Ultima is pretty much empty with most characters seems to be idling and only a handful still running about in the world
Final Fantasy X|V : A Realm Reborn v10
Final Fantasy X|V : A Realm Reborn v10
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Sep 2 2013, 02:44 AM
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#21
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Junior Member
329 posts Joined: Apr 2007 From: Ipoh |
finally! managed to logged in
Ultima is pretty much empty with most characters seems to be idling and only a handful still running about in the world |
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Sep 2 2013, 09:59 PM
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#22
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Junior Member
329 posts Joined: Apr 2007 From: Ipoh |
for those who are angry with SE because you can't login, please take your time to read the SE forum here
» Click to show Spoiler - click again to hide... « and also the update on the login issue here » Click to show Spoiler - click again to hide... « I know it can be frustrating but let's wait for this 4 Sept and hope that these problems will be resolved and we can all play all day long 24 hours a day without sleep |
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Sep 2 2013, 10:15 PM
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#23
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Junior Member
329 posts Joined: Apr 2007 From: Ipoh |
haha yeah me too nowadays I'm changing my sleep habit, sleep early and wake up very early around 3am to play before going to work
owh that reminds me it's bedtime |
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Sep 2 2013, 10:23 PM
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#24
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Junior Member
329 posts Joined: Apr 2007 From: Ipoh |
btw I'm curious about why the original FF XIV game was a failure
I have never played it because my previous laptop was not in a condition to play game and I don't like playing online game on my console so what's the difference between this new FFXIV and the original one? the first FFXIV must be very bad that SE didn't expect this new one would have such a tremendous support |
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Sep 2 2013, 10:37 PM
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#25
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Junior Member
329 posts Joined: Apr 2007 From: Ipoh |
haha now I know why sometimes even the lobby server crashes cause people keep spamming it with login attempt
I did that few days ago and after doing that the problem became worst I can't even load the character list I freaked out thinking that spamming the login might have made SE ban my account or IP or sumthin |
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Sep 2 2013, 11:50 PM
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#26
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Junior Member
329 posts Joined: Apr 2007 From: Ipoh |
QUOTE(poipoy @ Sep 2 2013, 11:15 PM) The failure was due to (well, i'm not entirely correct on details, but it's not far from wrong): - the server design was very poor - everything was server based: NPC merchant, inventory, skill list etc. e.g talking to a npc to buy/sell stuff (delay 5s), getting to the menu then choosing options (delay 5s), then choosing your items to sell (delay). it's the same for viewing your own equipments or skill menu - The graphics were really really pretty, even prettier than ARR now, but the world is very ... empty and bland, same tree, same rock, same roads, same outpost, same this, same that. - the whole game is very taxing on your pc performance. - there's not very much story, no end game, no purpose - confusing mechanics as in 1 class can mix match many skills/spells - basically exp through doing leves, there's an allowance on how many you can do, then wait 12hrs for refresh, adding to that, a fatique system where u reach the max exp you can get for the day, need time to reset to gain exp again something like that. - the whole UI of the game sucks. - the real problem is, you create ur character, you watch the intro movie, then you're dump into a world, with no guide, no quest guide, and literally you're like stranded in an island and need to learn ur survival ability. The maps were HUGE, you don't really know what to do lol - almost forgot about the markets. you would expect 2010 mmo to have an auction house so you can search/buy/sell item with ease. but the dev team at that time decided to go the old fashion way of hiring npc(retainers) who you can place your items in them and sell. it's not a problem but when everyone does that in a cramp dedicated market area, it's chaos searching items u want to buy or sell. don't forget the high delay when interacting with npcs. After the failure launch and negative response, the team leader was removed, replaced by naoki yoshida. then the whole game was being fixed slowly. During that time, dev team felt that they need to trash the game and re-design the whole server structure, in which they decided to make 1.0 have a story that the world was "destroyed", then ARR is reborn. The only thing i miss is the graphics, I do feel that 1.0 had really pretty and smooth graphics, where ARR have abit of jagged polygon, maybe it'll be perfect when they introduce the pc version with directx 11 I guessed SE was a bit inexperienced making mmorpg but FFXIV is not the first mmorpg they've created right, I think there's the FFXI? |
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Sep 3 2013, 10:57 PM
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#27
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Junior Member
329 posts Joined: Apr 2007 From: Ipoh |
I'm in Gilgamesh
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Sep 4 2013, 06:15 PM
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#28
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Junior Member
329 posts Joined: Apr 2007 From: Ipoh |
anyone knows how to make the client download the patch faster? my download is only 0.22mbps eventhough I'm using a 2mb streamyx connection
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Sep 4 2013, 06:24 PM
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#29
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Junior Member
329 posts Joined: Apr 2007 From: Ipoh |
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Sep 4 2013, 08:20 PM
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#30
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Junior Member
329 posts Joined: Apr 2007 From: Ipoh |
haha smooth login wow
so many afk |
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Sep 4 2013, 08:54 PM
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#31
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Junior Member
329 posts Joined: Apr 2007 From: Ipoh |
may I know, what the use of the minions? is there any benefit if I summon them?
