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Sports Pro Evolution Soccer 2014, introducing new modified FOX engine

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TSAngel of Deth
post May 23 2013, 10:28 PM, updated 13y ago

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It's time of the year again, the annual hype of the best football franchise.

Next PES gunning for FIFA 14 with talk of a “giant-killing” set of features. Ball-centric control & FOX Engine tech lead the way
user posted image

“Our ultimate goal is to let you win with the team you love,” says PES creative producer Kei Masuda. “If we can make a giant-killing possible, it’s a huge difference to FIFA.” Konami hopes to change the way you play and think about football games, inspired by results such as Celtic’s heroic 2-1 Champions League victory over Barcelona – and, in turn, perform a giant-killing of its own.

Next PES gunning for FIFA 14

Currently, FIFA and PES prioritise power, pace and star players, forcing you to pick elite teams. Konami aims to create a more realistic experience, using untapped factors including home crowds, mental strength and advanced tactics. Make a crunching last-ditch tackle, say, and it’ll motivate your team – resulting in more aggressive off-the-ball runs or crisper passing. Effects will be regionalised: UK crowds relish up-and-at-’em physical contact, while Brazilian fans might go wild for a nutmeg.

user posted image
PES creative producer Kei Masuda

Konami learnt from the harsh transition from PS2 to PS3. “Our biggest struggles were with online play,” says Masuda. “As we moved to PS3, EA changed its engine, but ours was based on the PS2 game. We only brushed up on animation and some of the AI features.” Konami has responded by setting up a new UK studio dedicated to areas such presentation, translation and commentary. It’s also made a key signing – the Fox Engine technology that powers Metal Gear Solid: Ground Zeroes. PES uses a modified version, with all-new physics and visuals. Marketing producer Manorito Hosoda previously outlined how PES would use the FOX Engine tech : “We’re just sharing the fundamental part of it with Kojima Productions. We have to tailor the engine specifically for football games.”

Early animations show a player taking
a lofted ball with the outside of his boot, and swivelling 180˚ while juggling the ball
in the air – all under your direct control


PES’ fresh focus is ‘ball-centric’ control, using a concept called (and stay with us here) ‘barycentre’ physics. You control your player’s body and balance, even off the ball. For example, you can feint to the right before taking a pass, and sweep the ball into space with the outside of your left foot to shoot. Players’ control radius is three times wider than in PES 2013, enabling precise manual touches. Early wireframe animations show a player taking a lofted ball with the outside of his boot, and swivelling 180˚ while juggling the ball in the air – all under your direct control.

user posted image
A player’s 360˚ movement extends to vertical space, enabling unique control of, say, shin high passes.

Bottom line: it looks more fluid than FIFA, and complex skills employ intuitive right-stick sweeps. “It’s more important to understand how the trick works in real life, rather than the buttons required to emulate it,” explains PES team leader Jon Murphy. Physicality is improved, so players can jostle off the ball for position for headers or tug at opponents’ shirts.

The new engine will debut in this year’s PS3 PES, and allow a seamless transition to PS4. PES has a lot to prove and many features are clearly works in progress. For example Masuda talks about editing stats on the go when you’re away from your PS3. “The concern is that [fewer] people will play games on the TV,” he admits, “so we’re trying to make it possible to edit players on your phone, or pick your formation. When you turn on the game, you can instantly start playing. One of our aims is for PES to fit our users’ lifestyles.” Konami is investigating new editing tools and “a better environment” for players to share their editing data, too. If Konami gets it right this might do for the underdog what oil did for the nouveau riche of the Champions League.


TSAngel of Deth
post May 23 2013, 10:37 PM

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Konami Secure AFC Champions League License

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Following from the story we broke over a week ago and confirmed in a Saudi newspaper last week, this morning a deal was agreed between Konami and the Asian Football Confederation to bring the AFC Champions League to future releases of the PES series.

The deal was signed at an event in the sunny emirate of Dubai, UAE, with leading members from both the AFC and Konami Digital Entertainment present. The usual suspects made an appearance including the dynamic PES duo of Jon Murphy (PES Team Leader) and Adam Bhatti (European Community Manager).

