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Games KILLZONE™ SHADOW FALL (PS4), HAPPY 10th ANNIVERSARY KILLZONE #KZSF

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shahreza2000
post Jun 11 2013, 05:19 PM

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QUOTE(DrLaboo @ Jun 11 2013, 04:59 PM)
lol Gorilla Warfare..
still not much details bout the game mode for KZ:SF eh?
hhhnnnghhhh can't wait..
i hope this KZ:SF in someway related to KZ3..

remember at the end of KZ3 campaign..
who is dat guy landed inside d capsule?
*
wondering that for 30 years kz time ph34r.gif

QUOTE(Ninja @ Jun 11 2013, 05:02 PM)
Yeah, it's related to KZ3. KZSF event will be 30 years after the events of Killzone 3.

Still dunno who came out from the capsule.
*
we are kz3 vets, getting 30 yo older in kz4, tua aldy

still questions unanswered on that capsule survivor's identity
shahreza2000
post Jun 11 2013, 05:32 PM

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QUOTE(Ninja @ Jun 11 2013, 05:31 PM)
Dunno how it will be, if the survivor was Stalh? But after 30 years, he will be old already.

user posted image
*
he's aldy old in kz3

atuk stahl if he still alive laugh.gif

then his grandson come and chase shadow marshal

This post has been edited by shahreza2000: Jun 11 2013, 05:33 PM
shahreza2000
post Jun 12 2013, 01:26 AM

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QUOTE(Ninja @ Jun 12 2013, 12:13 AM)
Yeah, there's a possibility that he waited for 30-years for revenge against ISA, and assign somebody else in Helghan to do his dirty job.
Reporting in for PS4? tongue.gif
*
interesting possibility hmm.gif

QUOTE
what's set apart kzsf from other kz?

Its a different feeling game. We have a new conflict that is more about maintaining a fragile balance in the world. It features a cast of new characters. We felt the name Shadow Fall would do it more justice, signalling it a fresh start for the franchise.

We hope to positively surprise you. Our story is more based on a tense conflict that can spiral out of control. It is about figuring out who you can trust, and how to best prevent the destruction of your home.

replies from psblog kzsf comments


so its not the same as old kz universe, forward 30 yrs and we have this shadowfall hmm.gif ... new characters (got 2 from story teaser: VSA director Sinclair and the Helghast operative known as Echo)

in the e3 trailer footage, saw helghast STA25 Moskat SMG brows.gif

This post has been edited by shahreza2000: Jun 12 2013, 02:12 AM
shahreza2000
post Jun 12 2013, 09:26 AM

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QUOTE(Mr.jackttt @ Jun 12 2013, 08:08 AM)
Reporting in, sorry diddnt play frequently with you guys , but i can discuss bout the game here right?
*
np post comments icon_rolleyes.gif
shahreza2000
post Aug 30 2013, 08:33 PM

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brows.gif brows.gif kz2 style mp is back in SF thumbup.gif

i hope for more improvement on squad lobby hmm.gif
shahreza2000
post Sep 3 2013, 12:25 AM

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Killzone: Shadow Fall Multiplayer Detailed - Part 1 drool.gif

Player Mechanics:
Most of the player mechanics available in the single-player campaign are now also available in multiplayer. This includes the cover system that allows you to snap in to/lean out of/vault over cover, as well as the sliding mechanic. In addition, the brutal melee system has been expanded with drop-down melees (as seen in the single-player playthrough).

Weapons:
Multiplayer features 22 different weapons, all of them unlocked from the get-go. Your ability to master the weapons is key, as each weapon has very different dynamics. For an in-depth look at the new weapons, read our “Guerrilla Armory” articles about the StA-55 assault rifle, the VC-15 shotgun pistol, the M55 assault rifle and the VC-30 shotgun. More weapon articles are coming to Killzone.com soon!

Attachments:
There are 19 different weapon attachments in multiplayer, unlocked by completing specific challenges. You can use these to extend the functionality of your weapons in a variety ways, from enhanced scopes to new ammo types to secondary fire options. Adding attachments that complement your playing style can greatly enhance your combat effectiveness.

