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Games KILLZONE™ MERCENARY Official Thread | V1 (PSV), Free Multiplayer Maps - OUT NOW

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TSNinja
post Sep 4 2013, 01:11 PM

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Latest: Single Player Screenshots

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TSNinja
post Sep 4 2013, 02:01 PM

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Digital only at EU/UK and Australia at the moment.
TSNinja
post Sep 4 2013, 03:37 PM

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Review embargo just lifted:

SixthAxis - 10/10

NextGenGaming - 9/10

PSNation - 9/10

GodisaGeek - 9/10

Pocket Gamer - 8/10

PushSquare - 8/10

CheatCC - 4.7/5

Hardcore Gamer - 4/5

Entertainment Buddha - 9.8/10

gamrReview - 9/10

IGN Norway - 9/10

GamesBeat - 80/100

This post has been edited by Ninja: Sep 4 2013, 03:49 PM
TSNinja
post Sep 4 2013, 03:58 PM

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If I'm not mistaken, the SA Light Machine Gun weapon cannot be obtain from anywhere else in the game except from this DLC.

And the briefcase is just a boost bonus where you will get double XP.
TSNinja
post Sep 4 2013, 04:49 PM

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So far from reviews, they praised the single player; exceptionally robust and capable portable shooter. Also tons of replayability.
TSNinja
post Sep 4 2013, 11:51 PM

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1st page updated with multiplayer info:

Multiplayer Info

Overview

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Killzone: Mercenary features a full-fledged online multiplayer experience unlike anything seen on a handheld platform before. Supporting up to eight players and three different game modes, players fight across six maps featuring key events from the Killzone universe.


Game Types

MERCENARY WARFARE

Mercenary Warfare is a chaotic free-for-all, where players engage in a brutal and uncompromising race to earn the most Vektan Dollars in the set time limit. You have no allies here!

GUERRILLA WARFARE

ISA and Helghast factions go head-to-head in a team-based deathmatch. The faction that takes out the most enemy troops before the time runs out is the winner.

WARZONE

In Warzone, two factions face off in five different missions. Each mission features its own rules and objectives that rely on teamwork, strategy and tactical play. The results from each mission are tallied together to reveal the winners of this epic battle.


Multiplayer Maps

SHORELINE

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A run-down fishing village clings to the lowest cliffs of an active smoker stack; the weathered terrain shows evidence of the heavy industry taking place above.

Features
- A natural cave system links the interior of the hollow stack to the exterior terrain, creating multiple covered routes to navigate to different areas of the map.
- Helghast structures stand rusty and creaking, offering defensive positions – but be wary of the flimsy cover which will disintegrate around you under heavy fire.
- A slowly revolving fan blade creates a dynamic cover element requiring careful timing to run or shoot through the gaps.
- The precarious cliff paths can claim the lives of the careless with a short fall into a grim ocean grave


MARKETPLACE

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Bolted to the vertical cliffs of a Constantine smoker stack, this vertiginous multi-tiered market and entertainment district is at the heart of this industrial area. Beware the seedy back alleys, as danger could lurk around any one of the dimly lit corners.

Features
- Multi-tiered map design takes the gameplay vertical, with open vistas and long lines of sight.
- Narrow alleys and interiors offer adrenalin pumping close quarters combat.
- The tiers wrap around a central open space giving players an excellent view of the action, but also leaving unwary players highly exposed to enemy positions.


ZENITH

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Sitting astride the open top of a dormant smoker stack, this enormous Arc Cannon is constantly scanning the atmosphere for targets, firing bursts of deadly energy at enemy vessels in orbit. Simultaneously, a ground battle rages in and around the superstructure of the cannon, the engagement intensified by the blinding flash and thunderous blast of the cannon bringing down another enemy warship.

