QUOTE(poipoy @ Jul 8 2013, 05:51 PM)
A thread concerning Limit Break on the battle system feedback forum.
http://forum.square-enix.com/ARR-Test/thre...PARTY-Combos%21 please 'like' the first post supporting it
I've also thought of the same thing just now, and wanted to post an idea, but actually there's already a discussion on it, which is the link above.
Basically it's individual class/job having limit break lv1. In party situation, will built up gauge slowly, then when all have full gauge, can skillchain/combo with each other for a bigger effect.
It's actually an old regular battle system from FF11: party member A start weaponskill 1 > connect by party member B with weaponskill 2 > end by party member C(mage) with a final magic burst.
Wouldn't that be awesome! Imagine the graphics! lol
he did replied about Individual Limit Break.http://forum.square-enix.com/ARR-Test/thre...PARTY-Combos%21 please 'like' the first post supporting it
I've also thought of the same thing just now, and wanted to post an idea, but actually there's already a discussion on it, which is the link above.
Basically it's individual class/job having limit break lv1. In party situation, will built up gauge slowly, then when all have full gauge, can skillchain/combo with each other for a bigger effect.
It's actually an old regular battle system from FF11: party member A start weaponskill 1 > connect by party member B with weaponskill 2 > end by party member C(mage) with a final magic burst.
Wouldn't that be awesome! Imagine the graphics! lol
http://rainyautumnskies.wordpress.com/2013...pan-expo-paris/
QUOTE
Chuki (JOL): About the Limit Break system, the thing is that players are a bit disappointed with it, some players are selfish and just press the button whenever it’s available and they’d rather have some individual Limit Break AND a group Limit Break they can use in very important situations, that would make things fairer for everyone.
NY: Actually I have no intention to introduce individual Limit Break because that’s no different from another Weapon Skill apart from flashier effects; I don’t think there’s a problem for people to press the Limit Break button up to Lv50. We specially designed it so you can just go ahead and press it, it doesn’t have to be necessary to use Limit Breaks. However, in the more difficult battles you will have to consider when to use them, which one to use, which level, which action, that’s going to come up when we introduce the endgame content. From Lv50 onwards, we’ll have to make sure you use them at the right time, but before Lv50 just try your own Limit Break and see what kind of effect it has.
Chuki (JOL): Then the next thing is that the Limit Breaks are designed to be used during endgame battles, there is going to be raids that won’t be possibly cleared without a particular job; for example we’d need that particular Limit Break for that particular boss battle, for instance we’d need a Paladin to do it, but there might be guilds… sorry, Free Companies that might not have Paladins. How are they going to do?
NY: That’s precisely the reason we decided not to give individual Limit Breaks to jobs, it’s more like each role has its Limit Break. It doesn’t matter whether a particular job is not here, as long as another job can fix that part of its job, they can move forward. We do understand there’s a lot of voices asking for individual Limit Break, but we wanted to make sure that kind of situation won’t happen; that’s something we’ve been carefully considering for a long time and we’ve been balancing on the long term.
NY: Actually I have no intention to introduce individual Limit Break because that’s no different from another Weapon Skill apart from flashier effects; I don’t think there’s a problem for people to press the Limit Break button up to Lv50. We specially designed it so you can just go ahead and press it, it doesn’t have to be necessary to use Limit Breaks. However, in the more difficult battles you will have to consider when to use them, which one to use, which level, which action, that’s going to come up when we introduce the endgame content. From Lv50 onwards, we’ll have to make sure you use them at the right time, but before Lv50 just try your own Limit Break and see what kind of effect it has.
Chuki (JOL): Then the next thing is that the Limit Breaks are designed to be used during endgame battles, there is going to be raids that won’t be possibly cleared without a particular job; for example we’d need that particular Limit Break for that particular boss battle, for instance we’d need a Paladin to do it, but there might be guilds… sorry, Free Companies that might not have Paladins. How are they going to do?
NY: That’s precisely the reason we decided not to give individual Limit Breaks to jobs, it’s more like each role has its Limit Break. It doesn’t matter whether a particular job is not here, as long as another job can fix that part of its job, they can move forward. We do understand there’s a lot of voices asking for individual Limit Break, but we wanted to make sure that kind of situation won’t happen; that’s something we’ve been carefully considering for a long time and we’ve been balancing on the long term.
Jul 8 2013, 06:04 PM

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