look similar to the old “Nintendo Power” strategy guide style), or the Japanese version (the same content in Japanese, ‘natch, but laid out differently, and in a smaller size format, just as the Japanese standard guides were and still are made).

Note: You’ll also receive the digital version of the book in addition to the print version!

Enemy mascot plushie
The enemies in Mighty No. 9 are deadly...but that doesn’t mean they can’t be adorable! Here you’ll get a cuddly plushie based on one of Beck’s many foes. Which foe, as well as the exact design and dimensions aren’t yet set, since we want it to be whatever iconic “mascot” enemy character comes out of the design process as the game is built. We can tell you our plan is for the plushie to be bigger than a grapefruit, but smaller than a volleyball—so start clearing off that desk or shelf space now!

Signed hardcover artbook/strategy guide (Japanese or western style)
A sweet-as-honey, coffee-table ready, hardcover version of our precious tome of legend, a combination art book (chronicling the design process of Mighty No. 9 from start to finish), and strategy guide (showing you all the maps, tips, and secrets to guide you through your adventure), signed by our fearless leader, Keiji Inafune himself. You’ll get this hardcover book instead of the softcover book, but you’ll still get the digital version as well.

Note: As with the Instruction booklet, you can choose either the English-language version (laid out to look similar to the old “Nintendo Power” strategy guide style), or the Japanese version (the same content in Japanese, ‘natch, but laid out differently, and in a smaller size format, just as the Japanese standard guides were and still are made).

Mighty No. bosses poster
A nice-sized poster (meaning roughly 18” by 24”, or 46cm x 60cm) of all the Mighty No. bosses together. We don’t have the image because all the bosses aren’t final yet, but take a look higher up the page at the ones we do have. ….Right? RIGHT?! You guys, this poster is gonna be fan-freakin’-tastic.

Help create a challenge for Mighty No. 9
No matter which platforms it ends up on, all versions of Mighty No. 9 will have an in-game achievement system (separate from system-level achievements) with all sorts of challenges to test your gaming skills. “Beat a level without jumping” or “beat the game only using this weapon” or maybe “never using this transformation,” that sort of thing. Maybe you’ve got a great idea for one such goal? Or maybe you will after the beta test? The team will work with you over email to come up with a challenge based on your idea (within reason!) to implement into the final game.

Signed original sketch by Keiji Inafune
Not a scan, not a copy, not a reprint—a hand-drawn, guaranteed one-of-a-kind original custom sketch done by Inafune himself, along with his signature! Did we mention this would be unique? We included a sample here so you can get a sense for what this’ll look like; it won’t necessarily be this same design, mind you, but this is the level you can expect:

Your voice in the ending theme
Spoiler alert: Mighty No. 9 will have a closing song that plays as the credits roll. Double spoiler alert: Your voice can be in it! With this reward, you’ll be contacted via email with detailed instructions on what to record and send back to us, so we can work it into the mix of that final credit-roll song. In the grand scheme of things, your time on this planet may be short...but your voice? Your voice shall live forever...

Your face in the game
Let’s be clear about this one up front: there’s a right way and a wrong way to implement this kind of reward. Our plan is to do it in such a way that you, the very generous backer who donates to this level, can take satisfaction in finding your mug (pixelized into a 2D representation by the game’s artists) and showing it off to your friends and family, without disrupting the experience for anyone else. (For example, one idea is to have little electric-poster displays in the background that show “Wanted” reward posters which cycle through these backers’ faces.)

Help create an enemy character
That’s right—help create an honest-to-goodness enemy footsoldier that will appear in Mighty No. 9. Bring your drawings, your ideas, your whatever-you-want to present to the team in an hour-long Skype chat (interpreter provided). Then, after the team has had some time to work up a concept based on your proposal, come back for a second hour-long Skype chat to give your feedback on their design, before it’s finalized and put into the final game! Bear in mind the team might also do this at some point with the community as a whole, but you can ensure your own private session with this reward.

Original concept art of Mighty No. boss
Now we’re getting into crazy-collectible territory. Own a part of videogame history with an original piece of hand-drawn concept art for one of the eight Mighty No. Boss robots—nicely framed, with a thanks to your name written on it, along with signatures by the artist and Keiji Inafune (or without—your choice). We’ll ask your preference on which boss you’d prefer, but since the amount of art for any one boss is severely limited, we can’t guarantee which No. you’ll get.

3D-printed model of a Mighty No. boss
Show them who’s the boss with an incredibly rare, roughly 8-inch-tall (20cm) color-cast model of any one of the nine Mighty No. robots (Beck is okay, too), based on their in-game model! That’s right—with this one, you get to choose whichever Mighty No. you want.

Extremely limited PAX exclusive T-shirt Mighty No. 1-8
As you might have heard by now, Mighty No. 9 was first revealed to the world at a panel held by Keiji Inafune during the 2013 Penny Arcade Expo (PAX) in Seattle, WA. Those in attendance had the opportunity to snag an exclusive, individually-numbered t-shirt that branded them an official Mighty Number! There were only 900 of these t-shirts made in total, and we don’t currently have any plans to make more—but even if we should, these are the uber-l337 t-shirts numbered 001 through 008, representing the Mighty No. robots (Inafune himself owns number 009)! You’ll get one of these t-shirts; we can’t guarantee which number, but we will try to distribute them on a first-come-gets-lowest-number system.

Dinner with Keiji Inafune
Looking for an excuse to visit Japan? How about dinner and some great conversation with a fascinating guy who just happens to be one of the world’s most famous game designers? Inafune himself would like to thank you for your incredibly generous donation, as well as talk about Mighty No. 9, games in general, or whatever else might come up as you and he (and a provided interpreter) share dinner and drinks. You’ll need to cover airfare and hotel yourself, but a nice, traditional-style Japanese dinner is on Inafune

This post has been edited by memphiz_zero88: May 3 2016, 06:05 AM
sai86
post Sep 5 2013, 04:34 PM

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I'm sold. btw, can add on the amount to pledge level? might be easier to other forumer to have quick info on this smile.gif
okie. my opis block kickstarter sad.gif
Quazacolt
post Sep 5 2013, 05:13 PM

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threw my monies into this project laugh.gif

ps: bout time someone make this thread cuz im lazy lol
Cheesenium
post Sep 5 2013, 05:17 PM

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QUOTE(sai86 @ Sep 5 2013, 04:34 PM)
I'm sold. btw, can add on the amount to pledge level? might be easier to other forumer to have quick info on this smile.gif
okie. my opis block kickstarter sad.gif
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The lowest level with the game starts at $20.

