QUOTE(and85rew @ Sep 20 2013, 09:10 AM)
Offline gaming, not even trying anymore.
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Sep 20 2013, 03:59 PM
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Senior Member
1,947 posts Joined: Nov 2005 |
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Sep 20 2013, 04:04 PM
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3,757 posts Joined: Jan 2003 From: E A R T H |
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Sep 20 2013, 04:04 PM
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0 posts Joined: May 2012 From: kuala lumpur |
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Sep 20 2013, 04:04 PM
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123 posts Joined: Jul 2006 From: KL, Malaysia. |
Loot200.0
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Sep 20 2013, 04:17 PM
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VIP
9,692 posts Joined: Jan 2003 From: Mongrel Isle |
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Sep 20 2013, 04:39 PM
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877 posts Joined: May 2006 From: Kuching |
QUOTE(ALeUNe @ Sep 20 2013, 04:17 PM) One thing for sure, the mobs can't tell they are poisoned or feeling cold when they are hit by this gear. If offline, many D3 items will be hacked, at that time, MP10 can be killed easily If can hack like D2 last time, i will surely max exp boost, movement speed attack speed critical hit damage critical hit chance |
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Sep 20 2013, 04:42 PM
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Senior Member
3,757 posts Joined: Jan 2003 From: E A R T H |
QUOTE(and85rew @ Sep 20 2013, 04:39 PM) If offline, many D3 items will be hacked, at that time, MP10 can be killed easily exp boosted is not needed as you can hack the exp pts, or even PL100 to itIf can hack like D2 last time, i will surely max exp boost, movement speed attack speed critical hit damage critical hit chance |
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Sep 20 2013, 07:32 PM
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Junior Member
36 posts Joined: Dec 2008 |
element damage doing element effect damage? Travis Day explain Build Changing Loot
From: http://us.battle.net/d3/en/forum/topic/9793109384?page=4#75 » Click to show Spoiler - click again to hide... « Mean element effect will take effect in RoS? |
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Sep 21 2013, 01:13 PM
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Senior Member
1,947 posts Joined: Nov 2005 |
QUOTE(and85rew @ Sep 20 2013, 04:39 PM) If offline, many D3 items will be hacked, at that time, MP10 can be killed easily If can hack like D2 last time, i will surely max exp boost, movement speed attack speed critical hit damage critical hit chance QUOTE(yuhhaur @ Sep 20 2013, 04:42 PM) This sort of things are fun to do when its's offline gaming.Thats how i started learning about computers and programming, from hero editor to ATMA, then mem hijacking. It's like playing outside the box, and finally saying eff you diablo instead of the supreme evil(s) farting fire in my face.. imagine, creating your own item to be like wirts ear, and upon hit causes either poison nova, wall of fire, or throws a bear at some poor ******* This post has been edited by VinluV: Sep 21 2013, 01:15 PM |
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Sep 22 2013, 12:40 AM
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Senior Member
877 posts Joined: May 2006 From: Kuching |
in d2, i customize the sword, on blue, one red..damn nice
can do tons of things with editors!!!!! |
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Sep 22 2013, 04:53 AM
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Junior Member
114 posts Joined: Jun 2012 From: KL |
QUOTE(HaRuaN.X @ Sep 20 2013, 07:32 PM) element damage doing element effect damage? Travis Day explain Build Changing Loot Would be great if the elemental effect fully implemented in RoS. From: http://us.battle.net/d3/en/forum/topic/9793109384?page=4#75 » Click to show Spoiler - click again to hide... « Mean element effect will take effect in RoS? |
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Sep 22 2013, 10:15 AM
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Junior Member
66 posts Joined: Jun 2011 |
Changes coming for barb... This are not the final changes though and this are Datamined data. After reading all the nerfs on barb forum.. everything has been nerfed to the ground. No more fury generators.