Classes & Abilities:
There are three distinct classes and 12 unique special abilities in multiplayer. Each of the classes can be enhanced with up to two special abilities, allowing for some highly specialized playing styles. We’ll cover the three classes and their available abilities in more detail in the coming weeks, but we can already reveal that there will be a Placeable Spawn Beacon ability.

Custom Warzones:
Warzones, with their trademark rotating mission modes, return to multiplayer with supercharged customization features. There are eight mission modes in total, four of which are new to Killzone. More importantly, you can customize these modes to your heart’s content and share your favorite settings with the rest of the community. We will regularly highlight popular and interesting community-created Warzones for you to try out.

Combat Honors:
Combat Honors are temporary bonuses that can be activated by earning enough points during a round. These bonuses stay active for as long you continue play - when your play session ends, you lose your Combat Honors. Combat Honor bonuses range from an increase to movement speed to reduction in recoil.

Post-Launch Support:
We aim to keep the post-launch multiplayer experience fresh through the frequent release of paid DLC expansion packs that offer new gameplay and customization features. At the same time, all DLC multiplayer maps will be released free of charge to prevent the player base from becoming fractured.

http://www.killzone.com/kz3/en_US/blog/new...r-detailed.html


shahreza2000
post Sep 3 2013, 11:54 AM

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QUOTE(Ninja @ Sep 3 2013, 01:19 AM)
'Placeable Spawn Beacon ability' confirmed.  brows.gif
*
i know for sure, someone wanted to put that just beside enemy base brows.gif
shahreza2000
post Sep 3 2013, 02:19 PM

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QUOTE(Ninja @ Sep 3 2013, 12:07 PM)
Or just beside enemy spawn beacon. laugh.gif
*
laugh.gif set warzone to friendly fire ON sweat.gif
shahreza2000
post Sep 3 2013, 03:32 PM

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so its ASSAULT-SCOUT-SUPPORT classes plus perks and weapon customization hmm.gif

brows.gif plus 4 new mission objectives somemore for variety OMG OMG rclxms.gif drool.gif

This post has been edited by shahreza2000: Sep 3 2013, 03:33 PM
shahreza2000
post Sep 11 2013, 07:00 PM

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Killzone Shadow Fall Multiplayer Detailed - Part 2 tongue.gif

Progression System:
Unlike previous Killzone games the multiplayer progression in Killzone Shadow Fall isn’t based on XP, but on Challenges. Completing a challenge adds a point to your rank, and rewards you with weapon attachments as well as enhancements to your abilities and visual identity. There will be more than 1500 challenges available when the game launches, ranging from straightforward (“Destroy 1 Turret”) to very specific (“Kill 1 enemy player with Laser Tripmine while they are carrying a Beacon”).

Combat Honors:
Combat Honors are temporary bonuses that can be activated by earning enough points during a round. They’re stackable, and you can unlock as many Combat Honors as you put points into. They only last as long as your play session, however, meaning you’ll lose all combat honors when you quit playing. Of course, you can disable Combat Honors in your own Custom Warzones if you like.

Weapons & Attachments:
Weapons can be augmented with up to two different attachment types at once. The number of attachments available for each weapon varies – for example, some guns won’t have room for a grenade launcher attachment, while others will be compatible with a range of grenade launcher attachments and ammo types. All weapons are skill-based – there will not be recoil-less or auto-aiming firearms.

Shields:
As glimpsed in the Gamescom multiplayer trailer, players can now select the ability to deploy a smart nano-shields that block enemy attacks while allowing allied projectiles through. The nano-shields can be destroyed or knocked out with EMP weapon attachments, or simply deconstructed when no longer needed. As with all class abilities, players have the option of disabling nano-shields in their custom Warzones. We’ll cover the classes and their available abilities in more detail in the coming weeks.

Spotlight System:
The Spotlight System allows you to celebrate your victory in style. At the end of each round, players are presented with a brief scene featuring the three top players from the winning side and the top player from the losing side. One of the winning players gets to select a Spotlight move to celebrate his victory over the losing player. If he fails to execute the move in time, the losing side has an opportunity to perform a countermove. The game ships with a wide selection of Spotlight moves, and more will be released after launch.

Warzone Leaderboards:
In Killzone Shadow Fall, each warzone will have its own leaderboard. This doesn’t just apply to official or featured Warzones, but to custom ones as well. You can even choose which stats you want the leaderboard to be ranked on when you set up a custom Warzone, to encourage a particular form of play.