I backed this too considering the crowd funding seemed to be more open than most.

Oh wait, they have a jpeg version, here is it:

user posted image

This post has been edited by Cheesenium: Sep 5 2013, 05:18 PM
sai86
post Sep 5 2013, 05:32 PM

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^Great. tqvm for the info. will back the $20 bucks as well.
Cyrus2k
post Sep 5 2013, 06:36 PM

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Instant sold laugh.gif

Always been a big fan of Rockman/Megaman, good to see it being reincarnate into a better form! (hopefully?)
SUSsniperz
post Sep 5 2013, 07:24 PM

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I'm in.

» Click to show Spoiler - click again to hide... «


This post has been edited by sniperz: Sep 5 2013, 07:32 PM
memphiz_zero88
post Sep 5 2013, 08:21 PM

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contributing to this thread biggrin.gif



main theme


Shiniz
post Sep 5 2013, 11:38 PM

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ahhhh...the countless hours i spend replaying megaman x4...x5..x6...anything after that was not really amazing...

finally....
SUSsniperz
post Sep 6 2013, 10:07 AM

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QUOTE(memphiz_zero88 @ Sep 5 2013, 08:21 PM)
contributing to this thread biggrin.gif



main theme


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It's all good. Pledged $20 for this game hopefully to get all the digital contents I wanted. cool2.gif In before counting over 35,000 to 50,000 backers/gamers to this project.
s7ran9er
post Sep 6 2013, 10:43 AM

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hmm... $20 unlimited slot kah?
Cheesenium
post Sep 6 2013, 11:08 AM

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QUOTE(s7ran9er @ Sep 6 2013, 10:43 AM)
hmm... $20 unlimited slot kah?
*
Yeah, its unlimited.
SUSsniperz
post Sep 6 2013, 11:54 AM

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They could beat Mega Man if they make it looked good with it's story and plot.

I think Steam Achievements , Co-Op is possible with this game or maybe Duels between Beck user?

I see lots of potential with this game.

Cheesenium
post Sep 6 2013, 12:03 PM

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Updated version for the pledge tiers.

I rather they focus on making the core game with solid mechanics properly first than doing all the gimmicky shit like coop or dueling. Comcept seemed to have the right idea on how much they need to develop this game without resorting to excessive stretch goals.
sai86
post Sep 6 2013, 01:38 PM

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^agree. co-op/pvp can come later as this kind of game main content is on SP experience.
memphiz_zero88
post Sep 6 2013, 05:43 PM

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QUOTE(sniperz @ Sep 6 2013, 11:54 AM)
I think Steam Achievements , Co-Op is possible with this game or maybe Duels between Beck user?
*
no, that just ruin the game. better stick with the usual SP only.
SUSsniperz
post Sep 6 2013, 06:09 PM

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QUOTE(memphiz_zero88 @ Sep 6 2013, 05:43 PM)
no, that just ruin the game. better stick with the usual SP only.
*
Single Player + Leaderboard.

brows.gif
memphiz_zero88
post Sep 6 2013, 07:48 PM

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QUOTE(sniperz @ Sep 6 2013, 06:09 PM)
Single Player + Leaderboard.

brows.gif
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leaderboard for what? shakehead.gif shakehead.gif
SUSsniperz
post Sep 6 2013, 07:55 PM

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QUOTE(memphiz_zero88 @ Sep 6 2013, 07:48 PM)
leaderboard for what? shakehead.gif  shakehead.gif
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Compare scores and possible challenge mode. That's some competitive feel at least. laugh.gif
memphiz_zero88
post Sep 6 2013, 07:57 PM

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QUOTE(sniperz @ Sep 6 2013, 07:55 PM)
Compare scores and possible challenge mode. That's some competitive feel at least.  laugh.gif
*
what score? i just wanna play for fun, no need to compete with other people around the world.
SUSsniperz
post Sep 6 2013, 08:14 PM

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QUOTE(memphiz_zero88 @ Sep 6 2013, 07:57 PM)
what score? i just wanna play for fun, no need to compete with other people around the world.
*
Aku memang competitive one, mang. Sorry. cool2.gif
memphiz_zero88
post Sep 6 2013, 08:18 PM

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QUOTE(sniperz @ Sep 6 2013, 08:14 PM)
Aku memang competitive one, mang. Sorry.  cool2.gif
*
and the game doesn't need to be. like the usual megaman games

plus, the leaderboard is usless anyway with hackers around yawn.gif
SUSsniperz
post Sep 6 2013, 08:37 PM

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QUOTE(memphiz_zero88 @ Sep 6 2013, 08:18 PM)
and the game doesn't need to be. like the usual megaman games

plus, the leaderboard is usless anyway with hackers around yawn.gif
*
Hope they can do something about it. I know those noobs want to hack the score. No use la them.

Or maybe fight for playtime hours for some goodies. brows.gif
memphiz_zero88
post Sep 6 2013, 11:23 PM

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cool fan-made poster

user posted image
SUSsniperz
post Sep 7 2013, 08:16 AM

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QUOTE(memphiz_zero88 @ Sep 6 2013, 11:23 PM)
cool fan-made poster

user posted image
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Woah that's really a lot of effort. thumbup.gif
Cheesenium
post Sep 7 2013, 09:50 AM

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QUOTE(sniperz @ Sep 6 2013, 08:14 PM)
Aku memang competitive one, mang. Sorry.  cool2.gif
*
If you want to be competitive, pledge for other games. There are plenty of competitive games out there.

