QUOTE
Travis Day:
I don’t have huge solution long term, but basically Barbarians and CM Wizards are way out of line with the other builds. I’m not generally a fan of nerfing. I much prefer buffing. But when we talk about class and skill diversity, when you look at Witch Doctor and Demon Hunter, they have a lot of skill diversity compared to Barbs and Wizards. You have a lot of compelling, well-balanced skills. But then you’ve got the Barb and Wiz who have some skills that are clearly breaking the game in some ways, and generally it’s about proc coefficients that create a degenerate play experience that WW barbs have infinite rage sicne the procs on tornadoes is too high, which makes your Wrath of the Berzerker last forever, etc. So you’ve got all these things that are feeding into these few character archetypes that are way out of line with the rest of the game.
So while those characters are way fun to play and I like the pay styles, they’re so efficient they overshadow everything else. I have a barb that I enjoy playing, and I use to do all kinds of weird builds, with Revenge and Overpower and stuff. But eventually I just tried out the WW/tornado thing, and it’s obviously better than everything else and then I felt like I had no real other choices anymore.
There are skills that are like 20 or 30% better than others, and that’s fine. But then skills like CM or tornadoes are like 10x better than other. And that’s just way out of line.
At the same time, when we did the nerf in um… v1.04 I think? When we made the one change to tornadoes that slightly reduced their coefficient… I’m not offended that Barbs can WW all over the place, but I don’t like that they can only do that with the tornadoes. So we reduced the proc coefficient some, and we know people will freak out. So we took that down and also reduced the cost of Whirlwind, since we liked that players could WW all the time, but we didn’t like that to do so players were required to use Intro the Fray and other skills to enable it. Since that meant zero build diversity.
And that didn’t really work. We didn’t change enough so most people kept using the same thing. Long term, we just don’t want specific things to be mandatory to a character.
I don’t have huge solution long term, but basically Barbarians and CM Wizards are way out of line with the other builds. I’m not generally a fan of nerfing. I much prefer buffing. But when we talk about class and skill diversity, when you look at Witch Doctor and Demon Hunter, they have a lot of skill diversity compared to Barbs and Wizards. You have a lot of compelling, well-balanced skills. But then you’ve got the Barb and Wiz who have some skills that are clearly breaking the game in some ways, and generally it’s about proc coefficients that create a degenerate play experience that WW barbs have infinite rage sicne the procs on tornadoes is too high, which makes your Wrath of the Berzerker last forever, etc. So you’ve got all these things that are feeding into these few character archetypes that are way out of line with the rest of the game.
So while those characters are way fun to play and I like the pay styles, they’re so efficient they overshadow everything else. I have a barb that I enjoy playing, and I use to do all kinds of weird builds, with Revenge and Overpower and stuff. But eventually I just tried out the WW/tornado thing, and it’s obviously better than everything else and then I felt like I had no real other choices anymore.
There are skills that are like 20 or 30% better than others, and that’s fine. But then skills like CM or tornadoes are like 10x better than other. And that’s just way out of line.
At the same time, when we did the nerf in um… v1.04 I think? When we made the one change to tornadoes that slightly reduced their coefficient… I’m not offended that Barbs can WW all over the place, but I don’t like that they can only do that with the tornadoes. So we reduced the proc coefficient some, and we know people will freak out. So we took that down and also reduced the cost of Whirlwind, since we liked that players could WW all the time, but we didn’t like that to do so players were required to use Intro the Fray and other skills to enable it. Since that meant zero build diversity.
And that didn’t really work. We didn’t change enough so most people kept using the same thing. Long term, we just don’t want specific things to be mandatory to a character.
Taken from ArchonInfernoFriday's stream
Okay, time to look around?
This post has been edited by 2890: Jun 2 2013, 10:22 AM
Jun 2 2013, 10:19 AM, updated 13y ago
Quote
0.0138sec
0.28
5 queries
GZIP Disabled