Official press release:

Konami Digital Entertainment GmbH has announced an agreement with the Asian Football Confederation (AFC) to incorporate the AFC Champions League, the prestigious tournament that decides Asia’s greatest club team, into forthcoming versions of Pro Evolution Soccer.

The deal will see KONAMI working closely with the AFC to integrate the club competition into forthcoming Pro Evolution Soccer titles. The game, which enjoys a global presence, will feature a dedicated mode, allowing users to control one of the 32 teams that compete in the AFC Champions League tournament.

The Pro Evolution Soccer series holds a wide range of soccer licenses from around the world, including Europe’s premier club competition, the UEFA Champions League. Since its inception, the series has enjoyed wide-ranging acclaim worldwide, and the addition of Asia’s highly-regarded club competition will only serve to extend its range and awareness within football fans across the globe.

KONAMI is committed to the continual pursuit of realism within its Pro Evolution Soccer series, and the new agreement furthers the publisher’s quest to recreate the excitement, atmosphere and skill of football played at the highest level.

“The acquisition of such a high-profile license such as the AFC Champions League is integral to our ambitious plans for the Pro Evolution Soccer series,” commented Shinji Hirano, President for Konami Digital Entertainment GmbH. “We look forward to a long and successful partnership with the Asian Football Confederation, as we look to bring the passion and skill of the AFC Champions League to vivid life.”

“Konami is rightly regarded as the leader in the field of football video games and their expertise and enthusiasm shines through,” commented Dr. Hafez Al Medlej, Chairman of the Asian Football Confederation Marketing Committee. “We are very excited to see the AFC Champions League integrated into the acclaimed Pro Evolution Soccer series, and foresee a long, close and mutually beneficial partnership for us both.”


Asian Football Confederation (AFC)

The Asian Football Confederation (AFC) is an organisation regulating all Asian soccer, and is one of the six continental associations that make up FIFA. It governs 46 member associations from countries and regions representing over half of the world’s population. Established in 1954, the AFC is now headquartered in Kuala Lumpur, Malaysia, from which it conducts duties that include regulating soccer across all of Asia, proposing new rules for the further development of the sport, promoting youth soccer, and organising a range of tournament events.

Asian Football Confederation (AFC) official website www.the-afc.com/en/


AFC Champions League

The AFC Champions League is a tournament organized by the AFC to determine Asia’s greatest club team. 32 of the strongest teams from Japan, China, South Korea, and other key regions throughout the continent annually compete for its illustrious prize

The AFC Champions League is a tournament organized by the AFC to determine Asia’s greatest club team. 32 of the strongest teams from Japan, China, South Korea, and other key regions throughout the continent annually compete for its illustrious prize

AFC Champions League official website: www.the-afc.com/en/tournaments/clubs/afc-champions-league.html


Pro Evolution Soccer

The Pro Evolution Soccer series began in 1995, and has since grown to become one of the Konami’s most recognisable and acclaimed titles. Its pursuit of recreating every nuance of the beautiful game has earned it high praise from around the world, and total sales have exceeded 81.7 million copies.*

* As of December 2012

Pro Evolution Soccer official website: www.konami-pes2013.com/


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Zakov
post May 24 2013, 03:23 AM

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Getting the AFC license was a good move. It's always nice to be able to try the teams from the middle east and Japan. The J-League is also included if I'm not mistaken or will it be just in the WE Jap series?
TSAngel of Deth
post May 24 2013, 07:34 AM

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I'm not sure, some said it will be exclusive to WE Japan. I haven't read any confirmation either.
andrewtho
post May 24 2013, 02:13 PM

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Hopefully we can play our local teams too, for those who qualified for AFC of course.
TSAngel of Deth
post May 24 2013, 05:49 PM

