lol didnt notice got patch.. i was playing for an hour without updating... hmm
Multiplayer DayZ (Standalone Game), DayZ Early Acess. Join us at Chernarus!
Multiplayer DayZ (Standalone Game), DayZ Early Acess. Join us at Chernarus!
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Feb 5 2014, 06:01 PM
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#41
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Junior Member
399 posts Joined: Aug 2008 From: Hell |
lol didnt notice got patch.. i was playing for an hour without updating... hmm
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Feb 5 2014, 06:11 PM
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#42
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399 posts Joined: Aug 2008 From: Hell |
- Actions: chambering SKS round from pile, loading 10 rounds from pile
- Actions: You can uncuff other players with the hacksaw - Actions: Cannot use an item (e.g. drink/eat) if it is "Ruined" - Actions: Interactions with items reworked. Drinking/Eating/etc... more robust and user-friendly - Actions: Restrained players cannot use inventory or action menu - Animations: Player now can take and hide rifle in crouched run - Animations: SKS reload animations - Crafting: FNX45 pistol can be chambered with single round - Crafting: Opening cans with combat knife added - Crafting: Opening cans with machete added - Crafting: Painting Motorbike Helmets to Black and Green - Effects: Magnum revolver ejecting shells when reloading - Effects: Magnum revolver sounds - gunshots, reloading - Effects: Mosin ejecting shells when cycling - Effects: New Mosin sounds - gunshots, cycling, reloading - Gear: Improvised courier backpack added - Gear: Machete added - Gestures: Clapping Gesture added, default F5 key - Gestures: Pointing Gesture added, default F6 key - Login: Player queuing system introduced. Penalty waiting time added for switching server or disconnecting a server quickly. - Server: Player spawns now cached by engine directly, increasing performance - Spawns: Added Bubble goose jackets into the loot spawns - Spawns: Added SKS rifle, speedloader, ammunition piles and boxes and SKS bayonet into the loot spawns - Systems: Hunger and Thirst slightly modified. - Systems: Notifications added to UI for hydration and high energy - Zombies: Different types of Military zombies now have tougher attack values and improved durability - Zombies: Engine dynamic obstacle checking (zombie, another player) - Zombies: Svetlojarsk zombie spawns added Fixed: - Action: morphine injection can be used on other player effectively fixing his broken legs and item correctly positioned in hands - Actions: Keys won't disappear after uncuffing - Actions: loading ammo works for sprayed Mosin variants - Actions: Read/Writing notes with paper and pen now works again - Actions: reviving with epinephrine or defibrillator works also if player blood is below 500 units of blood - Animations: fixed an issue where reload in prone would leave some residue sound clutter at the end of the reload animation - Animations: Weapon reloading for magazine was not working properly when no magazine fitted - Animations: Rifle Aimed Walk Updated, diagonal animations fixed - Animations: sidesteping through doorway with rifle while crouching should not cause the player to get stuck now - Config: Berries have more nutrition now - Crafting : You can no longer saw off sawed off shotgun - Crafting: Can spraypaint M4 to green or black - Crafting: Damage is now transferred when items are painted - Crafting: Improved Backpack creation only possible when Courier Bag is empty (previously items accidentally deleted) - Crafting: Weapon cleaning kit can't be used when it's "Ruined" and won't reduce condition of a gun - Effects: Dazed effect plays again when a player is hit/damaged/shot - Effects: Some effects were not active locally when a player was restrained - Fixed: Missing texture error dz\weapons\data\weapons_damage_metal_smdi.paa - Fixed: Popping up texture error for beret models - Gear: Spraycans won't deplete after relogging - Gear: Book, radio, pot, pan, gas canisters, matchbox, paper, firewood and stone can be placed in hands - Gear: Headlamp beam raised slightly - Gear: Painted items now retain their previous quantities (i.e. Magazine ammo won't reset) - Gear: Various item descriptions and notifications fixed for grammar, typos, more detail - Gear: ZSh-3 Pilot helmet fixed and updated - Gestures: Taunt defaults correctly to F4 key - Graphics: "god rays" could cause overloaded post-processing and graphical corruption - Graphics: fix of removing shining object from hand (switch off) - Graphics: Roads have per pixel lights - Graphics: Dynamic lights should be now defined with "radius" value which is maximum radius of light in meters - Loot: Splint position in hand was wrong now corrected - Spawns: Drastically lowered chance of backpacks spawning on the construction site - Spawns: Loot spawn tweaks in some civilian structures - Weapons: Mosin recoil increased - Weapons: Sawed-off shotgun can be loaded with ammo (was broken due to changed inheritance) - Weapons: Sawed-off shotgun: reduced size in inventory, reduced spread - Zombies: Better filter/check of attack hits directly in engine This post has been edited by unknownhammie: Feb 5 2014, 06:18 PM |
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Feb 5 2014, 06:16 PM
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#43
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Junior Member
399 posts Joined: Aug 2008 From: Hell |
SEA server , i think they updating database... because my list some server updated to latest version and some are not
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Feb 5 2014, 06:29 PM
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#44
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Junior Member
399 posts Joined: Aug 2008 From: Hell |
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Feb 6 2014, 12:41 AM
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#45
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Junior Member
399 posts Joined: Aug 2008 From: Hell |
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Feb 6 2014, 03:19 AM
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#46
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Junior Member
399 posts Joined: Aug 2008 From: Hell |
QUOTE(CHERNIYVORON @ Feb 6 2014, 02:37 AM) Had a great session just now. Thanks everyone for welcoming me into the group. I love the initiation. It was me man... Thank you for looting the *******'s Mosin for me. My death somehow didn't seem so bad anymore. [attachmentid=3841674] Souvenir from last night: [attachmentid=3841675] Logout takes 30sec , tested with Pneuma This post has been edited by unknownhammie: Feb 6 2014, 03:45 AM |
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Feb 7 2014, 04:12 AM
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#47
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Junior Member
399 posts Joined: Aug 2008 From: Hell |
Pneuma , joseph , nasiru , and me ... went to 20+ US server , lockdown elektro but got shot by many ppl... lolz... managed to kill 5 players i think?