Mighty No. 9 should be single player only, so that they get more time to polish the gameplay than building all the gimmicky stuff that adds barely anything to the game. Writing multiplayer netcode takes a lot of time and money, which will result in worse single player experience.
memphiz_zero88
post Sep 7 2013, 09:56 AM

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MightyCast first podcast
http://traffic.libsyn.com//mightyno9/MightyCast_No._1.mp3
SUSsniperz
post Sep 7 2013, 10:00 AM

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QUOTE(Cheesenium @ Sep 7 2013, 09:50 AM)
If you want to be competitive, pledge for other games. There are plenty of competitive games out there.

Mighty No. 9 should be single player only, so that they get more time to polish the gameplay than building all the gimmicky stuff that adds barely anything to the game. Writing multiplayer netcode takes a lot of time and money, which will result in worse single player experience.
*
Well I'll be saying at least leaderboard or something. Not to say co-op or multiplayer which doesn't fits in unless they make a new title.

doh.gif
Cheesenium
post Sep 7 2013, 10:17 AM

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QUOTE(sniperz @ Sep 7 2013, 10:00 AM)
Well I'll be saying at least leaderboard or something. Not to say co-op or multiplayer which doesn't fits in unless they make a new title.

doh.gif
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So, what do you get out of leaderboards? Half the time people will cheat on leaderboards with hacked scores.

This post has been edited by Cheesenium: Sep 7 2013, 10:19 AM
SUSsniperz
post Sep 7 2013, 10:35 AM

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QUOTE(Cheesenium @ Sep 7 2013, 10:17 AM)
So, what do you get out of leaderboards? Half the time people will cheat on leaderboards with hacked scores.
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memphiz have already stated what you said yesterday... It depends on their system also.

Just my OPINION. Not expecting to say for the hack or whatever consequences.
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post Sep 7 2013, 11:10 AM

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Yup, it has turn into straw man. Sniperz original post was nothing more than just a fan wish-list. Nothing wrong, everybody can dream of something.
memphiz_zero88
post Sep 7 2013, 11:12 AM

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QUOTE(sniperz @ Sep 7 2013, 10:35 AM)
memphiz have already stated what you said yesterday... It depends on their system also.

Just my OPINION. Not expecting to say for the hack or whatever consequences.
*
so far, I haven't seen any leaderboard that is hack-free. even Rayman Legends leaderboard got hacked on the first day. yawn.gif
SUSsniperz
post Sep 7 2013, 11:13 AM

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QUOTE(Angel of Deth @ Sep 7 2013, 11:10 AM)
Yup, it has turn into straw man. Sniperz original post was nothing more than just a fan wish-list. Nothing wrong, everybody can dream of something.
*
Wise. You can see through. I'm always voicing opinion then somehow people tend to criticize me back and particularly I don't mind much until they let me "rage mode" and let them taste their own medicine. brows.gif

QUOTE(memphiz_zero88 @ Sep 7 2013, 11:12 AM)
so far, I haven't seen any leaderboard that is hack-free. even Rayman Legends leaderboard got hacked on the first day. yawn.gif
*
Maybe a personal leaderboard online/offline system to avoid? I don't know at least something to put some "Time Attack Record". Yeah that's what I'm thinking of.

thumbup.gif

This post has been edited by sniperz: Sep 7 2013, 11:14 AM
memphiz_zero88
post Sep 7 2013, 11:14 AM

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QUOTE(sniperz @ Sep 7 2013, 11:13 AM)
Maybe a personal leaderboard online/offline system to avoid? I don't know at least something to put some "Time Attack Record". Yeah that's what I'm thinking of.

thumbup.gif
*
compete with yourself? have fun then whistling.gif
SUSsniperz
post Sep 7 2013, 11:15 AM

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QUOTE(memphiz_zero88 @ Sep 7 2013, 11:14 AM)
compete with yourself? have fun then whistling.gif
*
I mean a personal data record. Duh. Which you can let other people play your Steam and add their nicks if they played. I play my score and I put ABC and my friends who shared account played and add score and put XYZ as their nick. Compare for fun.

I'm not a shallow minded gamer FYI. smile.gif


Cheesenium
post Sep 7 2013, 01:32 PM

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QUOTE(sniperz @ Sep 7 2013, 10:35 AM)
memphiz have already stated what you said yesterday... It depends on their system also.

Just my OPINION. Not expecting to say for the hack or whatever consequences.
*
There is New Game+ and Turbo mode, thats actually quite a lot of work for Comcept to do.

I am actually worried about feature creep that many KS got themselves into a corner with many stretch goals to the point they used up all their budget before they completed everything, like:

Broken Age used up all their budget, after 250k donation and a humble sale that net them 2 million cause they tried to do too many things.
Banner Saga couldnt do their music, cause no money left for that after too many stretch goals.
Planetary Annihilation has too many biodomes and major features to work on, I really doubt they can make it for December release.
Distance got delays like 3 months, because they want to do SP and MP with full level editor that is a lot of work.
Shadowrun Returns could not deliver all their stretch goals on release, and Berlin becomes a separate DLC in 2014.

And the list goes on and on. For someone who pledged many projects, some times, it just hurts to see the devs got themselves in trouble because they went nuts with stretch goal during the campaign then couldnt implement them in time and on budget. Then, the backers gone butthurt over it because the devs missed their promised release date. I dont mind the game is late, but I hate to see the devs ran out of money half way or get flamed by butthurt backers because they couldnt deliver it in time. You can say that a lot of developers are fairly wealthy people but do note that a freshly graduated game developer gets like 80k a year. People like Chris Avellone or Keiji Inafune probably get paid a lot more.

I actually think Comcept handled their campaign perfectly so far. Lots of meaty updates and a lot of community interaction. I just hope they dont go nuts with content and gameplay stretch goals after their PS3, 360 and WiiU console stretch goal.

Seriously, dont have to be so defensive all the time.
Cheesenium
post Sep 8 2013, 12:40 PM

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Mighty No. 9 Theme in 8bit.

