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Sep 4 2013, 01:11 PM
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#101
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1,764 posts Joined: Jan 2003 From: Helghan |
Latest: Single Player Screenshots
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Sep 4 2013, 02:01 PM
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#102
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1,764 posts Joined: Jan 2003 From: Helghan |
Digital only at EU/UK and Australia at the moment.
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Sep 4 2013, 03:37 PM
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#103
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1,764 posts Joined: Jan 2003 From: Helghan |
Review embargo just lifted:
SixthAxis - 10/10 NextGenGaming - 9/10 PSNation - 9/10 GodisaGeek - 9/10 Pocket Gamer - 8/10 PushSquare - 8/10 CheatCC - 4.7/5 Hardcore Gamer - 4/5 Entertainment Buddha - 9.8/10 gamrReview - 9/10 IGN Norway - 9/10 GamesBeat - 80/100 This post has been edited by Ninja: Sep 4 2013, 03:49 PM |
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Sep 4 2013, 03:58 PM
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#104
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1,764 posts Joined: Jan 2003 From: Helghan |
If I'm not mistaken, the SA Light Machine Gun weapon cannot be obtain from anywhere else in the game except from this DLC.
And the briefcase is just a boost bonus where you will get double XP. |
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Sep 4 2013, 04:49 PM
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#105
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1,764 posts Joined: Jan 2003 From: Helghan |
So far from reviews, they praised the single player; exceptionally robust and capable portable shooter. Also tons of replayability.
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Sep 4 2013, 11:51 PM
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#106
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1,764 posts Joined: Jan 2003 From: Helghan |
1st page updated with multiplayer info:
Multiplayer Info Overview ![]() Killzone: Mercenary features a full-fledged online multiplayer experience unlike anything seen on a handheld platform before. Supporting up to eight players and three different game modes, players fight across six maps featuring key events from the Killzone universe. Game Types MERCENARY WARFARE Mercenary Warfare is a chaotic free-for-all, where players engage in a brutal and uncompromising race to earn the most Vektan Dollars in the set time limit. You have no allies here! GUERRILLA WARFARE ISA and Helghast factions go head-to-head in a team-based deathmatch. The faction that takes out the most enemy troops before the time runs out is the winner. WARZONE In Warzone, two factions face off in five different missions. Each mission features its own rules and objectives that rely on teamwork, strategy and tactical play. The results from each mission are tallied together to reveal the winners of this epic battle. Multiplayer Maps SHORELINE ![]() A run-down fishing village clings to the lowest cliffs of an active smoker stack; the weathered terrain shows evidence of the heavy industry taking place above. Features - A natural cave system links the interior of the hollow stack to the exterior terrain, creating multiple covered routes to navigate to different areas of the map. - Helghast structures stand rusty and creaking, offering defensive positions – but be wary of the flimsy cover which will disintegrate around you under heavy fire. - A slowly revolving fan blade creates a dynamic cover element requiring careful timing to run or shoot through the gaps. - The precarious cliff paths can claim the lives of the careless with a short fall into a grim ocean grave MARKETPLACE ![]() Bolted to the vertical cliffs of a Constantine smoker stack, this vertiginous multi-tiered market and entertainment district is at the heart of this industrial area. Beware the seedy back alleys, as danger could lurk around any one of the dimly lit corners. Features - Multi-tiered map design takes the gameplay vertical, with open vistas and long lines of sight. - Narrow alleys and interiors offer adrenalin pumping close quarters combat. - The tiers wrap around a central open space giving players an excellent view of the action, but also leaving unwary players highly exposed to enemy positions. ZENITH ![]() Sitting astride the open top of a dormant smoker stack, this enormous Arc Cannon is constantly scanning the atmosphere for targets, firing bursts of deadly energy at enemy vessels in orbit. Simultaneously, a ground battle rages in and around the superstructure of the cannon, the engagement intensified by the blinding flash and thunderous blast of the cannon bringing down another enemy warship. Features - Dynamic Arc Cannon fires periodically throughout the match, lighting the gameplay area in electric blue light and shaking the smoker stack to its foundations. - Lifts can rapidly move the player from the control room directly beneath the cannon to a lower level maintenance gantry. - Navigate the support structure and power supply cables of the cannon itself, dashing across this precarious shortcut. - Caters to all playing styles with long lines of sight for snipers, enclosed areas for close quarters engagements and everything in-between REFINERY ![]() The refinery is where raw harvested Petrusite undergoes the process to refine it into usable fuel. The facility interior is divided into a number of different areas for room-to-room close quarters combat, while the exposed exterior courtyard is a hotspot for long-range fire fights. Features - Balance of exposed exterior and enclosed interior areas to give a good range of engagement distances. - High speed zip lines allow the player to rapidly traverse from one area to another. - Elevated sections at either end of the refinery give oversight of much of the open courtyard area, but are vulnerable to counter-sniping and rocket attack - Careful route selection is essential so as not to expose yourself to a variety of vantage points both obvious and obscure SKYLINE ![]() The Vektan Halls of Justice suffered heavy damage during the Helghast invasion; the top floors of the building in particular sustained extensive destruction. Now a desperate fight for control of the building rages within the ruins of the top floor library and the lower floor offices, with collapsed floors and gaping holes creating shortcuts and hazards in equal proportions. Features - Routes can be dynamically created by smashing the floor to ceiling office windows. - Highly detailed damage & destruction elements help reinforce the sense of being in the middle of a warzone. - Collapsed