Features
- Dynamic Arc Cannon fires periodically throughout the match, lighting the gameplay area in electric blue light and shaking the smoker stack to its foundations.
- Lifts can rapidly move the player from the control room directly beneath the cannon to a lower level maintenance gantry.
- Navigate the support structure and power supply cables of the cannon itself, dashing across this precarious shortcut.
- Caters to all playing styles with long lines of sight for snipers, enclosed areas for close quarters engagements and everything in-between


REFINERY

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The refinery is where raw harvested Petrusite undergoes the process to refine it into usable fuel. The facility interior is divided into a number of different areas for room-to-room close quarters combat, while the exposed exterior courtyard is a hotspot for long-range fire fights.

Features
- Balance of exposed exterior and enclosed interior areas to give a good range of engagement distances.
- High speed zip lines allow the player to rapidly traverse from one area to another.
- Elevated sections at either end of the refinery give oversight of much of the open courtyard area, but are vulnerable to counter-sniping and rocket attack
- Careful route selection is essential so as not to expose yourself to a variety of vantage points both obvious and obscure


SKYLINE

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The Vektan Halls of Justice suffered heavy damage during the Helghast invasion; the top floors of the building in particular sustained extensive destruction. Now a desperate fight for control of the building rages within the ruins of the top floor library and the lower floor offices, with collapsed floors and gaping holes creating shortcuts and hazards in equal proportions.

Features
- Routes can be dynamically created by smashing the floor to ceiling office windows.
- Highly detailed damage & destruction elements help reinforce the sense of being in the middle of a warzone.
- Collapsed floors create links between the two floors in addition to the damaged stairwells
- Zip lines give a rapid route from one area of the map to the other to escape a confrontation – or to initiate one


INLET

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The Corinth River provides the epicentre for the ISA’s invasion of Helgan – the beach area around the jetties and sluice gates being just the latest area to see action. The terrain is pockmarked with craters, trenches and discarded cargo creating a feeling of being in the middle of “no-man’s land”. A partially destroyed road bridge spans the battle area giving an advantageous but exposed elevated position from which to survey the battle zone.

Features
- An open and free form area, there are very few defined routes and considered, tactical movement is required to stay alive.
- Extreme lines of sight open opportunities for snipers and other long range weapons to be highly effective.
- The wide open terrain offers little in the way of cover from aerial VAN-Guard attacks, but a broad selection of hard cover points for on-foot engagements.
- This war torn landscape is perfect for setting traps, ambushes and flanking the enemy team.
TSNinja
post Sep 5 2013, 04:40 PM

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Launch Featurette Trailer:


TSNinja
post Sep 5 2013, 07:27 PM

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QUOTE(stream87 @ Sep 5 2013, 06:53 PM)
any online pass for this game?
*
No online pass required.
TSNinja
post Sep 5 2013, 08:07 PM

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QUOTE(Highway-Star @ Sep 5 2013, 07:54 PM)
hmm, putting DLC aside, can I get the R3 copy of the game & play MP using R1 account?
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Since there's no online pass, you can with physical copy of R3.


TSNinja
post Sep 5 2013, 10:16 PM

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QUOTE(vincentcys @ Sep 5 2013, 10:11 PM)
no list of LYN players?
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(Forum ID) - (PSN ID)
1. Ninja - SC-Ninja-MY
2. cwl_ykh - cwlykh
3. LMFAO[Mbuji] - bloggi_brother
4. soul_fly9900 - Avacier83
5. jieson77 - gradylazyjazz
6. manixramz - manixram
7. samus_Ng - Samus_Ng
8. blitzy - mfk_us
9. damak - damakmy
10. doi0728 - Nick8807_us
11. darkz01 - Darkz01-US
12. WooTz - Zuppa_Della_Casa
TSNinja
post Sep 6 2013, 10:20 AM

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QUOTE(playxboxwii @ Sep 6 2013, 08:01 AM)
But the dlc cannot?
If i redeem using r3 account and use r1 account to play?

