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RTS Command & Conquer 3: Tiberium Wars, Patch v1.04 is available!

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DeathWing
post Sep 24 2006, 08:48 PM

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The music in the trailer really bring back memories from the old C&C. And that's the reason im getting all excited over C&C3.
Hopefully this time, no more tiberian sun or red alert BS again.
Dark Steno
post Sep 24 2006, 09:07 PM

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QUOTE(guanteik @ Sep 24 2006, 07:03 PM)
*OFF TOPIC*

For those who have bought the C&C First Decade, can the first version of C&C work on WinXP? I am talking about Nod & GDI...
*
Yes.
iZuDeeN
post Sep 24 2006, 09:25 PM

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to all cnc lovers..

try playing JTF (joint task force) by sierra game...

3gb+ .... nice game engine
Dark Steno
post Sep 24 2006, 09:50 PM

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QUOTE(iZuDeeN @ Sep 24 2006, 09:25 PM)
to all cnc lovers..

try playing JTF (joint task force) by sierra game...

3gb+ .... nice game engine
*
Later. Still in the mood with Company of Heroes.
Vorador
post Sep 25 2006, 07:41 AM

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Agree, especially the short music play out after Kain announce his back, typical Command & Conquer tune.
neozero
post Sep 26 2006, 03:56 PM

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when is this game coming out? can wait to play a C&C game
thom_chai
post Sep 27 2006, 05:43 PM

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I just played back the old CnC Tiberian Sun firestorm. Really brings back the old memories biggrin.gif

Man, i can't help but got so excited over the upcomin CnC3 laugh.gif
radkliler
post Oct 9 2006, 03:12 PM

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CnC rulezz

All hail the Brotherhood of NOD...(sorry, NOD fan)


This post has been edited by radkliler: Oct 9 2006, 03:17 PM
radkliler
post Oct 9 2006, 03:15 PM

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EA decided to drop the Hover technology and the walkers (titans , wolverines... blah blah blah)but they are still keeping the Juggernaut of TS:Firestorm.

And they say the new NOD mech is the Avatar Mech which supposedly is able to pick up fallen units weapons.
Araes
post Nov 9 2006, 05:56 PM

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The C&C 3 interface has been revealed & looks alot better than the one in Generals. Infact...its an evolution of the past C&C games with Generals and BFME..this is pretty much the interface that we'll be using in the final version.

Command & Conquer 3 Tiberium Wars Designer Diary #3 - Introducing the New Interface

Click on this for a better view of the interface while reading the details below...
user posted image

C&C 3 Control Interface/Side Bar Definitions

1. Objectives / Player Status: Click this button to view your primary and bonus objectives during the single-player campaign, or view player status and alliances during multiplayer games.

2. Sell Button: Use this button to sell your structures and be refunded a percentage of their build cost.

3. Power Toggle: Use this button to shut down an individual structure in trade of freeing up more power for the rest of your base.

4. Repair Button: Use this button to repair your damaged structures.

5. Power Meter: Use this meter to determine how much power your base is generating versus consuming. Moving your cursor over the meter will provide exact numbers.

6. Minimap: The minimap provides a strategic overview of the battlefield and allows for instant navigation to any point on the map.

7. Resources: This displays the total amount of resources available to purchase items.

8. Contextual Tab: The contextual tab provides the commander with a complete listing of all selected units and structures. This allows the commander to quickly view the composition of his forces, add or remove units from his group, give unit-specific orders without losing his top-level group selection, and a host of other organizational tools.

9. Production Tabs: Use these tabs to manage your production queues from anywhere on the battlefield. Each tab represents a unique category, specifically production structures, defensive structures, infantry, vehicles, and aircraft. By clicking on these tabs, you will be presented with all of your available construction options.

10. Production Sub-Tabs: Use the sub-tab system to manage your production queues for each individual structure, allowing you to create different units out of each barracks, war factory, etc. Each sub-tab represents a production structure under its parent production tab. By double-clicking on a sub-tab, the camera will be taken to that production structure.

11. Build Buttons: Use these buttons to queue up, pause, or cancel the building of units and structures. Remember, build times will be longer if your base is low on power.

12. Contextual Window: This section displays a portrait and the overall information about the currently selected unit or structure.

13. Health: This bar represents the remaining hit points on the selected unit or squad.

14. Upgrades: These images display which upgrades the item can receive and/or if they have already been purchased.

15. Combat Chain: These icons indicate where the unit falls in the combat chain. The green section indicates what weapon the unit has (middle icon) and what unit types that weapon is strong against. The red section indicates what unit type it is (middle icon) and what weapons that unit is weak against.