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Feb 7 2014, 05:01 AM
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#48
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Junior Member
399 posts Joined: Aug 2008 From: Hell |
There was a dude , us guy i think with mosin and fnx45 but no ammo... saw us running immediately hands up but there was a guy with sks behind him so we went after and shot him down while joseph on the other guy.. immediately he throw away his axe and mosin then sang a song for us.
Good game man |
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Feb 7 2014, 11:43 AM
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#49
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Junior Member
399 posts Joined: Aug 2008 From: Hell |
QUOTE(xkaeruzox @ Feb 7 2014, 10:14 AM) Hey guys...Last night i have discussed about using team speak for our comm. The group chat is good and no problem with the voice comm. But the only thing is we dont know who talking and to who. Sometimes its quite confusing. Teamspeak have overlay system when you enable it u will see who talking and that will be easy for us to communicate and give direction etc. Good idea , at least we know who's talking rather then "who a are you? "who say xxxx" ... lolBtw my group community have a teamspeak server with 50 slot user and its also have the Dayz Channel in there. So feel free to jump in and use it. I can make sub channel in the dayz channel if other have other party and play in different server. Here the server ip and you can pm me for password. Address: 216.185.109.66:10307 Another note: You guys also can install iZurvive on iphone or android phone. I have made the group on the apps. This application we can marker our location so that everyone in group know where you are so yeah its quite useful. Group: lyn Secret: lyn Cheers |
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Feb 7 2014, 12:22 PM
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#50
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Junior Member
399 posts Joined: Aug 2008 From: Hell |
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Feb 7 2014, 12:47 PM
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#51
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Junior Member
399 posts Joined: Aug 2008 From: Hell |
QUOTE(nicky1112001 @ Feb 7 2014, 12:45 PM) who got selling this game?i checking its around 29.99 usd..i maybe wanna get this...seem like quite cool.. Try pm this 2 guy , they selling RM90-100red streak JavierC1995 |
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Feb 8 2014, 04:00 PM
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#52
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Junior Member
399 posts Joined: Aug 2008 From: Hell |
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Feb 8 2014, 04:16 PM
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#53
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Junior Member
399 posts Joined: Aug 2008 From: Hell |
Getting less than 10 fps because of this
if any of you guys lagg / bad fps , i think is known issue as many other having the same problem http://steamcommunity.com/app/221100/discu...87647629244/#p6 After the patch i believe This post has been edited by unknownhammie: Feb 8 2014, 04:19 PM Attached thumbnail(s) |
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Feb 8 2014, 06:37 PM
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#54
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Junior Member
399 posts Joined: Aug 2008 From: Hell |
QUOTE(nicky1112001 @ Feb 8 2014, 06:34 PM) http://dayzdb.com/mapUse this, you need to walk on main road to check the signboard , it will show you which town you're in |
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Feb 9 2014, 12:14 PM
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#55
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399 posts Joined: Aug 2008 From: Hell |
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Feb 9 2014, 12:19 PM
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#56
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Junior Member
399 posts Joined: Aug 2008 From: Hell |
QUOTE(nohal @ Feb 9 2014, 12:16 PM) Yeah? How about ping? I've googled malaysian server, seems to be none of it exists. While there are only three SG server. Ping doesnt matter to me because from what I tried , AU server are better than SG althout SG ping lower.What matters is, it sync with server properly and does not desync. I having issue with SG server a lot / often desync. So we prefer AUS server This post has been edited by unknownhammie: Feb 9 2014, 12:20 PM |
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Feb 9 2014, 12:22 PM
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#57
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Junior Member
399 posts Joined: Aug 2008 From: Hell |
QUOTE(nohal @ Feb 9 2014, 12:21 PM) Nice, so AUS probably have tonnes of servers. Your character is stored in your account instead of in the server right? no idea how to explain , basically is kinda attached to your cdkey/steam account i think.... which public hive server u join.. your character will be there |
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Feb 9 2014, 12:24 PM
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#58
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399 posts Joined: Aug 2008 From: Hell |
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Feb 9 2014, 12:36 PM
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#59
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Junior Member
399 posts Joined: Aug 2008 From: Hell |
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Feb 9 2014, 05:17 PM
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#60
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399 posts Joined: Aug 2008 From: Hell |
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