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 APM?

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Brandonchoo123
post Apr 17 2013, 11:34 PM

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From: Selangor



QUOTE(jeffvip @ Apr 16 2013, 03:24 PM)
Did u read that APM score at the end game screen of HotS?

I feel that number have been highly inflated. It did not shown the actual number. I know myself, I never have APM of >100. But that score screen sometimes shown my APM is about 200.
*
From what i heard is that they changed the apm minutes from in-game time to actual time or the other way around. Not sure. O: Im getting around 200apm for silver league.
EnTaroAdun23
post Apr 18 2013, 11:50 AM

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From Liquipedia:

QUOTE
APM is short for "Actions per Minute" and is an average or instantaneous measure of the rate at which a player can perform actions.

StarCraft II
In replays you can see how many APM a player is having in average and in real time. The APM in StarCraft II is calculated from Normal Game Speed. If you want to know the APM of a player that has played on the Faster game speed, you must therefore multiply the APM shown in the replay with 1.38. E.g. a player is shown to have 100 APM in the replay but if he played on faster game speed, it is therefore 100*1.38 = 138.

Other

APM is sometimes used by some people as a measure of skills. This is generally incorrect, as what is known as "spamming" can highly inflate the APM for a player. Day[9] very elegantly summarizes the disparity between APM and skill as such - high APM doesn't make anyone a better player, but better players have higher APM because they have much better game sense and awareness. He further elaborates that newer players get sucked into the "APM = skill" fallacy, and think that being good in StarCraft (or any RTS) comes down to mouse speed. Then, if they are unable to achieve a high enough mouse speed they are turned off and stop playing.

High APM (outside of spam) is the direct result of game awareness; a strong player is performing actions at several different levels such as micro-managing their units, continuing harvester production, erecting new buildings, and scouting throughout the game. Simply because the player is aware that these actions must be performed and has a sense of what needs doing, they give the impression of preternatural speed and reflex. Their APM is just a result of them doing what needs to be done. Many new players try to unnecessarily increase their APM using custom maps. It is generally suggested that the only time you need to actively increase your APM is when your brain is working faster than your hands and you can't keep up. The human ability to carry out thoughts with actions is quite impressive and you'll be surprised how sufficiently high your APM can get just by playing the game normally.


Also, from a Battle.net Forum post of an admin (or game dev, I'm not sure):
QUOTE
http://us.battle.net/sc2/en/forum/topic/8156095691

A number of players have noted that the APM calculation appears to have changed. We can confirm that there is an issue here, and we're working on a fix that should come with a patch after the release of Heart of the Swarm. Furthermore, we've long had a goal of changing APM so that it is perfectly accurate with regard to real time. We continue to work on that, and intend to have more to say about that in a few weeks.


So now we can say that the APM counter within SC2 is broken and should not be a guide stick as to how much better a player is. Is it right to close this thread? No.

What we can discuss from this point forward is mechanics. What are the little things that we can improve on? As I said in one of my previous posts, improving on the little things totally add up and make you a better player.

Having watched 18 replays from the LYN Premiere League that's currently going on, even the higher ranked players have some points to improve on. (If you're waiting for my review, my apologies. Watching each replay 3 times is time-consuming, but ultimately rewarding.) The player I am very impressed with is onsSomeone. He's a Diamond Terran. I hope to get to play a few 1v1 games against him sometime.



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