Feels so old school.
memphiz_zero88
post Sep 8 2013, 01:53 PM

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QUOTE(Cheesenium @ Sep 8 2013, 12:40 PM)


Mighty No. 9 Theme in 8bit.

Feels so old school.
*
gonna make it my ringtone cool.gif cool.gif
Cheesenium
post Sep 8 2013, 03:52 PM

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QUOTE(memphiz_zero88 @ Sep 8 2013, 01:53 PM)
gonna make it my ringtone cool.gif  cool.gif
*
Eh, why you copy me?
memphiz_zero88
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QUOTE(Cheesenium @ Sep 8 2013, 03:52 PM)
Eh, why you copy me?
*
whistling.gif whistling.gif whistling.gif
SUSsniperz
post Sep 9 2013, 08:10 AM

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Can the game be released before October 2014? Buay tahan liaw!!! In before demo.


Although it stated April 2015...

This post has been edited by sniperz: Sep 9 2013, 08:53 AM
memphiz_zero88
post Sep 10 2013, 05:45 AM

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new strecth goals, including coop mode and new gen console version.

user posted image
sai86
post Sep 10 2013, 08:18 AM

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That's a lot of work to do shocking.gif
i hope they do not become too greedy and over promise/extend of their capabilities. they should just focus on pc/mac/linux platform 1st then only port to console at a later date.

This post has been edited by sai86: Sep 10 2013, 09:33 AM
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post Sep 10 2013, 09:13 AM

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QUOTE(memphiz_zero88 @ Sep 10 2013, 05:45 AM)
new strecth goals, including coop mode and new gen console version.

user posted image
*
Lookie here. Boss Rush mode. And the things I have mentioned earlier was convinced. Can show off your time attack records and track. thumbup.gif
Cheesenium
post Sep 10 2013, 09:28 AM

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QUOTE(sai86 @ Sep 10 2013, 08:18 AM)
That's is a lot of work to do  shocking.gif
i hope they do not become too greedy and over promise/extend of their capabilities. they should just focus on pc/mac/linux platform 1st then only port to console at a later date.
*
See, thats why i hate projects with multiple stretch goals. Now, i think they are overextending themselves.
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post Sep 10 2013, 09:34 AM

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QUOTE(sniperz @ Sep 10 2013, 09:13 AM)
Lookie here. Boss Rush mode. And the things I have mentioned earlier was convinced. Can show off your time attack records and track.  thumbup.gif
*
Now I hope they dont screw up everything because they might be overextending themselves. The original 11 levels are a lot of work to do.

Rush mode sounds fun.

After being part of so many kickstarters, I never knew some stuff like maps, 2D art and certain type of models takes way longer than I had expected.

This post has been edited by Cheesenium: Sep 10 2013, 09:39 AM
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post Sep 10 2013, 09:48 AM

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QUOTE(Cheesenium @ Sep 10 2013, 09:34 AM)
Now I hope they dont screw up everything because they might be overextending themselves. The original 11 levels are a lot of work to do.

Rush mode sounds fun.

After being part of so many kickstarters, I never knew some stuff like maps, 2D art and certain type of models takes way longer than I had expected.
*
ohmy.gif 2D Graphic Major is also a 3 years course in university. laugh.gif
memphiz_zero88
post Sep 20 2013, 06:15 AM

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paypal support is up
http://mightyno9.com/paypal/
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post Sep 23 2013, 08:34 PM

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Challenge mode is unlocked rclxms.gif

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image credit to themmnetwork
Cheesenium
post Sep 23 2013, 10:07 PM

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^ I might throw my PC out of the window if thats true. laugh.gif
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post Sep 24 2013, 09:53 AM

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QUOTE(memphiz_zero88 @ Sep 23 2013, 08:34 PM)
Challenge mode is unlocked rclxms.gif

user posted image

image credit to themmnetwork
*
Spike Mode on.
Rei7
post Sep 24 2013, 06:04 PM

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Day 1 purchase on steam biggrin.gif
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post Sep 24 2013, 06:09 PM

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QUOTE(Rei7 @ Sep 24 2013, 06:04 PM)
Day 1 purchase on steam biggrin.gif
*
First time? Cool. Welcome aboard!
Rei7
post Sep 24 2013, 06:19 PM

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QUOTE(sniperz @ Sep 24 2013, 06:09 PM)
First time? Cool. Welcome aboard!
*
Yup first time posting but already know about this since Kickstarter first starts tongue.gif
Happpy to know that Megaman is back. nod.gif
SUSsniperz
post Sep 24 2013, 06:24 PM

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QUOTE(Rei7 @ Sep 24 2013, 06:19 PM)
Yup first time posting but already know about this since Kickstarter first starts  tongue.gif
Happpy to know that Megaman is back.  nod.gif
*
In the form of Mighty No.9 but it's not Megaman literally.
memphiz_zero88
post Sep 28 2013, 10:54 AM

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new stretch goal revealed; PS VITA and 3DS version tongue.gif

» Click to show Spoiler - click again to hide... «


3 days to go
Archaven
post Sep 29 2013, 11:34 AM

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Wow this game hit $2.5M. Just crazy. Project Phoenix not getting that much love?
Cheesenium
post Sep 29 2013, 11:43 AM

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QUOTE(Archaven @ Sep 29 2013, 11:34 AM)
Wow this game hit $2.5M. Just crazy. Project Phoenix not getting that much love?
*
Cause Project Phoenix campaign is poorly run.

