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 Which SC2 Tournament to focus on?, There are so many

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EnTaroAdun23
post Aug 5 2013, 01:15 PM

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QUOTE(Ivan113 @ Aug 5 2013, 10:58 AM)
There are so many SC2 tournaments, which one to focus one? and it's kinda sad to see the Koreans dominating SC2, I mean come on, where is the fun, doesn't feel like it's a global game, just like dota few years ago, China dominate the world, in top 8, there are 6 China teams, in SMM 2011, a malaysian international dota tournament, i even stopped watching when i know it's china vs china at grand final. In SC2, where is all the other famous non Korean? Grubby, Thorzain, etc etc, all I see is that mostly start from quarter final, is it all Koreans, the non koreans didnt join or all got knocked out?  rclxub.gif and which tournament is the best interesting right now? there are few going on but I am not sure which one to focus on.
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Kinda sad that Koreans are dominating? I don't get this.

Just like in SCBW, Koreans are the lifeblood of the SC2 scene. I personally like watching Koreans play because they're the cream of the crop. The best of the best. And many of the Korean vs Korean games end up as spectacular games. I used to watch the NASL and the non-Koreans just do not play at the same level as the Koreans in SPL and GSTL. Korean mechanics are just awe-inspiring and a cut above non-Koreans.

Non-Koreans vs Koreans are nice games too, because the Non-Korean just tries his best to play against the Korean and the Non-Korean gets to show some flashes of brilliance. Sen, Naniwa, MoonGlade, Stephano are, in my opinion (note the emphasis), a few guys who could give a Korean a run for his money, but over a Bo3, Bo5 or Bo7, my money's always on the Korean.

Yes, in any tournament with marquee Korean players, always expect to see a Korean bracket starting at the Round of 8. The just-concluded ASUS ROG tournament had a few good Koreans on board, and, if I remember correctly, only 1 (or probably 2) Korean/s failed to make it out of the group stages.

And here's why Koreans (like Taeja, Stardust, Jaedong, DongRaeGu, Hero, among others) compete outside Korea: They know that they cannot (or will have a difficult time if they) compete within Korea, most especially against the ace players Flash, Innovation, Soulkey, Rain, among others. They know that they have a better chance of winning against non-Koreans outside Korea.

Grubby, Thorzain, TLO against Taeja, Stardust, Jaedong? This might go either way but, I'm sorry, but my money is still on the Koreans. But I do hope the Non-Koreans still show a good game and not be roflstomped.

Grubby, Thorzain, TLO against Innovation, Soulkey, Rain? No contest, Koreans all the way.
EnTaroAdun23
post Aug 6 2013, 01:52 AM

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QUOTE(Ivan113 @ Aug 5 2013, 10:04 PM)
well, who's the closest non-korean that is almost on par with most pro korean? the one that has the highest winning records against korean
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The only non-Korean I could say held his own against Koreans is Guillaume "Grrrr..." Patry, because he's the only non-Korean who has ever won an OSL.

I already answered your question in my previous post. The best Koreans right now? In my opinion? Innovation. Soulkey. Flash. Rain. And you still ask which non-Korean comes close to them?

None. Not even close.

HuK, Thorzain and Stephano competed for EGTL in the just-concluded SPL. They played against Koreans every week during the SPL. Stephano was the "best" among the non-Koreans with a 4-8 win-loss record. He's nowhere close to Korean level. Grubby? Irrelevant since HotS was released.

HotS is a very unforgiving game for those who do not have the best mechanics. So, as far as HotS is concerned, non-Koreans just do not have enough to match what Korea has.

I don't know how else you could talk about SC2 if you get bored with watching the best (the Koreans), while everyone else in the world watches them so they could learn more than just builds.

Edit: By the way, Stephano will be retiring after August 15 to start medical school so yeh, one less of the best non-Koreans.

This post has been edited by EnTaroAdun23: Aug 6 2013, 08:49 AM
EnTaroAdun23
post Aug 6 2013, 11:09 AM

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QUOTE(Ivan113 @ Aug 6 2013, 11:07 AM)
i read alot about sc2 saying about mechanic, what exactly is the mechanic? like tricks? or?
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Here you go.

This post has been edited by EnTaroAdun23: Aug 6 2013, 11:11 AM
EnTaroAdun23
post Aug 6 2013, 11:45 AM

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QUOTE(DuskBin.Marksman @ Aug 6 2013, 11:17 AM)
wa...can manage 4-5 bases with 4-5 queens, so pro sial.

