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Simulation SimCity v2, Goodbye Mr. Riccitiello

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ysc
post May 5 2013, 07:45 PM

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QUOTE(trentssh123 @ May 5 2013, 07:09 PM)
You guys play which server ? It seems that i cant access to Asia server right now
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Playing Asia2, it's fine
ysc
post May 7 2013, 02:06 AM

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QUOTE(CuteDay @ May 7 2013, 01:39 AM)
Hi guys, I am tempted to buy this game but it's not cheap @_@

is it a good buy ?
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NO
Bugged beyond shit
ysc
post May 7 2013, 02:24 AM

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^For a DECENT gambling city, how many tourists you guys get?

Mine had like 8k normally
But suddenly drop too 200 and can't go up anymore

Airport, train station, etc all working fine, people just don't wanna come in anymore
No major change for other cities in the region =[
ysc
post May 7 2013, 02:00 PM

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QUOTE(Areas Elysian @ May 7 2013, 11:33 AM)
Only bits of the game is playable. Manufacturing seems to be working fine for me. Just started that city for fun recently to try out the tunnel/bridge method, and so far it's doing good. Jan @ Year 2 currently. 10m in the coffers, daily (monthly) profits @ 3.5m. With the tunnel/bridges method, managed to solve a lot of traffic woes with proper planning. Having the Avenues all underground in tunnels frees up a lot of space allowing for more real estates above ground for extra trees or services (multiple hospitals/more colleges/fire stations) to counter the broken GlassBox system.

Haven't touched public transportation or tourism/gambling yet as I've heard too many horror stories on those.
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Tourism/gambling is uber buggy, I'm about to give up on it already.

QUOTE(V12Kompressor @ May 7 2013, 12:20 PM)
yea, those jams at intersection is what caused my processor factory output to diminish from 9,600 crates/day to 6,000 crates/day.

dry.gif
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Mine is completely free of traffic issues and they're doing 6k a day...
No shortage of supplies =_=
Buggy shit

QUOTE(hkindaichi @ May 7 2013, 12:43 PM)
how to download this game. sound interesting.
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origin.com
ysc
post May 7 2013, 02:13 PM

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QUOTE(me_ai @ May 7 2013, 02:06 PM)
it is Sin Dollar, not USD....
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QUOTE(Areas Elysian @ May 7 2013, 02:10 PM)
That's still RM 200+.... lol..
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Then get the Standard edition at S$65

conversion
ysc
post May 7 2013, 02:25 PM

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QUOTE(Areas Elysian @ May 7 2013, 02:17 PM)
That's RM 156+... Compared to the Limited Edition from LYN resellers for RM 135 + RM 10 pos laju next day postage...

Edit: Buying anything from Origin is expensive..
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Hmm... Indeed, then should get from LYNers
ysc
post May 7 2013, 10:58 PM

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Hi guys, I'm trying to build bridges on flat land...

I do have some higher-height land on the corner of my map
I want to transfer the height to the other side of the map (since that is where my entrance is) but I can't extend so far, there's a limit of how far the park extensions must be to the main park...

How do I actually transfer higher-height? I've been trying for hours with no avail sad.gif

ysc
post May 8 2013, 11:55 AM

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QUOTE(Areas Elysian @ May 8 2013, 09:08 AM)
You're doing one part correct. Using the parks.

The second part is to use roads as well. The park is the one that keeps it flat and extends short distance, the roads are the ones that allows NEW parks to be built to further extend.
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For the second part, how do I build the roads on the higher(extended) ground? I have marked it with an X.

The white arrow is the direction I wish to move my height to

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This post has been edited by ysc: May 8 2013, 11:55 AM
ysc
post May 8 2013, 03:07 PM

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QUOTE(Areas Elysian @ May 8 2013, 12:04 PM)
It's easier if you built the road along side of the park. It's pretty high right now from what I can see.

Basically just keep trying to drag and find the "point". The higher it is, the less "points" there are. Hence it's easier to drag it from a lower point.
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This works, but quite unpredictable tho rclxms.gif
And even if it works, the "extended" land will be about half the size of the original, so there is a limited times I can extend my height...

user posted image

QUOTE(Areas Elysian @ May 8 2013, 01:10 PM)
I just had a good look at it. I see you have an avenue at the top left. Build that avenue first. Once you have the avenue out, just drag the road to the avenue and it'll be arranged/set accordingly.
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I don't get what you mean
I dragged the Avenue, and this is what happened:

user posted image

This post has been edited by ysc: May 8 2013, 03:13 PM
ysc
post May 8 2013, 05:01 PM

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QUOTE(Areas Elysian @ May 8 2013, 03:19 PM)
Use this method to extend the avenue.
You're suppose to do something like this first:

P = parks
Pr = parks to be deleted as you extend your avenue
A = avenue

    PPPPPPPPPPPPPPP
AAAAA  Pr  Pr  Pr  Pr
AAAAA  Pr  Pr  Pr  Pr

From there, you're to extend your avenue up until the "Pr" and from there, delete it and further extend the avenue.

You're supposed to do it in such a way where the avenue will also bring along the height you want.