Unconvincing and half assed campaign as if they devs doesnt really care about it.
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post Sep 29 2013, 05:46 PM

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Intro Stage already unlocked. rclxm9.gif


SUSsniperz
post Sep 30 2013, 09:08 AM

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QUOTE(memphiz_zero88 @ Sep 29 2013, 05:46 PM)
Intro Stage already unlocked. rclxm9.gif
*
Good news indeed.
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post Sep 30 2013, 09:53 AM

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Giving this a bump. Friendly reminder for those who want to fund the kick starter but have yet to do so. Last day to pledge your fund for this game. smile.gif
Deimos Tel`Arin
post Sep 30 2013, 11:39 AM

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44 hours left!

vote which loli fembot u want here:
http://www.kickstarter.com/projects/mighty...-9/posts/611851
memphiz_zero88
post Sep 30 2013, 09:27 PM

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Looks like they're going to use Unreal Engine for this game


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post Oct 1 2013, 09:59 AM

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QUOTE(memphiz_zero88 @ Sep 30 2013, 09:27 PM)
Looks like they're going to use Unreal Engine for this game


*
Yeah saw this earlier this morning. Pretty convincing for the pay of our pledge. brows.gif
tomiverson
post Oct 1 2013, 10:21 AM

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finally i decide to back on this, here go my second KS project brows.gif
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post Oct 1 2013, 10:30 AM

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A bit disappointed to see them using Unreal Engine though as it is a very expensive engine to use while the movement in UE3 feels more floaty than a lot of engine.

Also, how are they gonna integrate the more cartoon look of the concept?
hafez13
post Oct 1 2013, 02:29 PM

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just pledged 60USD
wanna pledge 99 USD,mahal sngt ==
have to add 20 USD somemore,
and i'm kinda scared the shipment tak sampai.

This post has been edited by hafez13: Oct 1 2013, 02:38 PM
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post Oct 1 2013, 09:47 PM

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3DS/PSVITA version unlocked. more stretch goal added

$3.8m - retro style chiptune soundtrack + fx
$4m - online battle race mode

in 10 hours?
memphiz_zero88
post Oct 2 2013, 06:22 AM

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the countdown livestream is up
http://www.twitch.tv/comceptusa
eehtsitna
post Oct 2 2013, 08:22 AM

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Finally! It have ended! We managed to hit the 4million goal! Congrats to all! biggrin.gif
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post Oct 2 2013, 08:36 AM

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QUOTE(memphiz_zero88 @ Oct 1 2013, 09:47 PM)
3DS/PSVITA version unlocked. more stretch goal added

$3.8m - retro style chiptune soundtrack + fx
$4m - online battle race mode

in 10 hours?
*
$4 millions and up! Congratulations to all backers. Wow!
memphiz_zero88
post Oct 9 2013, 09:53 PM

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ok, this is interesting hmm.gif

Keiji wouldn't mind if Capcom published Mighty No. 9

QUOTE
In a recent interview with Game Informer, Keiji Inafune has stated that he wouldn't mind if Capcom published his upcoming game, Mighty No. 9. But only if the terms were in his favor.

"I would hear their terms. If they had the best terms, I would go with Capcom. There is no reason not to publish with Capcom, and I certainly don’t feel like there’s a reason that I have to publish with Capcom. Literally it would be a very cut-and-dried business negotiation. If they had the best terms, the logical businessman in me would say, “Yes, let’s go with them.”

They also asked him the possibility of Capcom reskining Mighty No. 9 as a Mega Man game in which he replied too...

"If Capcom came up with really great terms to make it a Mega Man game, then of course I would listen and that would be an option. But the base of this game is that we wanted to create something original. If they gave us an offer we couldn’t refuse, that would mean having to change the main character into Mega Man. On top of that, it would still have to be our IP, which is what we want. I can’t foresee that happening. We really want this to be our thing."

Well, this is would be an interesting turn of events (if it happened that is). Now a lot of fans would hate the idea of Keiji returning to "ze enemy!" but at the end of the day game development is a business. I personally would be okay if Capcom published the game but as for the reskining? No! Just, no.

sos
memphiz_zero88
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Mighty No. 9 official site is up!!!! rclxm9.gif rclxm9.gif
http://www.mightyno9.com/

$5 and above backers will get their forum's username and password soon. biggrin.gif
ZeratoS
post Dec 12 2013, 03:54 PM

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http://www.youtube.com/watch?v=FXDSfUJBCj0

The drama is delicious brows.gif
Quazacolt
post Dec 12 2013, 06:49 PM

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QUOTE(ZeratoS @ Dec 12 2013, 03:54 PM)


The drama is delicious brows.gif
*
allow me to be of assistance smile.gif
SUSgtasaboss
post Dec 12 2013, 10:04 PM

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QUOTE(ZeratoS @ Dec 12 2013, 03:54 PM)
its pretty serious. its(referring to dina) involvement in the game design(which is due to release in 2015) might cause a buttload of changes from the original. hell, it might even be beck anymore. and the worst is beck is gonna look like this

http://www.kickstarter.com/projects/mighty...-9/posts/689758

no this is not someone trying to make beck ugly or just a crappy fanart from a nobody, its from dina itself.
"vomiting intensifies"
memphiz_zero88
post Dec 12 2013, 10:17 PM

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in other news, Mighty No 9 in yaiba

user posted image
bobohead1988
post Dec 13 2013, 03:43 PM

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you male fiends need to stop being entitled and check your privileges
ZeratoS
post Dec 13 2013, 04:12 PM

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QUOTE(bobohead1988 @ Dec 13 2013, 03:43 PM)
you male fiends need to stop being entitled and check your privileges
*
I think they have (some) valid concerns. I mean I cbf about the feminism shit and all that, that's her personal choice. Attacking her on that is quite distasteful.

But holy shit, that 1 tweet where she said she has never played Megaman before and only backed because of her bf. That's not what a CM is about man. I know a few community managers and people within the industry. One of the criterion for actually being a CM is showing passion and knowing about your product.

shakehead.gif


To me, just sounds like she suck someones kuku to get the job. And the important thing is, if this is not a volunteer job, then the backers are literally paying her salary. So yes, they have damn alot of right to be upset.

http://nichegamer.net/2013/12/the-dina-dis...nd-mighty-no-9/

This post has been edited by ZeratoS: Dec 13 2013, 04:24 PM
memphiz_zero88
post Dec 14 2013, 10:00 AM

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QUOTE(ZeratoS @ Dec 13 2013, 04:12 PM)
I think they have (some) valid concerns. I mean I cbf about the feminism shit and all that, that's her personal choice. Attacking her on that is quite distasteful.