100 drones excessive d. 80 is good enuf lol. Your main base should run out by the time u have a 5th.
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I love playing mid/late game so it's not unnatural for me to go 5/6 bases (with at least 3 macro hatches) by 16 or 18 minutes. But what I do is I keep to 4 queens injecting non-stop on my main, natural, 3rd and my first macro hatch which I usually place near my main or natural. I make more macro hatches to bring my queens to heal my tier 3 units.

Tier 3 units (and upgrades) are very gas heavy and to get there, every player needs to get to 5 bases (10 geysers churning out approximately 1200 gas per in-game minute) as quickly but as safely as possible.

I don't mind going over 100 drones because I tend to use them for spines in front of my bases (or spores behind my bases), most especially if I have more than 2000 minerals banked.

You just have to know when to stop pumping drones, when to resume pumping drones and start pumping units, when to transition, when to expand, and so on.
EnTaroAdun23
post Aug 6 2013, 11:48 AM

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QUOTE(DuskBin.Marksman @ Aug 6 2013, 11:45 AM)
Wa...just start 120 ad...I so noob sial T_T.
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Liar! LOL

You tend to hit 200APM in your games, Marksman!
EnTaroAdun23
post Aug 6 2013, 12:11 PM

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QUOTE(DuskBin.Marksman @ Aug 6 2013, 12:03 PM)
You done it wrong. Its 002 APM.

Bleh honestly i feel out of shape. No practice at all.

I need to get back that 330 APM from the BW hotkey trainer again.... lol
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The only practice I get is against Vision Cheater AI, just to keep my fingers nimble. Fingers only. And I manage 160 to 200 APM (around 40 to 50 EAPM). Playing AI gets old though, because the AI doesn't adapt to what I'm doing.

But until I get Unifi, I don't think I'd get to play ladder to start learning stuff again.


EnTaroAdun23
post Aug 6 2013, 12:31 PM

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QUOTE(Ivan113 @ Aug 6 2013, 11:58 AM)
oh yea you are right, why did I sent those drones to suicide to have more supply instead should just build spine crawlers  doh.gif

you are zerg player? how do you defend against terran drops? i normally put at least 1 or 2 spine crawler at mineral blindly, even if they don't really go for early drops, since spine crawler is movable, i can move it somewhere else later
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Overlords placed strategically around the bases to spot for incoming Medivacs, 3 or 4 spines, 2 or 3 spores, spare lings and the queen standing by the hatch. A few spores at the edges of your base would be nice. It's quite an investment, but the benefits outweigh the wasted cost and time rebuilding what tech buildings you have could have lost if the drop happened.
EnTaroAdun23
post Aug 6 2013, 01:24 PM

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QUOTE(Ivan113 @ Aug 6 2013, 01:09 PM)
that is really alot of investment, if no drops happening, I wonder how  rclxub.gif
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If the drops didn't happen, it could mean that the investment did its job--preventing the drops. With 3 mining bases, you've easily recovered that cost in less than a minute. 2 minutes if you count the cost of the drones you used to make those crawlers.
EnTaroAdun23
post Aug 6 2013, 01:39 PM

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QUOTE(Ivan113 @ Aug 6 2013, 01:27 PM)
normally in the game as observer, in the income tab, example it shows like this

Income                      Harvester

Mineral        Gas
300              100        20
1400            500          60

300 mineral and 100 gas means the amount collected per minute?
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That's correct.

Note that "per minute" refers to 1 "in-game minute", which is a hair below 42.9 real-world seconds.
EnTaroAdun23
post Aug 6 2013, 04:11 PM

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QUOTE(Ivan113 @ Aug 6 2013, 04:01 PM)
what? I don't get you, what do you mean 1 minute that is a hair below 42.9 real world seconds?
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If you notice your in-game timer, it runs faster than a standard clock. By a factor of 1.4, to be precise.

Therefore, doing simple arithmetic, 1 in-game minute is actually 42.8571 real world seconds.
EnTaroAdun23
post Aug 6 2013, 04:21 PM

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QUOTE(Ivan113 @ Aug 6 2013, 04:14 PM)
ah god, I was thinking the same thing, but then I was like it cant be true, but WHAT? seriously they make it that way? but why? so if it shows I am playing 20 minutes ,it actually means it is shorter?
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I have no idea why really.

Normal game speed is 1 to 1, meaning, 1 in-game second is 1 real world second.

Fast game speed is 1 to 1.2 then Faster game speed is 1 to 1.4.

You could read this and it could probably make sense. I don't remember what that article actually says and I can't read it now coz I'm at work and TL is blocked by the firewall.

 

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