Online and Offline Bots:
You can add bots to online matches for any Warzone you create. Human players can replace bots during the match, to ensure that there’s always a consistent amount of players present in the Warzone. You can even add bots to only one faction, to allow for ‘Bots vs. Humans’ type Warzones. In offline mode you can still create your own Warzones and play against bots, but you don’t have the ability to complete Challenges.

No Exoskeletons or Jetpacks:
Owing to the decision to ensure that custom Warzone presets work on all multiplayer maps, there will be no Exoskeletons or Jetpacks in multiplayer when Killzone Shadow Fall launches. Their inclusion would introduce a wide number of new variables and exceptions to account for, and we want to focus on offering fair, reliable and consistent Warzone customizability.

http://www.killzone.com/kz3/en_US/blog/new...detailed-2.html
shahreza2000
post Sep 11 2013, 10:57 PM

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QUOTE(Ninja @ Sep 11 2013, 10:41 PM)
Aisey, no more jetpacks and exos. cry.gif

The spotlight system reminds me of Far Cry 3 multiplayer. And obviously KZ3 Operation Mode.
*
actually focusing more in CQ combat, just like in KZ2

kz3 maps were designed for those exos and jetpack ... anyway it was still fun

spotlight system similarly to what KZ3 OP mode

im wondering if kzsf dlc maps will include train fights map
shahreza2000
post Sep 12 2013, 05:45 PM

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QUOTE(Ninja @ Sep 12 2013, 10:55 AM)
Train fights map? You mean something like KZ2 Wasteland Bullet map?

Hopefully, they will have new map for TGS2013 playable demo next week. It will be the first booth I will rush in when they open the gate. LoL
*
something to showcase new kzsf engine ... moveable terrain map or destructible environment (something related to operation mode as an objective)

as for TGS booth, that one is a must!!! rclxm9.gif
shahreza2000
post Sep 12 2013, 11:32 PM

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QUOTE(andrewcha @ Sep 12 2013, 10:03 PM)
Miss playing with you guys although didnt join the pbmy group.
*
the need to do kz3 reunion
shahreza2000
post Sep 13 2013, 04:04 PM

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QUOTE(andrewcha @ Sep 13 2013, 02:11 PM)
aik, ingat you orang dah tempah ps4 and get ready to jumpship? LOL
*
jump ship still in couple of months

unless ninja starts poison everyone on shadow fall at TGS sweat.gif whistling.gif
shahreza2000
post Sep 16 2013, 11:54 PM

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Killzone Shadow Fall multiplayer features three distinct character classes: the Assault class, the Scout class and the Support class. Each class can be enhanced with special abilities, enabling highly specialized playing styles. In the coming weeks we will examine the character classes and their unique abilities, starting with the Assault Class.

Assault Class

Assault players can usually be found at the forefront of battle, heading the offensive. With five punch-packing primary weapons to choose from, they can overwhelm their enemies with sheer firepower. Don’t overlook their defensive potential, either – the primary ability of the Assault Class is the Nano Shield, which allows players to deploy a temporary energy screen that block enemy attacks while letting allied projectiles through.

In addition to the primary Nano Shield ability, Assault players can choose one of three secondary abilities:

Speed Dash
The Speed Dash ability lets Assault players move faster for a short amount of time. It is very useful for seizing the initiative during mission modes where speed is of the essence, such as Search & Destroy. It can also be used to beat a hasty retreat when ammo supplies and health run low.

Stun Blast
The Stun Blast ability temporarily stuns and blinds nearby enemies, making them easier to target. It is ideal for quickly turning the tables when faced with a particularly resilient opponent, or for situations where enemies are attacking from multiple directions.

Buddy Drone
The Buddy Drone ability deploys a flying combat drone that automatically attacks nearby enemies. As such, it works as an effective counter against impending brutal melee attacks. The Buddy Drone can be customized with skins.