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QUOTE(andrewtho @ May 24 2013, 02:13 PM)
Hopefully we can play our local teams too, for those who qualified for AFC of course.
*
I would be really over the moon if they included the second tier AFC competition, AFC Cup as well, but it's long shot. So far it looks like only AFC Champions League and it's participating club are confirmed. Majority of East Asia clubs including Malaysia aren't qualified for AFC Champions League due to various reasons.
andrewtho
post May 24 2013, 08:02 PM

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QUOTE(Angel of Deth @ May 24 2013, 05:49 PM)
I would be really over the moon if they included the second tier AFC competition, AFC Cup as well, but it's long shot. So far it looks like only AFC Champions League and it's participating club are confirmed. Majority of East Asia clubs including Malaysia aren't qualified for AFC Champions League due to various reasons.
*
Oh that sucks. Would be great to play them thou. But nevertheless, can always use 3rd party patches tongue.gif
TSAngel of Deth
post May 31 2013, 07:26 AM

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Zakov
post Jun 3 2013, 02:16 AM

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As a teaser trailer, it's quite decent, unlike EA's Ignite unveil, seems like this one is in real-time, you can tell by the animations(has shades of PES11-14).
TSAngel of Deth
post Jun 5 2013, 12:40 AM

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04.06.2013
PES 2014: The Dawn of a New Era

Konami Digital Entertainment GmbH has revealed that its forthcoming PES 2014 title will mark a new beginning for the popular series, with an all-new engine allowing for the most comprehensive advance for the PES range since its inception
The PES Productions Team based in Tokyo have been developing a new approach to football for four years and can now confirm their new system uses Kojima Productions renowned Fox Engine at its core. The team have extended and enhanced Fox Engine to match the bespoke and complex demands of a football title.


Based on six founding standards, the new system has allowed every aspect of PES 2014 to be totally reworked, throwing off the shackles of previous limitations and allowing the PES Productions team to produce a game much closer to their vision of recreating the excitement and variety of a top-level match. The central theme of fluidity is based on the constant moving of players and switching positions which characterises the modern approach to football. PES Productions have looked at how matches ebb and flow, with player individuality key to a team's success, and well-drilled tactics helping underdogs produce giant-killing feats.

Working from the ground up, PES Productions have strived to rework every element of play, creating a fresh and energetic new standard for football titles. In addition to noticeably improved graphics and seamless animation, the thrust of the new system's power has been used to redefine the way football is played on a home system. Gone are the limitations imposed by dated animation systems and AI elements, and instead PES 2014 boasts a central core that perfectly mimics the skill and awareness that elevates the world's greatest players above their peers.

Six central tenets combine to establish PES 2014 as a new benchmark in football simulations, governing everything from the way the player receives and controls the ball, the physicality of play, and the "feel" of match-day: the rush and euphoria or crushing lows that experiencing an important games can bring. As such, the key pillars on which PES 2014 is based are:

TrueBall Tech: For the first time in a football simulation, PES 2014 centres everything on the ball: how it moves, and how players use it. First touch and sublime control are what set certain players apart from others. The ability to not only read a pass, but to be one step ahead and to know what is needed to gain yards on an encroaching defender. TrueBall Tech allows the player to trap or knock on a pass using the analogue stick with detailed barycentric physics determining the weight shift of the player and the height and speed of the pass, as to how the player's body will automatically shape to receive it.

Thus, the player has total control in determining how their body is angled to receive a pass, whereas previous football titles present the user with scant options. Instead, TrueBall Tech means that it can be chested or nodded past an opponent, flicked into space or to a team mate, while closer dribbling control is a much more personal attribute in the new game.

The PES series has long since treated the ball as an individual entity, allowing the player huge amounts of freedom to pass into space, run on to a knocked-on counter, or produced short triangular passes to make space. TrueBall Tech adds even more freedom, with the player's movements worked around those of the ball and, unlike any other football title, as opposed to the other way round. Players will be able to truly control the free-moving ball, use its pace or alter its movement to master close control in PES 2014.

The result is a game that offers full 360-degree, two-footed control within several yards around the player. In addition to steering the ball with subtle movements, there is the ability to shield the ball from opposing players, use deft controls to wrong-foot them, and intuitive methods to master close control.