16. Veterancy: If the selected unit has earned enough combat experience to gain a rank, their new veterancy level will be displayed here.

17. Special Abilities: Use these buttons to activate special abilities for the selected unit or structure.

18. Purchase Upgrades: Use these buttons to purchase upgrades for the selected unit or structure.

19. Common Command Interface: This bottom bar allows quick and easy access to many of the most commonly used commands. Some of these include attack, move, force fire, stop, and rules of engagement.

20. Superpower Timers: Has your enemy constructed a devastating superweapon? If so, the weapon name, player color, and countdown timer will be represented here. If the timer has stopped, then the enemy is low on power and now would be your best time to strike.

21. Player Powers: Gained from building certain faction structures, these special powers can range from artillery strikes and bombing runs to radar scans and reinforcements. The left side of the screen will fill up with these powers as you gain them throughout a match.


On other hand, C&C 3 will have a star studded cast along with Jow Kucan for the live action cinematics...the recognizable ones are Billy Dee Williams, Michael Ironside, Josh Holloway(Sawyer from Lost), Tricia Helfer (Six on BSG), Grace Park(Sharon on BSG) among others.

Actor / Past work
Michael Ironside / Top Gun, voice of Splinter Cell's Sam Fisher
Billy Dee Williams / Empire Strikes Back, Colt .45 Spokesperson
Josh Holloway / Lost, CSI
Tricia Helfer / Battlestar Galactica, CSI
Grace Park / Battlestar Galactica, L.A. Law: The Movie
Ivana Bozilovic / Wedding Crashers, Van Wilder
Shanon Cook / CNN reporter
John Huck / Las Vegas Fox News anchor
Shauntay Hinton / former Miss USA
Joe Kucan / Command & Conquer series

Q&A: Adding star power to Command & Conquer

Actors support Tiberium Wars

This post has been edited by Araes: Nov 9 2006, 06:08 PM
sanjikun
post Nov 9 2006, 06:30 PM

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supercalifragilisticexpialidocious...

another word for 'awesome'... !!!

(somehow, the interface reminisce of UFO:Aftershock + Emperor: Battle for Dune)
radkliler
post Dec 2 2006, 01:26 PM

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Yo people...

The demo for this game could quite possibly be out by January or February 2007...

This is what EA said...but it is only an estimation...don't get your hopes up high...
SUSRaikkonen
post Dec 2 2006, 06:28 PM

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QUOTE(sanjikun @ Nov 9 2006, 06:30 PM)
supercalifragilisticexpialidocious...
*
heard that in Stephen Chow's "Fight Back To School" tongue.gif
Araes
post Dec 2 2006, 06:56 PM

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New trailer!


November Trailer (Right-click to Save As)

This post has been edited by Araes: Dec 6 2006, 09:06 PM
RaedeanBF2
post Dec 5 2006, 08:32 AM

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When is the demo going to be out??....aaaaa

I'm dying play this game tongue.gif
JackX
post Dec 5 2006, 09:21 AM

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Don't expect too much after all... this IS an EA games.
RaedeanBF2
post Dec 6 2006, 02:54 PM

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Ahahaha...why with EA? blink.gif

I tot this is more towards the game designers/engineers/creators or whatever you call them laugh.gif
radkliler
post Dec 6 2006, 08:45 PM

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Someone leaked that the release date for C&C 3 is March 2007 , but it is sure to be on the first half of 2007.

The source is unknown but it is hopeful. If this is a fake info, don't stone me. Plzzzz.

And if so, lets hope it makes it into WCG 2007.

Till then , keep your fingers crossed.
Araes
post Dec 6 2006, 09:05 PM

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QUOTE(radkliler @ Dec 6 2006, 08:45 PM)
Someone leaked that the release date for C&C 3 is March 2007 , but it is sure to be on the first half of 2007.

The source is unknown but it is hopeful. If this is a fake info, don't stone me. Plzzzz.

And if so, lets hope it makes it into WCG 2007.

Till then , keep your fingers crossed.
*
No, its not fake nor a rumor, those that know it watched the latest trailer...the end reveals that it is coming March 2007. I've posted the trailer link on this page.

The thing is promises like those from game developers in general tend to dissapoint.

user posted image

This post has been edited by Araes: Dec 6 2006, 09:47 PM
Kai Sheng
post Dec 6 2006, 09:08 PM

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QUOTE(radkliler @ Dec 2 2006, 01:26 PM)
Yo people...

The demo for this game could quite possibly be out by January or February 2007...

This is what EA said...but it is only an estimation...don't get your hopes up high...
*
Wonder if my current setup can even play the demo sweat.gif

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