QUOTE(trentssh123 @ May 5 2013, 07:09 PM)
Playing Asia2, it's fineSimulation SimCity v2, Goodbye Mr. Riccitiello
Simulation SimCity v2, Goodbye Mr. Riccitiello
|
|
May 5 2013, 07:45 PM
Return to original view | Post
#41
|
![]() ![]() ![]() ![]() ![]()
Senior Member
860 posts Joined: Nov 2008 |
|
|
|
|
|
|
May 7 2013, 02:06 AM
Return to original view | Post
#42
|
![]() ![]() ![]() ![]() ![]()
Senior Member
860 posts Joined: Nov 2008 |
|
|
|
May 7 2013, 02:24 AM
Return to original view | Post
#43
|
![]() ![]() ![]() ![]() ![]()
Senior Member
860 posts Joined: Nov 2008 |
^For a DECENT gambling city, how many tourists you guys get?
Mine had like 8k normally But suddenly drop too 200 and can't go up anymore Airport, train station, etc all working fine, people just don't wanna come in anymore No major change for other cities in the region =[ |
|
|
May 7 2013, 02:00 PM
Return to original view | Post
#44
|
![]() ![]() ![]() ![]() ![]()
Senior Member
860 posts Joined: Nov 2008 |
QUOTE(Areas Elysian @ May 7 2013, 11:33 AM) Only bits of the game is playable. Manufacturing seems to be working fine for me. Just started that city for fun recently to try out the tunnel/bridge method, and so far it's doing good. Jan @ Year 2 currently. 10m in the coffers, daily (monthly) profits @ 3.5m. With the tunnel/bridges method, managed to solve a lot of traffic woes with proper planning. Having the Avenues all underground in tunnels frees up a lot of space allowing for more real estates above ground for extra trees or services (multiple hospitals/more colleges/fire stations) to counter the broken GlassBox system. Tourism/gambling is uber buggy, I'm about to give up on it already. Haven't touched public transportation or tourism/gambling yet as I've heard too many horror stories on those. QUOTE(V12Kompressor @ May 7 2013, 12:20 PM) yea, those jams at intersection is what caused my processor factory output to diminish from 9,600 crates/day to 6,000 crates/day. Mine is completely free of traffic issues and they're doing 6k a day...No shortage of supplies =_= Buggy shit QUOTE(hkindaichi @ May 7 2013, 12:43 PM) origin.com |
|
|
May 7 2013, 02:13 PM
Return to original view | Post
#45
|
![]() ![]() ![]() ![]() ![]()
Senior Member
860 posts Joined: Nov 2008 |
QUOTE(me_ai @ May 7 2013, 02:06 PM) QUOTE(Areas Elysian @ May 7 2013, 02:10 PM) Then get the Standard edition at S$65conversion |
|
|
May 7 2013, 02:25 PM
Return to original view | Post
#46
|
![]() ![]() ![]() ![]() ![]()
Senior Member
860 posts Joined: Nov 2008 |
|
|
|
|
|
|
May 7 2013, 10:58 PM
Return to original view | Post
#47
|
![]() ![]() ![]() ![]() ![]()
Senior Member
860 posts Joined: Nov 2008 |
Hi guys, I'm trying to build bridges on flat land...