Motion Animation Stability System (M.A.S.S.): The physical combat between players is a vital part of any match, and the new M.A.S.S. component simulates the bodily contact between multiple players within bespoke animations that segue seamlessly into each other. Rather than a series of preset animations that occur under specific circumstances, M.A.S.S. acts instantly to any situation, with the reaction of a fouled player entirely dependent on the direction and force with which they are tackled. Dependent on factors such as their size and power, players will stumble but instantly recover if clipped, barge others off the ball, and use their stature to block players from possession. Similarly, PES 2014 now has more styles of tackle, as opposed to basic foot in or sliding types.

Tackling also becomes more integral to PES 2014's quest for realism, with clashes of players utilising the TrueBall physics to ensure the ball reacts as it would in a real game. As players fight for a 50-50 ball, their result challenge will see the ball bobbling into space, or emerging at the feet of the triumphant player.

The integration of the M.A.S.S. element has also facilitated new advances in one-on-one situations. The individual battles between key players can determine the outcome of a match, so particular emphasis has been made on such battles in PES 2014. Defenders will put greater pressure on the attacking player, by tussling for possession, standing back to restrict passing opportunities, or making the tackle. Likewise, attackers are faced with ether trying to outpace the defender while retaining possession, feinting to gain advantage, or passing, dribbling or shooting when space allows. The result allows for incredibly open games, where the attributes and skills of the players come to the fore in personal feuds all over the pitch.

Heart: Defining what makes football so engrossing is difficult. It isn't a technical thing, but more an emotional hook. Matches can be imposing for visiting teams, as home support barracks the opposition, and acts as the infamous "twelfth man" by cheering their side on. PES 2014's "Heart" aims to recreate the effects of team support, both on an individual player basis and across the entire team.

Each player in the game now employs mental attributes in addition to playing styles and skills, and can be adversely affected when having a poor game. However, if an individual is not playing well, his team mates can rally round and will work to support him. Similarly, one moment of individual brilliance can produce a galvanising effect on team mates. The cauldron effect of a vibrant stadium will showcase the mood of the fans, with all-new sound effects combining with stunning AI systems to create a palpable match day atmosphere.

PES ID: PES 2013 set a new bar for realism, with its inclusion of the Player ID system. For the first time, players could instantly recognise a player by their faithfully recreated running and play styles. The way a player ran, moved and spread the ball about would be identical to that of their real-life counterpart, and PES 2013 featured 50 players that utilised the system.

For PES 2014, that number will be greatly expanded, with twice as many stars featuring bespoke animations and AI.

Team Play: Via the new game's innovative Combination Play users can set up a variety of different tactics in key areas of the pitch using three or more players. These players will make very different off-the-ball runs to exploit holes in the defence or midfield, using the flanks, curved runs, or overlapping play to make themselves available. These moves can be preset to key areas of the field, allowing users to exploit defensive weaknesses beforehand.

The Core: PES Productions have undertaken several years of consultation with PES and football fans to reproduce key elements of the series and implement a wide range of additional improvements.

Visually, the game will benefit from an incredible level of acuity, from the weave of the kits, through to facial movement, and a new animation process that offers slick segues from one move to the next, with no pauses or restrictions on control. Stadia will be faithful to real-life, with the entrances to the pitches recreated, crowds that move during the course of the game The new system also allows for a new light-mapping effect, adding a natural look to the proceedings. The flow of a match has also been improved, with tactical decisions made on the fly, and the removal of cut scenes after specific events.

Free kicks and penalties have also been radically changed. Control over free kicks has been expanded with decoy runs added and short passes now unrestricted. To counter, players can now move the position of their keeper for the kick, while the wall will react to the kick instinctively to block or deflect the ball.

Penalties now use a target guide that is changed according to the kicker's ability and where they intend to place the ball. The goal keeper can now opt to move ahead of the kick, sensing when the penalty taker is not particularly strong.
PES 2014 will also mark the first appearance of the recently-signed Asia Champions League, adding a wealth of officially licensed clubs to the competition; and the new game will also exclusively retain its use of the UEFA Champions League club competition, with other tournaments expected to be announced shortly.

