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Multiplayer DayZ (Standalone Game), DayZ Early Acess. Join us at Chernarus!

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Defallen
post Feb 5 2014, 06:33 PM

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A most recent changelog for this build.
Just added a few changes from unknownhammie's shared log.

» Click to show Spoiler - click again to hide... «


Changelog: Stable Branch: 0.33.114926 - Official forum
Defallen
post Feb 5 2014, 07:00 PM

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QUOTE(randnum23 @ Feb 5 2014, 06:59 PM)
I cant see it in the changelog but they implemented characters stopping and kneeing down for a moment to catch a breath after running a while? My guy suddenly stop and did that.
*
Yupe. You have to stop for a rest. It's related to your energy.
Defallen
post Feb 5 2014, 08:10 PM

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Seems to still have some serious bugs with this build.

Respawn button still not working.
Since can't respawn, change server, login to be dead.
Body disappeared in less than 20 seconds.

Guess the earlier bugs of "body/corpse disappear after logout" made it way back.
Defallen
post Feb 5 2014, 10:34 PM

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Try jumping off buildings, you won't die tongue.gif
Defallen
post Feb 6 2014, 01:03 AM

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QUOTE(unknownhammie @ Feb 6 2014, 12:41 AM)
before this build.. i also try before sometimes die sometimes no
*
They pretty much messed up the fall damage since the recent experimental build and carry on to stable.


Defallen
post Feb 6 2014, 07:07 PM

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» Click to show Spoiler - click again to hide... «


Edit: Spoiler. Image kinda big

This post has been edited by Defallen: Feb 6 2014, 08:13 PM
Defallen
post Feb 6 2014, 09:13 PM

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PLEASE NOTE: THIS IS A LIVING DOCUMENT AND CHANGES VERY OFTEN. AS NEW ITEMS ARE FIXED THEY WILL BE ADDED.

ETA to Experimental: 2 builds likely, one Thursday 6 Feb, another on Friday 7 Feb. Possibly another on Monday 10 Feb.

ETA to Stable: We will most likely do an update to stable on Wednesday 12 February during the scheduled maintenance period.

An important feature of this update is logic changes to how the player character is processed on connection and disconnection. Some serious errors were identified by the new penalty timeout system relating to how the character is processed when they are not in control of their character. This included a serious bug with the respawn button on an unconscious player. Additionally, more bugfixing is included in this update.

New:

Animations: Ruger 10/22 hand pose
Animations: It's now possible to blend directly between various gesticulation states (pointing,finger,greeting...)
Crafting: Can repair clothes, weapons, and items using specialist items (such as sewing kit)
Gear: Configured sewing kit and its recipes
Gear: Added configuration for durable riders jacket
Gear: Added Cowboy hats to the loot spawns (multiple colors)
Gestures: Thumbs Up gesture added with default F7 key binding
Server: Optimization of synchronization of textures/materials (minor improvement to server FPS)
Systems: Falling now causes dynamic damage (roughly, fall of >5m break legs depending on equipment, >15m probably death)

Fixed:

Actions: Could not cover another players head with a burlap sack
Actions: No longer spawns clones of sack after Remove Head Cover action
Actions: Removing Head Cover (burlap sack) while inventory is full won't leave you blind and without burlap sack anymore
Animations: Fixed an issue where the player would stay zoomed-in in sights for reload while aiming in prone
Animations: Player should now be force-disarmed when clapping while holding a single-handed weapon.
Animations: Pointing and clapping now works even when initiated from aimed states
Animations: Fixed an issue where the left hand would stay glued to the FNX45 for aimed prone reload
Animations: Default rifle aim stance (stand and crouch) slightly changed to better fit different guns
Crafting: Cannot combine ruined stacked objects (such as ammo, rags)
Crafting: Cannot chamber/load magazine with ruined ammunition
Crafting: Motorbike helmet visors didn't retain their type when spray-painting the helmet
Crash: Game Crash when using FLUSH command
Systems: Healing system was double processing for blood regeneration
Systems: Notifier messages were not being cleared/reset on within-state changes
Systems: Players position was not saving on disconnect
Systems: Players could get continually stuck in a dead character during load from central server
Systems: Players would not receive any falling damage
Weapons: Ballistic parameters of all projectiles tweaked for more realism (special thanks to Gews for his great analysis on weapon characteristics)