But holy shit, that 1 tweet where she said she has never played Megaman before and only backed because of her bf. That's not what a CM is about man. I know a few community managers and people within the industry. One of the criterion for actually being a CM is showing passion and knowing about your product.

shakehead.gif
To me, just sounds like she suck someones kuku to get the job. And the important thing is, if this is not a volunteer job, then the backers are literally paying her salary. So yes, they have damn alot of right to be upset.

http://nichegamer.net/2013/12/the-dina-dis...nd-mighty-no-9/
*
a lot of people already started pulling back from the kickstarter. not looking good sad.gif
TruthHurts
post Dec 16 2013, 01:14 PM

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I'm not much a Mega man 2d action fan but i am a fan for Megaman Legends 1 & 2.
Mighty No.9 will fail as their management sucks.




TSneoengsheng
post Dec 16 2013, 04:49 PM

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Lol lucky I did not back the game else I will be spamming the dev forum.
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post Dec 30 2013, 07:46 PM

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» Click to show Spoiler - click again to hide... «


This post has been edited by Blackops981: Dec 30 2013, 07:46 PM
bobohead1988
post Dec 31 2013, 06:52 AM

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QUOTE(Blackops981 @ Dec 30 2013, 07:46 PM)
» Click to show Spoiler - click again to hide... «

*


This post has been edited by bobohead1988: Dec 31 2013, 06:53 AM
SUSsniperz
post Dec 31 2013, 08:44 AM

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Any news about their alpha or beta version yet?
memphiz_zero88
post Jan 25 2014, 12:53 PM

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some Alpha screenshots

user posted image

user posted image

user posted image

user posted image
memphiz_zero88
post Feb 7 2014, 07:23 PM

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Inafune playing the alpha 2 ROM


latios507
post Feb 9 2014, 04:08 PM

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After this, they need to make a game similar to megaman legends series. I'd pay a premium for that project!
memphiz_zero88
post Mar 21 2014, 12:40 AM

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GDC video for Mighty No 9, including some gameplay teaser and introduction to Mighty no 1-8


IXionI
post Mar 21 2014, 08:26 AM

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QUOTE(memphiz_zero88 @ Mar 21 2014, 12:40 AM)
GDC video for Mighty No 9, including some gameplay teaser and introduction to Mighty no 1-8


*
#1-8 are bosses?
memphiz_zero88
post Mar 21 2014, 08:47 AM

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QUOTE(IXionI @ Mar 21 2014, 08:26 AM)
#1-8 are bosses?
*
the ks page did mentioned the Beck has to fight them. if they're not the bosses, then who else?
c2_lover
post May 30 2014, 10:14 AM

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new gameplay footage..
Cheesenium
post May 30 2014, 10:29 AM

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Seemed like this game is progressing pretty well, glad I backed this.

I am just not too sure about the art style though.
c2_lover
post May 30 2014, 10:46 AM

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QUOTE(Cheesenium @ May 30 2014, 10:29 AM)
Seemed like this game is progressing pretty well, glad I backed this.

I am just not too sure about the art style though.
*

im glad i backed this too but while art is not to your liking, for me the music... hope the music have much more oomph in it when it released...
Cheesenium
post May 30 2014, 10:52 AM

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QUOTE(c2_lover @ May 30 2014, 10:46 AM)
im glad i backed this too but while art is not to your liking, for me the music... hope the music have much more oomph in it when it released...
*
The music is amazing though. Feels like a Japanese games that was made in the golden age of Japanese games.

I mean, seeing mighty no 9 in 3D just feels like seeing Metal Slug in 3D after playing the older 2D versions for years in the past. It feels odd but i think i'll eventually get over it. It is not really a negative comment on the game is bad because its 3D.

I am just glad that they are progressing decent with the game.
Rei7
post Jul 6 2014, 06:20 PM

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2nd Crowdfunding for the game..to add english language.
I thought there is one already zzz.. More details here http://mightyno9.com

user posted image
user posted image




Anime series announced before the game even finish yet..

user posted image



This post has been edited by Rei7: Jul 6 2014, 06:33 PM
Quazacolt
post Jul 6 2014, 07:09 PM

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more money for weaboo english? NOPE wwwwwwwww
IXionI
post Jul 6 2014, 07:39 PM

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i prefer Japanese original voice...
sometimes english dub just sounds horrible.... from experience last time when i was playing wii game called Arc Rise Fantasia @ @...
hahli9
post Jul 7 2014, 12:23 AM

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QUOTE(IXionI @ Jul 6 2014, 07:39 PM)
i prefer Japanese original voice...
sometimes english dub just sounds horrible.... from experience last time when i was playing wii game called Arc Rise Fantasia @ @...
*
Even Arc Rise Fantasia's JP dub was pretty bad to be fair...
IXionI
post Jul 7 2014, 08:35 AM

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QUOTE(hahli9 @ Jul 7 2014, 12:23 AM)
Even Arc Rise Fantasia's JP dub was pretty bad to be fair...
*
at least the JP dub is still acceptable smile.gif
the eng dub... the tone is too flat... feels so emotionless

especially in this scene = =


This post has been edited by IXionI: Jul 7 2014, 09:46 AM
memphiz_zero88
post Jul 10 2014, 08:06 PM

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more like they didn't plan for any voice acting for the game

they raised the initial goal to $200,00 for English voice and Japanese voice

user posted image
memphiz_zero88
post Jul 21 2014, 10:01 PM

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new gameplay footage


IXionI
post Jul 22 2014, 05:03 PM

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female protagonist
the dress colors looks like Megaman's Roll though
Rei7
post Sep 1 2014, 11:30 AM

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Mighty No. 9 Beta To Be Available To Beta Backers Starting September 1st
Read more at http://www.siliconera.com/2014/08/31/might...g-september-1st
memphiz_zero88
post Sep 1 2014, 06:34 PM

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beta gameplay


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post Sep 2 2014, 12:59 AM

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post Sep 3 2014, 04:50 AM

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Online Race Battle preview


IXionI
post Sep 3 2014, 09:37 AM

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nice gameplay preview
wonder if the online game can only have 2 players at the same time
SUSsniperz
post Sep 3 2014, 10:55 PM

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» Click to show Spoiler - click again to hide... «

Yeah. I am waiting to show it all.