Btw i heard r1 wont come with dlc..not sure
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DLC of course can't. Still need the same PSN account region.
TSNinja
post Sep 6 2013, 05:21 PM

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KZM Stats page link is now updated to: http://mercenary.killzone.com



(Forum ID) - (PSN ID)
1. Ninja - SC-Ninja-MY
2. cwl_ykh - cwlykh
3. LMFAO[Mbuji] - bloggi_brother
4. soul_fly9900 - Avacier83
5. jieson77 - gradylazyjazz
6. manixramz - manixram
7. samus_Ng - Samus_Ng
8. blitzy - mfk_us
9. damak - damakmy
10. doi0728 - Nick8807_us
11. darkz01 - Darkz01-US
12. WooTz - Zuppa_Della_Casa
13. Sammesul81 - papasoul ( haish next week baru dapat main )
14. lksing78 - lksing78MY
15. yewfei1128 - yewfei1128
16. SculptureX - apiz_arsha-veen
17. saiko_mantis - kodomokoko
18. sjneow - neonnw (will be playing for a week before travelling outstation smile.gif)
19. edwinlcw - edwinlv33
20. vincentcys - vincentcys
21. mcline_007 - mcline_nantha
22. ashwin988 -ashwin988
TSNinja
post Sep 8 2013, 02:32 PM

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QUOTE(tHe^CuLpRit @ Sep 7 2013, 08:20 PM)
Anyone know how to continue a Campaign? When I quite I can't seem to find any saved game option, so have to start all over everytime.. help!
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Seems like save point is only between level, not within level. If half-way you stop playing and close the game, have to start from the beginning of level you currently playing.
TSNinja
post Sep 8 2013, 11:52 PM

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QUOTE(cylon @ Sep 8 2013, 10:30 PM)
Kinda stupid on the part of Guerilla Games....same thing you can't skip movie
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After you've finished the game, you can skip movie on your 2nd play-through by double tapping screen during cutscene.
TSNinja
post Sep 9 2013, 10:27 AM

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QUOTE(cylon @ Sep 9 2013, 09:22 AM)
Finished the whole game or level?
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I think you can skip level that you have previously completed but I haven't tried. I finished the game yesterday, and on my 2nd play-through can skip the cutscene.

QUOTE(sieg_wahrheit @ Sep 9 2013, 09:35 AM)
Ninja pls add me to the players list, PSN ID: daddyz2012 tongue.gif
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Added. Why no more daywalker? tongue.gif
TSNinja
post Sep 10 2013, 03:54 PM

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QUOTE(cwl_ykh @ Sep 10 2013, 03:49 PM)
tonite will join 1 session... too sad coz of late joining... T_T
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Why one session only? tongue.gif 10 session kemon~
TSNinja
post Sep 11 2013, 08:05 AM

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QUOTE(Zaryl @ Sep 10 2013, 09:07 PM)
Total SP campaign how many hours?
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Depends on your gameplay style. If just run-and-gun without doing any Intel pickup around 4-5 hours on Easy level. There are only nine levels – but there’s much more to them than simply completing them on veteran and moving on. All nine levels have four ways to play; Primary, Precision, Covert and Demolition. So much re-playability here.

My play-through of the single player campaign in Primary mode (on veteran) took me around six to seven hours. Now playing Precision, Covert and Demolition mode.

QUOTE(sieg_wahrheit @ Sep 11 2013, 01:23 AM)
GG Ninja! thumbup.gif
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LoL good game. biggrin.gif


KZM finally launched in the US today. Another awesome launch trailer:


TSNinja
post Sep 11 2013, 09:21 AM

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Yeah last week also same patch - 1.2GB.
TSNinja
post Sep 11 2013, 09:47 AM

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QUOTE(damak @ Sep 11 2013, 09:28 AM)
I have login at 11 p.m did not see ninja online and what did you play it hmm.gif  ?
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Bro, add my new PSN ID: SC-Ninja-MY
TSNinja
post Sep 11 2013, 10:02 AM

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QUOTE(damak @ Sep 11 2013, 09:51 AM)
Aiyyooo.... NinjaMy still used  sweat.gif ? wokey i will add you at lunch time and thank you icon_rolleyes.gif .
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Still use. tongue.gif New one for Vita only.

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