Welcome Guest ( Log In | Register )

4 Pages < 1 2 3 4 >Bottom

Outline · [ Standard ] · Linear+

 VR/AR HMD Club - Oculus Rift, HTC Vive, PS VR, HoloLens, Magic Leap, Windows MR

views
     
stringfellow
post Jul 14 2016, 05:06 PM

Ultrawide | 4K | VR
********
Senior Member
11,305 posts

Joined: Jan 2003
I hope by the time it gets here, they're selling motion controllers and face foams separately.

https://www.lowyat.net/2016/109398/htc-vive...ness-wearables/
stringfellow
post Jul 14 2016, 09:14 PM

Ultrawide | 4K | VR
********
Senior Member
11,305 posts

Joined: Jan 2003
Tonight's VR shenanigans will be fun-tastic indeed!

http://www.geforce.com/whats-new/articles/...wnload-for-free


stringfellow
post Jul 15 2016, 12:09 AM

Ultrawide | 4K | VR
********
Senior Member
11,305 posts

Joined: Jan 2003
The highly anticipated VR game, "Raw Data" is slated to launch today. #PlayMoreGames

http://www.geforce.com/whats-new/articles/...-nvidia-vrworks



Waiting for its release on Steam.

Three more awesome VR games coming this month, supported by the most recent driver release:







Obduction, Everest VR and The Assembly.

This post has been edited by stringfellow: Jul 15 2016, 12:16 AM
stringfellow
post Jul 15 2016, 12:54 AM

Ultrawide | 4K | VR
********
Senior Member
11,305 posts

Joined: Jan 2003
Had a go at Nvidia's VR Funhouse. In settings, to run high, you need TWO GTX1080 in SLI? Seriously? The VR experience is pretty, with lots of physics and their Gameworks and VRWorks examples thrown in, but two 1080s? The setting suggests "Medium" for a single 1080, but I ran mine High irregardless and seen no ne of the dreaded 45fps reprojections.

Favorite game in that experience? Cannon Skeet. Once the targets starts flying, you'd feel like Marty McFly from BTTF3. tongue.gif

http://www.roadtovr.com/nvidias-vr-funhous...-make-great-vr/
stringfellow
post Jul 15 2016, 02:49 AM

Ultrawide | 4K | VR
********
Senior Member
11,305 posts

Joined: Jan 2003
"Raw Data" is out as Steam Early Access game.


stringfellow
post Jul 15 2016, 04:15 AM

Ultrawide | 4K | VR
********
Senior Member
11,305 posts

Joined: Jan 2003
half an hour into the game, and I already have to change my clothes, drenched in sweat! I flailed, I maimed, and I headshot-reflect-laser-back.



Holy shit, what a workout! At freaking 4am! I made the mistake of picking "Saija" instead of "Bishop" so I was stuck with using only a katana, and no guns. Bishop is the gun cleric, Saija is essentially Gray Fox of Metal Gear Solid. And after the 6th wave, I collapsed in a heap of wet clothes and tiredness.

This post has been edited by stringfellow: Jul 15 2016, 04:24 AM
stringfellow
post Jul 15 2016, 09:11 AM

Ultrawide | 4K | VR
********
Senior Member
11,305 posts

Joined: Jan 2003
Taiwan. Or Australia.
stringfellow
post Jul 15 2016, 04:55 PM

Ultrawide | 4K | VR
********
Senior Member
11,305 posts

Joined: Jan 2003
QUOTE(881118 @ Jul 15 2016, 03:29 PM)
lol so u bought gtx1080 anyway.

US out of stock everywhere...
*
Sold it off for a very good price on the 980ti, RM2300 for reference 980ti, and that's waaaay before the selling frenzy before the 10 series dropped. And now with Async Compute, seems like I made the right decision, despite what I said earlier.
stringfellow
post Jul 15 2016, 05:07 PM

Ultrawide | 4K | VR
********
Senior Member
11,305 posts

Joined: Jan 2003
#NowPlaying.

The gun-kata guy, Bishop is much easier than Saija, your MGS "Gray Fox" ninja.

The feeling of presence in this game is palpable, especially when the enemies are swarming you and you desperately trying to escape their clutches. You hide behind counter, walls, towers, dodge lasers, and warp away.

Just started unlocking power-ups in the game, including single charged shot, and bullet-storm.

Also supports online multiplayer, although I'd hate if it I have to be Saija, and not Bishop.


stringfellow
post Jul 16 2016, 04:21 AM

Ultrawide | 4K | VR
********
Senior Member
11,305 posts

Joined: Jan 2003
QUOTE(kianweic @ Jul 15 2016, 09:36 PM)
How much did you pay for your HTC Vive?

It appears that I would be able to import to Indonesia (without having to deal with aggressive Customs authorities) for USD1,100 (all in including shipping).
*
Around USD1k after all is said and done.
stringfellow
post Jul 16 2016, 09:00 PM

Ultrawide | 4K | VR
********
Senior Member
11,305 posts

Joined: Jan 2003
Arriving soon from a craftsman in Europe. Ordered both the Rift and the Vive version in Mahogany.

user posted image
user posted image
stringfellow
post Jul 19 2016, 08:37 AM

Ultrawide | 4K | VR
********
Senior Member
11,305 posts

Joined: Jan 2003
it's pretty short, but I sat there slack-jawed at how close I got to a Millennium Falcon as it landed on top of me when I played this.