This post has been edited by sniperz: Sep 4 2014, 05:42 PM
kianweic
post Sep 4 2014, 07:13 AM

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QUOTE(sniperz @ Sep 3 2014, 10:55 PM)
2 is better than one. That is already a relieved. Putting 4 might be a bit messy so this is good as long there is the "Leaderboard" system.
Very beautiful trailer.  rclxms.gif
Yeah. I am waiting to show it all.
*
Please use spoilers.

Edit this post, thanks.
SUSsniperz
post Sep 4 2014, 05:43 PM

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QUOTE(kianweic @ Sep 4 2014, 07:13 AM)
Please use spoilers.

Edit this post, thanks.
*
Thanks. Remind me when I did not.
kianweic
post Sep 5 2014, 05:17 AM

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QUOTE(sniperz @ Sep 4 2014, 05:43 PM)
Thanks. Remind me when I did not.
*
Just don't do it again.

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memphiz_zero88
post Apr 29 2015, 05:03 AM

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Game will be released in September 2015. About time they announced the release date rclxm9.gif

https://www.kickstarter.com/projects/mighty...9/posts/1213603

user posted image

really dig that boxart

This post has been edited by memphiz_zero88: Apr 29 2015, 06:28 AM
memphiz_zero88
post Jun 4 2015, 12:08 AM

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can preorder on Steam now
http://store.steampowered.com/app/314710

plus new trailer



This post has been edited by memphiz_zero88: Jun 4 2015, 12:15 AM
malakus
post Jun 4 2015, 06:26 AM

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and people are complaining about the graphics..
memphiz_zero88
post Jun 4 2015, 09:26 AM

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QUOTE(malakus @ Jun 4 2015, 06:26 AM)
and people are complaining about the graphics..
*
as usual.

and people still calling it Megaman ripoff doh.gif
karwaidotnet
post Jun 4 2015, 12:58 PM

come near me and i'll bam bam U...
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prefer to play this in psvita...but then again will the price remains competitive...and is there a psvita version?
memphiz_zero88
post Jun 4 2015, 01:34 PM

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QUOTE(karwaidotnet @ Jun 4 2015, 12:58 PM)
prefer to play this in psvita...but then again will the price remains competitive...and is there a psvita version?
*
Platform available:
- Windows
- Mac OS
- Linux
- PS4
- PS3
- PS Vita
- Xbox One
- Xbox 360
- Wii U
- Nintendo 3DS

tldr; every platform possible tongue.gif

This post has been edited by memphiz_zero88: Jun 4 2015, 04:18 PM
karwaidotnet
post Jun 4 2015, 04:10 PM

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QUOTE(memphiz_zero88 @ Jun 4 2015, 01:34 PM)
Platform available:
- Windows
- Mac OS
- Linux
- PS4
- PS3
- PS Vita
- Xbox One
- Xbox 360
- Wii U
- Nintendo 3DS
*
wohhooo...woweee.....

on 2nd thought i might wanna purchase it for my 3DS tongue.gif
either way i hope the price doesnt fluctuate much between PC and console...
nakal_mode
post Jun 5 2015, 12:22 AM

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QUOTE
Mighty No. 9 Gets 'Extremely Limited' Collector's Edition Only in North America.

A Collector's Edition for Mighty No. 9, Comcept's spiritual successor to Mega Man, has been announced.

Dubbed Mighty No. 9: Signature Edition, this special version will be exclusive to those in North America and will be available in "extremely limited" quantities.

According to PlayStation Blog, this Collector's Edition will include everything in the standard Launch Edition, as well as "an individually numbered 6.5" figurine of Beck complete with 14 points of articulation and three interchangeable faceplates."

Better yet, the packaging will be signed by series creator Keiji Inafune and will retail for just $60 USD. According to Amazon, the Signature Edition will be available for both PlayStation 4 and Xbox One versions of the game; however, Mighty No. 9 is also coming to PlayStation 3, PS Vita, Xbox 360, Wii U, 3DS, and PC.

It was also recently confirmed that the PlayStation version of the game will feature cross-buy support, so if you purchase the title on PS4, you'll also have access to Mighty No. 9 on PlayStation 3 and Vita when the game arrives this September.

user posted image

http://www.ign.com/articles/2015/06/04/mig...lectors-edition
http://blog.us.playstation.com/2015/06/03/...etro-hero-mode/
http://www.amazon.com/Mighty-No-9-Signatur...gnature+edition
c2_lover
post Jul 1 2015, 12:06 AM

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user posted image
Sooooon rclxms.gif
memphiz_zero88
post Jul 1 2015, 10:08 AM

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still waiting for mine sleep.gif
morning06
post Jul 10 2015, 02:53 AM

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you guys choose which platform?

