QUOTE(etonggg_13 @ Apr 25 2016, 09:40 AM)
Alright, reading from this I can deduce our mistake from last night lol.
1) For the first three waves we should stay on top before rushing to the trench. Only on the fourth wave that after we thin out the mobs we head for the bomb, stick it to the APC and then only we head to the trench.
2) For the bomb sticking, we almost always start running to the APC when the next wave are already running in. We should only go when we've taken care of all the shotgunners and the snipers, leave few mobs, then make a run for it, preferably to the left side. If bomb carrier dies don't revive, after bomb blast everyone respawns, so focus on the bomb.
3) Someone should have crowd control ability for when the shotgunners rush in the trench, like gas, fire/bolt turret and flashbang, just survival link is not enough haha.
4) We need to sync our abilities and talents better.
actually i've tried (and failed lol) with randoms a fair few times and it is always almost better to be in the pit even for the beginning. Staying up top exposes us to the ohko aoe, which sadly happens more often than not lol. Countless times wiped cause we didn't guling guling in time.
I think we were on the right track yesterday. only the sniper bomb susah a bit - i suspect grabbing it and then running back to our homely pit before rushing might be a good idea. For the first wave we held on to the bomb too long methinks, and the wave respawned.
and i suppose going left is key haha. Was looking for cover when rushing the first time and died as the bomb holder lol.
the bomb holder should be a tanky guy I suppose.
I think we can beat 'hard' more with a bit of tinkering!
This post has been edited by madmoz: Apr 25 2016, 11:08 AM