This post has been edited by stringfellow: Jul 19 2016, 08:37 AM
stringfellow
post Jul 20 2016, 11:04 AM

Ultrawide | 4K | VR
********
Senior Member
11,305 posts

Joined: Jan 2003
#NowPlaying "The Assembly".



The game is more suited to the Rift than Vive, since it involves playing with standard controller.
stringfellow
post Jul 21 2016, 03:50 AM

Ultrawide | 4K | VR
********
Senior Member
11,305 posts

Joined: Jan 2003
VR simulcast happening for the "Mr.Robot" tv show tomorrow. Only happens at the launch of the new episode, and disappears after.

http://www.theverge.com/2016/7/20/12229300...lcast-comic-con
stringfellow
post Jul 21 2016, 08:35 AM

Ultrawide | 4K | VR
********
Senior Member
11,305 posts

Joined: Jan 2003
Razer's OSVR HDK2 is available for purchase, with two free games.

Not really enticing to me, with the lack of motion controller official support, unless you're willing to dabble with Razer's own Hydra or the clunky support of PS Move controller.

http://www.razerzone.com/gb-en/store/hdk2

user posted image
stringfellow
post Jul 21 2016, 10:04 AM

Ultrawide | 4K | VR
********
Senior Member
11,305 posts

Joined: Jan 2003


This is VR.
stringfellow
post Jul 28 2016, 05:53 PM

Ultrawide | 4K | VR
********
Senior Member
11,305 posts

Joined: Jan 2003
VR related. This time, physical stimulation. tongue.gif

SubPac M2 Audio Tactile Immersion System. Plugs into ANY audio source, and is perfect for VR experiences.

user posted image

user posted image

user posted image

user posted image

Can't wait to try this with Raw Data VR tonight! rclxm9.gif
stringfellow
post Jul 29 2016, 12:20 AM

Ultrawide | 4K | VR
********
Senior Member
11,305 posts

Joined: Jan 2003
A first impression for the SubPac M2 I posted on another international forum.

QUOTE
Just finished a 2 hours session with a few different experiences: listening to music on Spotify, playing traditional PC games and VR, and watching movies.

Played a couple of EDM tracks and bass-heavy ones like Daft Punk, thoroughly enjoyable, and you really feel like you're right next to a speaker, albeit with your back to it.

Played "Raw Data", "AudioShield" and "Space Pirate Trainer" on VR with the SubPac M2. Every weapon shots in "Raw Data" and "Space Pirate Trainer" registers unique "thumps" and even on SPT, changing to different weapons from continuous shots to single laset blasts registers its own unique physical signature on the M2 as well. On "Audioshield", combining VR gameplay with music ala Dance Dance Revolution, makes the whole experience more immersive.

Played "Doom". There is a specific level in the "Doom" game called "Kadingir Sanctum" and I swear to God, the amount of LFE in that level is off the charts! I was even gleefully opening up my weapon wheel and fire shots after shots to "feel" how each and every weapon differentiates itself based on how the M2 presents it while firing. Brilliant! The Gauss Cannon nearly blew my back off with its "charge and release"!

Played a couple of movies with heavy firefights, shots and explosions. Registers them accurately and nicely as well. Not a D-Box, 4D theatre, blow-you-off-your-seat kinda experience but enough to make the whole movie watching experience more engaging.

There's a couple of pros and cons. The wires coming out of the breakout box is cumbersome to me, I had to do some "cable management" to make things look and feel near, but I figure I probably need to get shorter cables so that this spaghetti of wires doesnt get tangled everywhere. The breakout box has a clip at the back that hooks to either the strap on the SubPac or your belt/pants. I was wearing sweat pants while playing VR games, and because of the weight of the breakout box, it may bring your pants down LOL! On belts should be fine. Clipping the breakout box to the SubPac strap would work too, but in VR, the box may get in the way when you move about in VR space with your motion controllers, so clipping it at your waist area is much more ideal. The "Intensity" level of the tactile feedback is very good, even at default, there's plenty enough feedback to be felt, and at anything beyond that, you can almost feel like you're on a massage chair? tongue.gif Also make sure that the straps are tight around your body, otherwise, while moving vigorously in VR, the level of immersion may be reduced if your SubPac isn't tightly placed on your back.

Other than that, it's a winner to me. It makes the whole VR experience more immersive and engaging. It also has this one other side effect: I caught myself look at the mirror and saw how I look with the SubPac M2 on my back, the HTC Vive on my forehead, and headphones on my head and ears, while I was launching SteamVR with mouse and keyboard, and if I add a proton pack, a beige jumpsuit and a ghost trap, I'd look like a freaking Ghostbuster already. LOL!




This post has been edited by stringfellow: Jul 29 2016, 12:27 AM
stringfellow
post Jul 29 2016, 11:20 AM

Ultrawide | 4K | VR
********
Senior Member
11,305 posts

Joined: Jan 2003
Sometimes childlike innocence can come from the eldest of citizens.


stringfellow
post Aug 2 2016, 08:56 AM

Ultrawide | 4K | VR
********
Senior Member
11,305 posts

Joined: Jan 2003


Must be punishing on the GPU processing power. 90fps or stutterfiesta.

4 Pages < 1 2 3 4 >Top
 

Change to:
| Lo-Fi Version
0.0281sec    0.42    7 queries    GZIP Disabled
Time is now: 28th November 2025 - 12:49 AM