Further details of PES 2014's content - including all-new online elements - will follow, but the new game represents a quantum leap from what football fans have been used to.

"Thinking outside the box on an annual series such as PES is not easy," explained Creative Producer Kei Masuda, "but the Fox Engine has allowed us to develop such a level of freedom that we are constantly realising ways of making PES 2014 a true representation of football. From the moment football fans pick up the controller and experiment with the close control, player movement and get to know how teams work and move, we are confident that they will see a game no longer limited by technology, but capable of growing with them and constantly surprising with the breath-taking quality they have to come to expect from the real thing."

"All the materials we're releasing are taken from current platforms and fully in-game, which is at about 70% completion. We want fans to get a true feeling of the actual product they'll be playing on the console most own this year, not some marketing dream. Our new engine and systems are dedicated to the current generation of platforms, which will continue to be dominant in the market, but are fully scalable for future versions."

PES 2014 will be released in 2013 on PlayStation®3, Xbox 360®, Windows PC and PSP®(PlayStation®Portable).


THE ZUL
post Jun 5 2013, 01:42 AM

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fox engine will be used in current and next gen right? how about graphics?? next gen is different?
TSAngel of Deth
post Jun 5 2013, 01:53 AM

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QUOTE(THE ZUL @ Jun 5 2013, 01:42 AM)
fox engine will be used in current and next gen right? how about graphics?? next gen is different?
*
The engine will be scalable for next-gen. Obviously next-gen will feature more detailed fidelity and better improvement overall, but it's not going to happen this year. PES 2014 will not be released on next gen console (Xbox One / PS4). They're focusing everything on current gen, and will utilize next gen capability to the fullest for future instalment.
THE ZUL
post Jun 5 2013, 02:21 AM

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QUOTE(Angel of Deth @ Jun 5 2013, 01:53 AM)
The engine will be scalable for next-gen. Obviously next-gen will feature more detailed fidelity and better improvement overall, but it's not going to happen this year. PES 2014 will not be released on next gen console (Xbox One / PS4). They're focusing everything on current gen, and will utilize next gen capability to the fullest for future instalment.
*
GREAT to hear that news. can't wait to see the new gameplay and fox engine.
hope i can make a comeback to PES series tongue.gif

the 1 thing i hate PES is robotic animation and weird looking animatic while passing.
Please impress me PES!
Zakov
post Jun 6 2013, 01:14 AM

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I'm liking what I'm seeing so far. biggrin.gif
wyyam
post Jun 6 2013, 10:00 PM

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nice.. any idea when it release?
TSAngel of Deth
post Jun 7 2013, 04:37 AM

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Pre-E3 test bed footage.

Oh, and blame IGN for that outdated thumbnail.

This post has been edited by Angel of Deth: Jun 7 2013, 04:38 AM
dOtcO[m]
post Jun 7 2013, 09:56 AM

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QUOTE(THE ZUL @ Jun 5 2013, 02:21 AM)
GREAT to hear that news. can't wait to see the new gameplay and fox engine.
hope i can make a comeback to PES series tongue.gif

the 1 thing i hate PES is robotic animation and weird looking animatic while passing.
Please impress me PES!
*
this! that is exactly what i think so far. like the freedom in PES, bought the 2013 for manual control.. but didnt like the animation and i hate watching the replay. to me animation is equally important to the gameplay, a good dribble + teamplay goal is much more satisfying to be watched with a good realistic animation esp in replay.

p/s: no matter which football game u play, play MANual. it'll give you a totally different gameplay and much2 more satisfying when scoring.
TSAngel of Deth
post Jun 12 2013, 05:55 AM

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Screenshots galore:

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just for comparison:
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TSAngel of Deth
post Jun 12 2013, 11:58 AM

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This post has been edited by Angel of Deth: Jun 12 2013, 03:35 PM
TSAngel of Deth
post Jun 12 2013, 12:39 PM

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