
PLATUN 6 ANIMATION (6.31 MB)
Title: PLATUN 6
Project: MMU Film & Animation Final Year Project
URL: http://newbi3s.xhydro.net
This post has been edited by newbi3s: May 4 2006, 02:32 AM
Rate My Animation, PLATUN 6
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May 4 2006, 02:31 AM, updated 20y ago
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#1
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Senior Member
4,325 posts Joined: Jan 2003 From: Putra Heights, Selangor DE |
![]() PLATUN 6 ANIMATION (6.31 MB) Title: PLATUN 6 Project: MMU Film & Animation Final Year Project URL: http://newbi3s.xhydro.net This post has been edited by newbi3s: May 4 2006, 02:32 AM |
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May 4 2006, 09:21 AM
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#2
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Senior Member
2,503 posts Joined: Jan 2003 From: http://davis-online-store.com |
The BoB theme song should use at the near ending.
Dialogues unemotional and too soft. The explosion like cut and paste from somewhere else, notieceable shadow lines. Characters movement too slow even they are tortoise, have you ever watch Ninja turtle? Graphics could be leads more improvement by given more rendering time and disk spaces. (which you have to stop playing BF2 for quite sometime The story is up to you, can't comment much. |
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May 4 2006, 09:30 AM
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#3
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Senior Member
4,325 posts Joined: Jan 2003 From: Putra Heights, Selangor DE |
QUOTE(DAViS @ May 4 2006, 09:21 AM) The BoB theme song should use at the near ending. the explosion im using cg software like Maya. its seems hard to blend with the background. im using alpha channel and i dont know how to make it smoother. thats why got shadow lines. Dialogues unemotional and too soft. The explosion like cut and paste from somewhere else, notieceable shadow lines. Characters movement too slow even they are tortoise, have you ever watch Ninja turtle? Graphics could be leads more improvement by given more rendering time and disk spaces. (which you have to stop playing BF2 for quite sometime The story is up to you, can't comment much. thanks for the comment, i will try to fix it if i still got enough time. |
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May 4 2006, 10:21 AM
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#4
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Senior Member
11,234 posts Joined: Jan 2003 |
Please don't tell me you voiced it... it sounded like doremon voiceovers...
Animation-wise, oklah... but its better if you ease in and out less... its too unnatural. Or better yet.. use motion capture |
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May 4 2006, 10:21 AM
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#5
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Elite
4,210 posts Joined: Jan 2003 From: Malaysia |
I agree with some of the things DAViS said.
- Animation's a lil rigid. (not smooth) - It's weird that suddenly an enemy appeared in that shack all of a sudden. A small scene of a helmet in the shack or a silhoutte or something of someone inside there would be good. It doesn't have to be long. - His finger doesn't seem to be pressing the red button. Think you'll need to the control further a lil. - It doesn't make sense to me that the turtle on the other side can stay half a body in view of the tanks coming. He'd have been blown away. But the part where he says, "Brother, noo.." it's okie. I think other than that, this animation is not bad coming from a student. anyway, those are my views. cheers. |
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May 4 2006, 06:25 PM
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#6
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Senior Member
1,491 posts Joined: Jan 2003 |
I'd give credit on the student work for a 3d like that, well, for the effort until now, but of course as all of the other senior mentioned,
it's basically all coming back to the 'liveliness' of the thing, of course, its not an easy thing to change but its good to take note on the audio itself, which probably 80% of the time took up was from the rendering,modelling itself which probably also leaves no much time for detail on the audio? yeah, a lot of reference from wargames if you look at how tank and soldiers in pain moves would does help though. on the other side, there are parts that i actually like how you potray the scene and angle, just probably the finishing doesn't really lives up with it. my2cent rockon |
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May 5 2006, 12:54 PM
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#7
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Senior Member
4,325 posts Joined: Jan 2003 From: Putra Heights, Selangor DE |
i already sick with the rendering. 1-5 mins per frame. my animation got more than 2000 frames not included layers...
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May 5 2006, 01:32 PM
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#8
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Junior Member
18 posts Joined: May 2005 |
ok lah not bad, I dont want to comment a lot as i dont know animation but its slow and voice like what chewxy said " like doremon voiceovers"
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May 5 2006, 02:56 PM
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#9
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Senior Member
2,095 posts Joined: Oct 2005 From: 2�18' | 102�23' |
the last scene, when aircraft bomb the place like "Tear of The Sun" movie hehehe
btw the animation not bad.... good job, but whu u used turtle ? is it ninja turtle ?? |
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May 5 2006, 03:01 PM
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Senior Member
4,325 posts Joined: Jan 2003 From: Putra Heights, Selangor DE |
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