Edited by rocket, Today, 11:03 PM.
Updated with new info +1

Original post (Check regularly for more updates)

This post has been edited by Defallen: Feb 6 2014, 11:43 PM
Defallen
post Feb 7 2014, 05:40 AM

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Screenshots pretty messed up and only able to take 2 crap shots out of 5(?) kills, too intense. And even forgot to record sleep.gif

Large images that will hurt your eyes due to low quality, from earlier session:
» Click to show Spoiler - click again to hide... «

» Click to show Spoiler - click again to hide... «




New Gun:B95 Youtube Review
» Click to show Spoiler - click again to hide... «


This post has been edited by Defallen: Feb 7 2014, 05:52 AM
Defallen
post Feb 7 2014, 06:45 PM

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Oh look, all come in pairs tongue.gif
Reserve your Pristine LRS!

» Click to show Spoiler - click again to hide... «


Defallen
post Feb 7 2014, 09:04 PM

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QUOTE(nicky1112001 @ Feb 7 2014, 08:36 PM)
i finish download..but log in time nothing game come out??why??server down?
*
Yes.
Read this



Changelog for today's critical update :

» Click to show Spoiler - click again to hide... «


What is a B95?

Here is it. B95, the shotgun rifle.
http://www.blaser-usa.com/index.php?id=56&L=1

Ps: Don't try to jump off building if you are not planning on suicide after this patch.
Ps2: Restart Steam for update.

This post has been edited by Defallen: Feb 7 2014, 10:50 PM
Defallen
post Feb 7 2014, 10:55 PM

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QUOTE(latios507 @ Feb 7 2014, 10:50 PM)
Dude where did you loot that Pristine LRS?
And what shotgun is that? o.O
*
That's a Saw-Off. Since now u can fire both barrels by switching fire-mode(T). It's a keeper tongue.gif
Both LRS in same barrack in one of the military base.

Sawed-off LZH-43

This post has been edited by Defallen: Feb 7 2014, 10:56 PM
Defallen
post Feb 7 2014, 11:05 PM

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QUOTE(latios507 @ Feb 7 2014, 10:58 PM)
Oh cool, U can switch Fire-mode Now? WOW I missed a lot in just 6 days. Weapon's like M4A1/FNX15 can change fire mode too?

about the first picture, where is that? The one you found SKS
*
There's always weapon on top of the small booth with the ladder behind it (provided it's not looted). There's 1 in Pustoshka I think. And the barrack I found the LRS is south of International airport (NWAF).
Defallen
post Feb 7 2014, 11:20 PM

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Dean Hall ‏@rocket2guns :
Servers were pointing to the wrong database.... Don't worry, characters are fine, we're restarting the system with correct db connections

Twitter
Defallen
post Feb 8 2014, 05:25 AM

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Badass cowboy (Unknownhammie)
Left: SiLveRGuN

» Click to show Spoiler - click again to hide... «


This is what happen when you sneak up on us and punching the guy who's guarding with a double triggers fire mode activated, instead of one that's really afk tongue.gif
» Click to show Spoiler - click again to hide... «


Sadly, assist killed a sniper with the shorty when a clean shot is needed, and ruined everything in inventory. My apologies, unknownhammie and silvergun doh.gif

"Hailat already that fellow" short video coming up later. Time to rest.

Warning:May contain strong or potentially offensive language.



This post has been edited by Defallen: Feb 8 2014, 06:10 AM
Defallen
post Feb 12 2014, 02:11 PM

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Latest as of version 0.34.115106 (If tonight's patch did not change it again)



This post has been edited by Defallen: Feb 12 2014, 02:13 PM

 

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