There is a video on YouTube showing how it's done posted a few pages back.
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Thanks man for the elaboration, but I still don't get what you're trying to say at all sad.gif


However, I tried this one at 3:00 and it's working great
http://www.youtube.com/watch?v=CgHe3FLnqsc

Thanks tho biggrin.gif
ysc
post May 9 2013, 01:22 AM

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I think there's a bug with my bridges...
I have all parks turned off and still see $90 on hourly expenses for parks...
Looks like an invisible park =______=

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This post has been edited by ysc: May 9 2013, 01:32 AM
ysc
post May 9 2013, 05:06 PM

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QUOTE(Savor_Savvy @ May 9 2013, 04:41 PM)
invisible parks somewhere?
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Yeap

QUOTE(carbonytte @ May 9 2013, 05:01 PM)
why not just delete the main one rather than close it. I think if you delete it the rest will be deleted as well, since you're deleting the main one
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Cannot even see the park
If it's there, it would be in bright green since it's a positive influence to land value
ysc
post May 10 2013, 07:59 PM

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and now, one of the money trucks (money gift) isn't entering the city
instead, it is circling around the it =__=





Is this normal?
2k not enrolled, but no purple bars to show unenrolled students
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This post has been edited by ysc: May 12 2013, 07:17 PM
ysc
post May 12 2013, 03:07 PM

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Anyone tried gifting money?
Seems like it's broken after patch3
ysc
post May 13 2013, 12:20 AM

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QUOTE(V12Kompressor @ May 12 2013, 11:45 PM)
There's previously one mod that filters out all the full region and only shows the region with available slots in "Join Game".

The mod isn't compatible with 3.0 so the aeroplane thing comes out. LOL
Mine is fine...

What I usually did was,

Select Region
Select Simoleon and gift to the city
Fast Forward to Cheetah speed and see the $ truck travel from the receiving city to the donor city and back to receiving city
Hang around a bit more till the city is out of the red. (Whenever you give simoleons, your city will goes into red for a brief amount.)
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What do you mean go into red?

Right now, the recipient's money truck will collect from my city hall, then drive around the recipient's CITY...
NOT entering his damn CITY at all...

And so I'm stuck in the "gifting" stage where I can't send any money to any other cities

Video = https://dl.dropboxusercontent.com/u/7855617...12_19-15-30.avi



One more thing.......
Could anyone check if their Roulette House is working?
It is supposed to increase high wealth tourists capacity by 80...... So it should be 300+80 = 380
Mine doesn't seem to work. I did give it time for workers but still nothing

fullsize
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This post has been edited by ysc: May 13 2013, 01:12 AM
ysc
post May 13 2013, 10:54 AM

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QUOTE(V12Kompressor @ May 13 2013, 01:14 AM)
When you give simoleons out, you will see the $ symbol turns orange mah. That means the city is losing money lo. Losing money = go into red.
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Oh..... But I think in my case it's a bug, try download that video, it's less than 10 seconds...

Is there a way to cancel a gift once you've clicked send gift?
ysc
post May 13 2013, 03:36 PM

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QUOTE(Azfar90 @ May 13 2013, 03:24 PM)
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Most of them are local workers that wanna go to my other Industrial city..Some of them are students who want to go my University..

I saw a lot of cars coming out from University also..that congested the traffic a bit..

Sims always take the shortest/closest road, rather than finding alternative..building extra road near intersection could not help since it will increase the traffic even more..Probably need to re-route a longer road ..but then I saw a lot of cars suddenly coming from the highway; it's just coming unexpectedly in one time and rushing to the city..
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I think in 2.0 they do take alternative roads instead of shortest... I've also seen them take alt longer but less jam routes...

But in 3.0 they bloody destroyed traffic... My traffic (taxis, garbage trucks, police etc) VERY often tend to constantly make U-turns at the same road... They're literally spinning in circles on one road.



QUOTE
Huhuhu, digging for oil in the middle of the city

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This post has been edited by ysc: May 13 2013, 04:10 PM
ysc
post May 13 2013, 08:05 PM

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Check out this amazing video guys

http://www.youtube.com/watch?v=nWYIVxaTD4U...player_embedded
ysc
post May 13 2013, 09:59 PM

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Anyone have any suggestions on optimization?
I didn't even have any events at the stadium in the last 24 hrs...

Crazy jam at the avenue which is the direct exit to region from casino area (with red bridge)

edit- looks like 2 express lanes to the gambling area do help
view fullscreen
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» Click to show Spoiler - click again to hide... «


This post has been edited by ysc: May 14 2013, 01:58 PM
ysc
post May 14 2013, 01:01 AM

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QUOTE(Azfar90 @ May 13 2013, 11:14 PM)
The game now has weird AI problem to me, even after latest patch..

some residents complained I don't have park nearby when there almost like 5 parks have been placed in the area..Take almost 3 days; in-game time to get rid of that unhappy problem and it greatly affected the rating approval and delayed my Mayor Mansion upgrades..

Along with weird traffic issue, some residents tend to make U turn with no reason, but their destination only just to get back home..
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My sims are also constantly doing U-turns
At times, 20 u-turns in a row on the same road, they're literally just looping on the SAME DAMN ROAD !!

Also affects my utilities such as garbage collection mad.gif

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