QUOTE(Archaven @ Aug 16 2013, 12:54 AM)
I think i would be far more confident with this than Tim Schaefer on Double Fine Broken Age. They got funded more than the project requires and then later announcing the scope of the project gone too big and cause them to have no more money and NEEDS more money.
I'll call that a scam to be honest.
Its just poor project management on Double Fine's part and this sort of incidents are fairly common in IT sector if its not managed very well. At least Double Fine is being honest and transparent with the money issue while did not demand anymore money from people.
On the other hand, Project Phoenix worries me more than Double Fine Adventures:
- The goal of the project is absolutely too little despite they said that they wont take salary at all to develop the game. Seriously, what is this? A charity? On top of that, stretch goals are revealed immediately on day 1. It gives a very bad impression that they just want to get the game funded easily with low goal despite it does not represent the final amount that needs to be given to finish the game. Double Fine had an initial goal that is 4 times higher while they still manage to blow their budget with 3 million dollars given, despite Double Fine isnt an All Stars team like Project Phoenix that will probably demand more money to develop this game. I do not believe that they only need 100k for all the art assets. Even a one man team for Void Destroyer needs 20k just to make some space ships.
- The campaign is being run in a very poor way as it doesnt even build up hype at all, instead, it made me wanting to pull out from it. The 2 updates so far are very poor as they feel like they dont want to reveal anything either because it isnt even planned yet or they want to keep it for later. Again, it just enforce that this campaign is not well thought out alt all before putting it up. Many successful kickstarter either have one of these: a tech demo that could be a visualisation or actual gameplay footage, which they didnt even have it till now. The whole campaign felt like it is run half assed where you can see that people literally stop throwing money at it after the third day. You dont just put your names there and some CGI then expect people will fund your game. Publisher wanted something more concrete and people also demands the same.
- The developers have their own jobs so how are they gonna work on this game and also the games that they are hired to do so by other company? While the game industry is notorious of having terribly long work hours. Even kickstarters made by people who dedicate all their time to develop a game are having issues in delivering the final product on the original date that was set in campaign. How long will Project Phoenix take? 5 years? 10 years? Considering the fact that indie teams takes at least 2 years to make their games but their games arent a 50 hours RPG epic that is much difficult to develop than a platformer or TBS.
Project Phoenix feels far more like a scam than anything else if not unprepared. If not, it will be the first major high profile kickstarter failure.
This post has been edited by Cheesenium: Aug 16 2013, 04:59 PM