floors create links between the two floors in addition to the damaged stairwells - Zip lines give a rapid route from one area of the map to the other to escape a confrontation – or to initiate one INLET ![]() The Corinth River provides the epicentre for the ISA’s invasion of Helgan – the beach area around the jetties and sluice gates being just the latest area to see action. The terrain is pockmarked with craters, trenches and discarded cargo creating a feeling of being in the middle of “no-man’s land”. A partially destroyed road bridge spans the battle area giving an advantageous but exposed elevated position from which to survey the battle zone. Features - An open and free form area, there are very few defined routes and considered, tactical movement is required to stay alive. - Extreme lines of sight open opportunities for snipers and other long range weapons to be highly effective. - The wide open terrain offers little in the way of cover from aerial VAN-Guard attacks, but a broad selection of hard cover points for on-foot engagements. - This war torn landscape is perfect for setting traps, ambushes and flanking the enemy team. |
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Sep 5 2013, 04:40 PM
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#107
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1,764 posts Joined: Jan 2003 From: Helghan |
Launch Featurette Trailer:
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Sep 5 2013, 07:27 PM
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#108
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1,764 posts Joined: Jan 2003 From: Helghan |
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Sep 5 2013, 08:07 PM
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#109
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1,764 posts Joined: Jan 2003 From: Helghan |
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Sep 5 2013, 10:16 PM
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#110
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1,764 posts Joined: Jan 2003 From: Helghan |
QUOTE(vincentcys @ Sep 5 2013, 10:11 PM) (Forum ID) - (PSN ID)1. Ninja - SC-Ninja-MY 2. cwl_ykh - cwlykh 3. LMFAO[Mbuji] - bloggi_brother 4. soul_fly9900 - Avacier83 5. jieson77 - gradylazyjazz 6. manixramz - manixram 7. samus_Ng - Samus_Ng 8. blitzy - mfk_us 9. damak - damakmy 10. doi0728 - Nick8807_us 11. darkz01 - Darkz01-US 12. WooTz - Zuppa_Della_Casa |
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Sep 6 2013, 10:20 AM
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#111
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1,764 posts Joined: Jan 2003 From: Helghan |
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Sep 6 2013, 05:21 PM
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#112
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1,764 posts Joined: Jan 2003 From: Helghan |
KZM Stats page link is now updated to: http://mercenary.killzone.com (Forum ID) - (PSN ID) 1. Ninja - SC-Ninja-MY 2. cwl_ykh - cwlykh 3. LMFAO[Mbuji] - bloggi_brother 4. soul_fly9900 - Avacier83 5. jieson77 - gradylazyjazz 6. manixramz - manixram 7. samus_Ng - Samus_Ng 8. blitzy - mfk_us 9. damak - damakmy 10. doi0728 - Nick8807_us 11. darkz01 - Darkz01-US 12. WooTz - Zuppa_Della_Casa 13. Sammesul81 - papasoul ( haish next week baru dapat main ) 14. lksing78 - lksing78MY 15. yewfei1128 - yewfei1128 16. SculptureX - apiz_arsha-veen 17. saiko_mantis - kodomokoko 18. sjneow - neonnw (will be playing for a week before travelling outstation smile.gif) 19. edwinlcw - edwinlv33 20. vincentcys - vincentcys 21. mcline_007 - mcline_nantha 22. ashwin988 -ashwin988 |
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Sep 8 2013, 02:32 PM
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#113
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1,764 posts Joined: Jan 2003 From: Helghan |
QUOTE(tHe^CuLpRit @ Sep 7 2013, 08:20 PM) Anyone know how to continue a Campaign? When I quite I can't seem to find any saved game option, so have to start all over everytime.. help! Seems like save point is only between level, not within level. If half-way you stop playing and close the game, have to start from the beginning of level you currently playing. |
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Sep 8 2013, 11:52 PM
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#114
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1,764 posts Joined: Jan 2003 From: Helghan |
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Sep 9 2013, 10:27 AM
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#115
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1,764 posts Joined: Jan 2003 From: Helghan |
QUOTE(cylon @ Sep 9 2013, 09:22 AM) I think you can skip level that you have previously completed but I haven't tried. I finished the game yesterday, and on my 2nd play-through can skip the cutscene.QUOTE(sieg_wahrheit @ Sep 9 2013, 09:35 AM) Added. Why no more daywalker? |
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Sep 10 2013, 03:54 PM
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#116
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1,764 posts Joined: Jan 2003 From: Helghan |
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Sep 11 2013, 08:05 AM
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#117
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1,764 posts Joined: Jan 2003 From: Helghan |
QUOTE(Zaryl @ Sep 10 2013, 09:07 PM) Depends on your gameplay style. If just run-and-gun without doing any Intel pickup around 4-5 hours on Easy level. There are only nine levels – but there’s much more to them than simply completing them on veteran and moving on. All nine levels have four ways to play; Primary, Precision, Covert and Demolition. So much re-playability here.My play-through of the single player campaign in Primary mode (on veteran) took me around six to seven hours. Now playing Precision, Covert and Demolition mode. QUOTE(sieg_wahrheit @ Sep 11 2013, 01:23 AM) LoL good game. KZM finally launched in the US today. Another awesome launch trailer: |
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Sep 11 2013, 09:21 AM
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#118
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1,764 posts Joined: Jan 2003 From: Helghan |
Yeah last week also same patch - 1.2GB.
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Sep 11 2013, 09:47 AM
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#119
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1,764 posts Joined: Jan 2003 From: Helghan |
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Sep 11 2013, 10:02 AM
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#120
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