Assault players who master their primary and secondary abilities are formidable opponents in combat, but like all classes their abilities do have counters - a well placed E-Pulse attack can be devastating against a deployed Nano Shield or Buddy Droid. Still, it’s better to avoid direct encounters with Assault players where possible, so learn to recognize their Helghast and VSA incarnations using the diagram and the screenshots below:

» Click to show Spoiler - click again to hide... «


http://www.killzone.com/kz3/en_US/blog/fea...ault-class.html

OMG sweet drool.gif drool.gif
shahreza2000
post Sep 17 2013, 10:12 AM

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QUOTE(Ninja @ Sep 17 2013, 07:08 AM)
Nice. Hopefully VC9 is making a comeback in KZSF. LoL
*
hopefully we will see a variant of VC9

i'm looking at the new mighty VC-30 shotgun, double-barrel classic pump-action drool.gif ... better than LS13 ones perhaps hmm.gif

» Click to show Spoiler - click again to hide... «


still M55 looks super-cool with attachment wub.gif

» Click to show Spoiler - click again to hide... «


This post has been edited by shahreza2000: Sep 17 2013, 10:16 AM
shahreza2000
post Sep 24 2013, 02:41 AM

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QUOTE(DrLaboo @ Sep 23 2013, 10:07 AM)
got PS4 KZ bundle ka?
how much?
another thing, december ni Malaysia official launch rite?
can we make PO at Sony Malaysia already?
*
not sure on bundle info, only in US and EU atm

December will be asian launch... still awaiting info on price

QUOTE(ahmadkhairil @ Sep 23 2013, 11:16 PM)
Laboo ko beli awal-awal, bile nak jual offer kat aku tongue.gif
*
lama x nampak thumbup.gif

sekarang geng2 men DUST514
shahreza2000
post Sep 25 2013, 01:38 AM

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The Killzone Shadow Fall Season Pass

user posted image

To help you save on the first six expansion packs, we’re introducing the Killzone Shadow Fall Season Pass – for just $19.99(US)/£15.99(UK)/€19.99(EU), you will receive access to the following packs as they become available:

Online co-op expansion pack
Focusing on team play and intense combat, the online co-op expansion pack adds a new co-operative game mode in which you and up to three online friends must survive against impossible odds. Fight waves upon waves of enemies in four new arena maps, featuring a unique leveling system and new unlocks.

Three online co-op map packs
Each map pack consists of two brand-new arena maps you can play in co-op mode with your friends. Please note that these arena maps will only work with the online co-op expansion pack.

Two additional multiplayer expansion packs
We’ll reveal more about these additional multiplayer expansion packs when Killzone Shadow Fall’s launch date nears. Suffice to say they’ll offer many hours of additional multiplayer thrills!

But that’s not all - if you get your Season Pass for day one of Killzone Shadow Fall, you’ll receive access to an exclusive OWL combat drone skin and a unique Multiplayer Spotlight move.

http://www.killzone.com/kz3/en_US/blog/new...eason-pass.html


shahreza2000
post Sep 25 2013, 11:04 AM

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QUOTE(andrewcha @ Sep 25 2013, 07:37 AM)
is my reason is valid?
I want a ps4 just to play mp kz with you all.
*
yeah....

same as always.. pbmy in kzsf thumbup.gif
shahreza2000
post Sep 25 2013, 02:01 PM

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QUOTE(Ninja @ Sep 25 2013, 12:20 PM)

Impression:

My first thought was - THE MAP SCALE. It's HUGE. The demo booth and stage event is using the same location map during E3, but from different part of the map. For those who saw E3 gameplay, it was the Forest location. The open level design for this map is very good. You can see nonlinear paths, and you can't figure out where the enemies is coming except from the mini map.

This reminds me of KILLZONE Mercenary where you can use multiple path to your objective by using either stealth or guns blazing.

According to demo booth representative, TGS demo was based on a new build (probably a month old). And seeing it live in front of my eyes, it's definitely step-up from E3 build. The lighting, the vegetation, the rock textures, the sun glare. So sharp and vivid. And the draw distance is simply gorgeous. 

Can't comment much on AI, I'm guessing they set it @ Easy level for visitors demo. But the usual Killzone AI reaction is still there like flanking, sliding towards cover, etc.
*
if they put difficulty elite ... for sure the frustration, like ones in kz2 sweat.gif cursing mad laugh.gif

well GG supposedly aldy polished new build, optimized and ready for launch ... i'm sure there's new update patch on launch, esp on mp side

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