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Sep 4 2013, 10:00 PM
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#32
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Junior Member
329 posts Joined: Apr 2007 From: Ipoh |
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Sep 4 2013, 10:05 PM
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#33
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Junior Member
329 posts Joined: Apr 2007 From: Ipoh |
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Sep 5 2013, 10:17 PM
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#34
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Junior Member
329 posts Joined: Apr 2007 From: Ipoh |
in the dungeon with the party, why are the enemies going after the healer? shouldn't they be aiming at the tank?
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Sep 5 2013, 10:26 PM
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#35
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Junior Member
329 posts Joined: Apr 2007 From: Ipoh |
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Sep 5 2013, 10:31 PM
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#36
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Junior Member
329 posts Joined: Apr 2007 From: Ipoh |
QUOTE(lightning90 @ Sep 5 2013, 10:29 PM) Yeap, healing generates more enmity than DPS. That's why if Tank lose aggro and DPS gone wild, healer will be the first to die. our tank died first lolas a dps it's hard to decide whether to help the tank or to protect the healer when some of the enemies goes straight after the healer |
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Sep 5 2013, 10:41 PM
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#37
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Junior Member
329 posts Joined: Apr 2007 From: Ipoh |
QUOTE(lightning90 @ Sep 5 2013, 10:34 PM) Depends on situation, really. If it looks like the mobs can kill healer easily, protect the healer. If it looks like the tank got swarmed and healer seems to be relatively safe, help the tank. yeah I never really pay attention to the chat when fighting so I didn't noticed the healer keep trying to tell everyone else to attack the imp in the tam tara dungeon It's much easier with voice chat, I'm telling you . So easy to organize XD |
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Sep 5 2013, 10:47 PM
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#38
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Junior Member
329 posts Joined: Apr 2007 From: Ipoh |
QUOTE(lightning90 @ Sep 5 2013, 10:43 PM) Yeah, same here. Between watching the mobs and who they're attacking, my global and separate cooldowns, along with anyone who's nearing death's door, very easy to miss the chat. Much easier if someone just go "Aggro aggro help ah!!!!" on mic XD I guess that's why archer range is much further back than the other classesso that archer can stay behind the healer and watch after the healer too I failed as an archer, gotta keep that in mind, next time I'll stay behind the healer |
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Sep 5 2013, 10:57 PM
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#39
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Junior Member
329 posts Joined: Apr 2007 From: Ipoh |
QUOTE(lightning90 @ Sep 5 2013, 10:49 PM) I actually learned that from Tera when ranged classes always sticks with healers just in case. Really useful too. Too bad the archer on my first satasha run always leaped in first and get up close and personal with mobs. haha this is my first mmo, so everything is pretty new to me my first run in sastacha was weird everyone was going on their own, I was the only one that was following the tank around while the others went to venture on their own |
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Sep 5 2013, 11:21 PM
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#40
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Junior Member
329 posts Joined: Apr 2007 From: Ipoh |
QUOTE(Jasonkwk86 @ Sep 5 2013, 11:18 PM) when I bought the physical PC copy I used the 18 digit code here http://preorder.eu.finalfantasyxiv.com/ |
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