I'm still deciding either DRM Free PC or Steam PC...
Any suggestion?
memphiz_zero88
post Jul 10 2015, 08:00 AM

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Steam, as usual smile.gif
c2_lover
post Jul 10 2015, 08:18 AM

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Steam for me too..
morning06
post Jul 20 2015, 09:11 AM

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ahh, the email address that i used for purchase is different than my steam doh.gif

Hope they send something like a claim code so i can activate it with my steam account email instead sad.gif
memphiz_zero88
post Aug 1 2015, 10:55 AM

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zenix
post Aug 4 2015, 12:09 PM

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QUOTE(memphiz_zero88 @ Aug 1 2015, 10:55 AM)

*
it must be the creator's story and megaman nostalgia that fueled this kickstarter because it looks like a standard side scroller hmm.gif
Quazacolt
post Aug 4 2015, 05:53 PM

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QUOTE(zenix @ Aug 4 2015, 12:09 PM)
it must be the creator's story and megaman nostalgia that fueled this kickstarter because it looks like a standard side scroller  hmm.gif
*
you a backer? lol
zenix
post Aug 4 2015, 06:01 PM

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QUOTE(Quazacolt @ Aug 4 2015, 05:53 PM)
you a backer? lol
*
no i kinda blew my budget on axanar and baubax sweat.gif
Quazacolt
post Aug 4 2015, 06:17 PM

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QUOTE(zenix @ Aug 4 2015, 06:01 PM)
no i kinda blew my budget on axanar and baubax  sweat.gif
*
sad.gif
zenix
post Aug 4 2015, 06:39 PM

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QUOTE(Quazacolt @ Aug 4 2015, 06:17 PM)
sad.gif
*
u backed this?
Quazacolt
post Aug 4 2015, 06:40 PM

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QUOTE(zenix @ Aug 4 2015, 06:39 PM)
u backed this?
*
ya lol
zenix
post Aug 5 2015, 08:56 AM

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QUOTE(Quazacolt @ Aug 4 2015, 06:40 PM)
ya lol
*
they sent u the game already?
SUSsniperz
post Aug 5 2015, 10:06 AM

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One more month to play this great game!
Quazacolt
post Aug 5 2015, 10:42 AM

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QUOTE(zenix @ Aug 5 2015, 08:56 AM)
they sent u the game already?
*
not yet
zenix
post Aug 5 2015, 10:45 AM

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QUOTE(Quazacolt @ Aug 5 2015, 10:42 AM)
not yet
*
how much did u back?
Quazacolt
post Aug 5 2015, 10:49 AM

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QUOTE(zenix @ Aug 5 2015, 10:45 AM)
how much did u back?
*
maybe 50 usd i think lol
zenix
post Aug 5 2015, 11:05 AM

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QUOTE(Quazacolt @ Aug 5 2015, 10:49 AM)
maybe 50 usd i think lol
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so what u get for 50
Quazacolt
post Aug 5 2015, 11:06 AM

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QUOTE(zenix @ Aug 5 2015, 11:05 AM)
so what u get for 50
*
can't remember also lol
zenix
post Aug 5 2015, 11:07 AM

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QUOTE(Quazacolt @ Aug 5 2015, 11:06 AM)
can't remember also lol
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doh.gif

later dun get anything laugh.gif
Quazacolt
post Aug 5 2015, 11:09 AM

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QUOTE(zenix @ Aug 5 2015, 11:07 AM)
doh.gif

later dun get anything  laugh.gif
*
i've backed many games/projects la... so far so good lol
memphiz_zero88
post Aug 5 2015, 07:55 PM

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officially delayed. again
http://www.neogaf.com/forum/showthread.php?t=1090563

QUOTE
We have an important announcement to share with our backers.

Although we understand that everyone was looking forward to playing Mighty No. 9
as soon as possible, a release delay is going to be announced for the game at Gamescom 2015, which is
currently being held in Cologne, Germany.

This is a project that would not have existed without the support of our backers,
so we at least wanted to deliver this news to our backers before it is officially announced.

We are unable to confirm a final release date at this time, however we will be aiming for a release in Q1 2016.
Once a solid release date is set, we will announce it immediately to our backers and fans.

Of course, it is important to explain why exactly the game is being delayed.
As we have communicated in the updates to our backers, all of the core content for the game is developed and in a complete state.
However, there are still bugs and issues pertaining to the online features that are included in the game. These bugs and issues
have a direct affect on enjoyment of the game, so a decision was made to work these issues out before release.

Currently, comcept and their partners are working at full capacity to resolve these issues
and fix any remaining bugs.

In addition, we have received quite a few requests for additional information
regarding the various platforms that are part of the platform survey we have sent out.

We have also only managed to receive around half of the total responses needed
for the survey.

Considering the fact that the game’s release has been delayed, we are planning to
open another platform survey once a final release date has been settled upon.

We will continue to deliver the most up-to-date info to our backers and fans
through our forum updates, so please keep an eye out!

We appreciate your support and patience regarding this matter, and look
forward to delivering Mighty No. 9 to our backers and fans in the best state possible.

- The Mighty No. 9 Team

seriously wtf shakehead.gif

This post has been edited by memphiz_zero88: Aug 5 2015, 07:56 PM
Mudmaniac
post Aug 5 2015, 10:40 PM

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Urgh. now we know why they needed to make another kickstarter before finishing the first one!

no moe moneh!!
memphiz_zero88
post Sep 26 2015, 06:50 AM

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new release date, 9 February 2016
https://www.kickstarter.com/projects/mighty...9/posts/1364093

also, the "delayed" demo is out for all backers rclxm9.gif
memphiz_zero88
post Jan 25 2016, 07:09 PM

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Delayed again. Adoi doh.gif
https://www.kickstarter.com/projects/mighty...9/posts/1473777
gtboy2
post Jan 25 2016, 10:24 PM

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well better than release a buggy game

St0rmFury
post Jan 26 2016, 11:02 AM

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QUOTE(gtboy2 @ Jan 25 2016, 10:24 PM)
well better than release a buggy game
*
I heard the delay is because of the networking problems and multiplayer aspects, which I don't really think anyone wants.

They could have just ship it out first and patch multiplayer in later.
memphiz_zero88
post May 3 2016, 06:02 AM

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New release date: 21 June 2016. It's gone gold, so no more delay. Only the Vita and 3DS version got delayed
https://www.kickstarter.com/projects/mighty..._project_update
kianweic
post Jun 20 2016, 10:44 PM

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gtboy2
post Jun 22 2016, 04:27 AM

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i just refund, until they fix all the bug, then consider buy again
kianweic
post Jun 22 2016, 11:09 PM

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Played a bit. Quite solid but some parts not well explained.

Like the absorbing mechanism.

Characters seems to be very bland and stiff.

Graphics akin PS2 era.
kianweic
post Jun 23 2016, 08:39 AM

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