I do have some higher-height land on the corner of my map I want to transfer the height to the other side of the map (since that is where my entrance is) but I can't extend so far, there's a limit of how far the park extensions must be to the main park... How do I actually transfer higher-height? I've been trying for hours with no avail |
|
|
May 8 2013, 11:55 AM
Return to original view | Post
#48
|
![]() ![]() ![]() ![]() ![]()
Senior Member
860 posts Joined: Nov 2008 |
QUOTE(Areas Elysian @ May 8 2013, 09:08 AM) You're doing one part correct. Using the parks. For the second part, how do I build the roads on the higher(extended) ground? I have marked it with an X.The second part is to use roads as well. The park is the one that keeps it flat and extends short distance, the roads are the ones that allows NEW parks to be built to further extend. The white arrow is the direction I wish to move my height to ![]() This post has been edited by ysc: May 8 2013, 11:55 AM |
|
|
May 8 2013, 03:07 PM
Return to original view | Post
#49
|
![]() ![]() ![]() ![]() ![]()
Senior Member
860 posts Joined: Nov 2008 |
QUOTE(Areas Elysian @ May 8 2013, 12:04 PM) It's easier if you built the road along side of the park. It's pretty high right now from what I can see. This works, but quite unpredictable tho Basically just keep trying to drag and find the "point". The higher it is, the less "points" there are. Hence it's easier to drag it from a lower point. And even if it works, the "extended" land will be about half the size of the original, so there is a limited times I can extend my height... ![]() QUOTE(Areas Elysian @ May 8 2013, 01:10 PM) I just had a good look at it. I see you have an avenue at the top left. Build that avenue first. Once you have the avenue out, just drag the road to the avenue and it'll be arranged/set accordingly. I don't get what you meanI dragged the Avenue, and this is what happened: ![]() This post has been edited by ysc: May 8 2013, 03:13 PM |
|
|
May 8 2013, 05:01 PM
Return to original view | Post
#50
|
![]() ![]() ![]() ![]() ![]()
Senior Member
860 posts Joined: Nov 2008 |
QUOTE(Areas Elysian @ May 8 2013, 03:19 PM) Use this method to extend the avenue. Thanks man for the elaboration, but I still don't get what you're trying to say at all You're suppose to do something like this first: P = parks Pr = parks to be deleted as you extend your avenue A = avenue PPPPPPPPPPPPPPP AAAAA Pr Pr Pr Pr AAAAA Pr Pr Pr Pr From there, you're to extend your avenue up until the "Pr" and from there, delete it and further extend the avenue. You're supposed to do it in such a way where the avenue will also bring along the height you want. There is a video on YouTube showing how it's done posted a few pages back. However, I tried this one at 3:00 and it's working great http://www.youtube.com/watch?v=CgHe3FLnqsc Thanks tho |
|
|
May 9 2013, 01:22 AM
Return to original view | Post
#51
|
![]() ![]() ![]() ![]() ![]()
Senior Member
860 posts Joined: Nov 2008 |
I think there's a bug with my bridges...
I have all parks turned off and still see $90 on hourly expenses for parks... Looks like an invisible park =______= ![]() This post has been edited by ysc: May 9 2013, 01:32 AM |
|
|
May 9 2013, 05:06 PM
Return to original view | Post
#52
|
![]() ![]() ![]() ![]() ![]()
Senior Member
860 posts Joined: Nov 2008 |
QUOTE(Savor_Savvy @ May 9 2013, 04:41 PM) YeapQUOTE(carbonytte @ May 9 2013, 05:01 PM) why not just delete the main one rather than close it. I think if you delete it the rest will be deleted as well, since you're deleting the main one Cannot even see the parkIf it's there, it would be in bright green since it's a positive influence to land value |
|
|
May 10 2013, 07:59 PM
Return to original view | Post
#53
|
![]() ![]() ![]() ![]() ![]()
Senior Member
860 posts Joined: Nov 2008 |
and now, one of the money trucks (money gift) isn't entering the city instead, it is circling around the it =__= Is this normal? 2k not enrolled, but no purple bars to show unenrolled students ![]() ![]() This post has been edited by ysc: May 12 2013, 07:17 PM |
|
|
|
|
|
May 12 2013, 03:07 PM
Return to original view | Post
#54
|
![]() ![]() ![]() ![]() ![]()
Senior Member
860 posts Joined: Nov 2008 |
Anyone tried gifting money?
