QUOTE(kaizer3000 @ Jun 27 2013, 03:04 PM)
hence the idea of in-game-purchase "cheats".
if they dunno how to create in-game-purchases, perhaps they shld not involve in making games to begin with...
game companies like EA, Gameloft, Squarenix, they dun really care whether u can pirate their games or not, they are making loads of profit from in-game purchases alone...why?
U need to purchase ONCE to buy a game.
But In-game-purchases, u may need to buy many many times... (example: 0.99 cent for 10 gems...which btw, can easily spent it all within an hour or less! )
sure, maybe u can say "chey, in-game purchases also can be hacked la..."
question is: how many ppl are so great in hacking a ios/ android game in this world? im guessing less than 10% of gamers out there knows how to hack...as the rest only knows to dl other ppl's hacks ...that is assuming it is virus free and wont spoil ur phone's Operating System.
You hit the point. That is exactly the bullshit that I dislike. We should strive to avoid developers to resort to IAP, because this is exactly what destroys the gaming experience. It's the pay-to-win bullshit.
Granted some games do this elegantly, only cosmetics IAP such as Ski Safari, but most developers have made their game unplayable unless you pay to progress or pay to hit the highest score. Alas the reality is the opposite, the top grossing game are the ones with tons of IAPs, the only one with a one off price coming close to being top 10 grossing is FF3 with the $20USD pricing.
The one posted in the screenshot? They have resorted to IAPs with their other titles, so they do know how to do it, they just try to avoid it with their first title. Let's just say they learned their lesson there.