Let's take a look at the changes in order of importance. Thrive on Chaos : Gain 248 Life per Fury gainedspent while under the effects of Wrath of the Berserker Ok...this is gonna hurt. Thrive on chaos no longer extends the duration of wrath of the berserker. It will indeed be an "only for emergencies" type thing now. No more permawrath. We will need to figure out some good answer to crowd control effects. That's the real problem at hand above everything else. If anyone from Blizzard might be reading this, please consider giving us means to reduce the cooldowns on ignore pain, ground stomp, and similar. QUOTE Hurricane : Pull enemies from up to 45 yards away towards you while Whirlwinding. No more whirlwinding at movement speed. This looks bad, but what it will primarily hurt is efficiency. What's important in terms of utility is being able to cut through mobs, which presumably will still be possible. QUOTE Into the Fray : Gain 1% Critical Hit Chance for each enemy within 10 yards while under the effects of Battle Rage Into the fray as we know it is dead. This is okay, because a) so is permawrath and b) it's not that important for the purpose of fury generation. Mighty weapons will presumably become much more important, as will the IK set bonus, and any other fury generating items. QUOTE Ruthless : You deal 40% additional damage to enemies below 30% health. A major nerf, but somewhat warranted. I think it should likely be retuned to around ~50-60% health as the threshold instead. QUOTE Weapons Master Gain a bonus based on the weapon type of your main hand weapon: / Swords/Daggers: 8% increased damage / Maces/Axes: 5% Critical Hit Chance / Polearms/Spears: 10% attack speed / Mighty Weapons: 3 Fury per hit Considering all the other nerfs, losing 7% damage with a sword, and 10% crit chance with an axe/mace are going to be the least of our concerns. I suspect mighty weapons are going to end up being the mainhand of choice anyways. QUOTE Bloodthirst : Each point of Fury spent heals you for 165 Life. / Heal amount is increased by 1% of your Health Globe Healing Bonus. This prevents glass cannon gearing by downplaying the imbalanced effect of lifesteal at ultra-high DPS levels. I It will frustrate a lot of people, but IMHO it was necessary. This also has the possible positive benefit of putting lesser-geared players on par with higher-end ones from a pure survivability standpoint. QUOTE Blood Lust : Heal for 0.5% of your maximum Life per second for each affected enemy. Similar to above. Puts more importance on vitality/life%. Probably will be unimportant in future end-game gear. This post has been edited by Deckard Cain: Sep 22 2013, 11:57 AM |
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Sep 22 2013, 11:33 AM
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Senior Member
877 posts Joined: May 2006 From: Kuching |
Damn, that means barb wont be able to tank (blood lust), less fury
With penalties from missile attacks, it makes barbs wont be able to tank |
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Sep 22 2013, 11:50 AM
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Senior Member
2,711 posts Joined: Sep 2005 |
yup major nerf. they expect barb to go tanky with shield.
hurricane, taunt get mobs to hit you for 20 fury per block, then u need to mash your fury spenders to deal damage and also get life return from spending fury. shouldnt have problem with lifesteal as still have mainhand and belts. i think barb will still be fun but only if they reduce cooldowns on fury spenders. This post has been edited by wlcling: Sep 22 2013, 11:53 AM |
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Sep 22 2013, 12:50 PM
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Junior Member
114 posts Joined: Jun 2012 From: KL |
Enjoying my barba with various build now before major nerf..
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Sep 22 2013, 12:53 PM
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Junior Member
66 posts Joined: Jun 2011 |
I think there's nothing to worry about. Nerf will come with different buff in different areas. Build Possibilities is going to be damn interesting but I will be missing the MOBILITY
This post has been edited by Deckard Cain: Sep 22 2013, 12:57 PM |
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Sep 22 2013, 02:50 PM
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Junior Member
36 posts Joined: Dec 2008 |
QUOTE(fe3doe @ Sep 22 2013, 04:53 AM) ermm...so far according to what i read from various forum and site, they are confirming what Travis Days saying, element will have its effect back again, some already thinking of lightning for stun build and Holy for Crit hit gives healing (errr..but as far as i know, Holy crit effect is more damage to undead..dunno which one is correct...just wait and see until full official info is release) |
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Sep 22 2013, 06:30 PM
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Junior Member
223 posts Joined: Apr 2008 |
good bye barb
This post has been edited by cheer83: Sep 22 2013, 06:32 PM |
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Sep 22 2013, 06:36 PM
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1,998 posts Joined: Jan 2003 |
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Sep 22 2013, 06:36 PM
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9,692 posts Joined: Jan 2003 From: Mongrel Isle |
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