Seems like it's broken after patch3 |
|
|
May 13 2013, 12:20 AM
Return to original view | Post
#55
|
![]() ![]() ![]() ![]() ![]()
Senior Member
860 posts Joined: Nov 2008 |
QUOTE(V12Kompressor @ May 12 2013, 11:45 PM) There's previously one mod that filters out all the full region and only shows the region with available slots in "Join Game". What do you mean go into red?The mod isn't compatible with 3.0 so the aeroplane thing comes out. LOL Mine is fine... What I usually did was, Select Region Select Simoleon and gift to the city Fast Forward to Cheetah speed and see the $ truck travel from the receiving city to the donor city and back to receiving city Hang around a bit more till the city is out of the red. (Whenever you give simoleons, your city will goes into red for a brief amount.) Right now, the recipient's money truck will collect from my city hall, then drive around the recipient's CITY... NOT entering his damn CITY at all... And so I'm stuck in the "gifting" stage where I can't send any money to any other cities Video = https://dl.dropboxusercontent.com/u/7855617...12_19-15-30.avi One more thing....... Could anyone check if their Roulette House is working? It is supposed to increase high wealth tourists capacity by 80...... So it should be 300+80 = 380 Mine doesn't seem to work. I did give it time for workers but still nothing fullsize ![]() This post has been edited by ysc: May 13 2013, 01:12 AM |
|
|
May 13 2013, 10:54 AM
Return to original view | Post
#56
|
![]() ![]() ![]() ![]() ![]()
Senior Member
860 posts Joined: Nov 2008 |
QUOTE(V12Kompressor @ May 13 2013, 01:14 AM) When you give simoleons out, you will see the $ symbol turns orange mah. That means the city is losing money lo. Losing money = go into red. Oh..... But I think in my case it's a bug, try download that video, it's less than 10 seconds...Is there a way to cancel a gift once you've clicked send gift? |
|
|
May 13 2013, 03:36 PM
Return to original view | Post
#57
|
![]() ![]() ![]() ![]() ![]()
Senior Member
860 posts Joined: Nov 2008 |
QUOTE(Azfar90 @ May 13 2013, 03:24 PM) ![]() Most of them are local workers that wanna go to my other Industrial city..Some of them are students who want to go my University.. I saw a lot of cars coming out from University also..that congested the traffic a bit.. Sims always take the shortest/closest road, rather than finding alternative..building extra road near intersection could not help since it will increase the traffic even more..Probably need to re-route a longer road ..but then I saw a lot of cars suddenly coming from the highway; it's just coming unexpectedly in one time and rushing to the city.. But in 3.0 they bloody destroyed traffic... My traffic (taxis, garbage trucks, police etc) VERY often tend to constantly make U-turns at the same road... They're literally spinning in circles on one road. QUOTE Huhuhu, digging for oil in the middle of the city ![]() This post has been edited by ysc: May 13 2013, 04:10 PM |
|
|
May 13 2013, 08:05 PM
Return to original view | Post
#58
|
![]() ![]() ![]() ![]() ![]()
Senior Member
860 posts Joined: Nov 2008 |
|
|
|
May 13 2013, 09:59 PM
Return to original view | Post
#59
|
![]() ![]() ![]() ![]() ![]()
Senior Member
860 posts Joined: Nov 2008 |
Anyone have any suggestions on optimization?
I didn't even have any events at the stadium in the last 24 hrs... Crazy jam at the avenue which is the direct exit to region from casino area (with red bridge) edit- looks like 2 express lanes to the gambling area do help view fullscreen ![]() » Click to show Spoiler - click again to hide... « This post has been edited by ysc: May 14 2013, 01:58 PM |
|
|
May 14 2013, 01:01 AM
Return to original view | Post
#60
|
![]() ![]() ![]() ![]() ![]()
Senior Member
860 posts Joined: Nov 2008 |
QUOTE(Azfar90 @ May 13 2013, 11:14 PM) The game now has weird AI problem to me, even after latest patch.. My sims are also constantly doing U-turnssome residents complained I don't have park nearby when there almost like 5 parks have been placed in the area..Take almost 3 days; in-game time to get rid of that unhappy problem and it greatly affected the rating approval and delayed my Mayor Mansion upgrades.. Along with weird traffic issue, some residents tend to make U turn with no reason, but their destination only just to get back home.. At times, 20 u-turns in a row on the same road, they're literally just looping on the SAME DAMN ROAD !! Also affects my utilities such as garbage collection |
| Change to: | 0.0493sec
0.79
7 queries
GZIP Disabled
Time is now: 23rd December 2025 - 06:50 AM |