Actually SKS ammo easier to find because you can even find it in cities. however, M4 ammo normally only spawn in airstrips/military base.
Multiplayer DayZ (Standalone Game), DayZ Early Acess. Join us at Chernarus!
Multiplayer DayZ (Standalone Game), DayZ Early Acess. Join us at Chernarus!
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Feb 28 2014, 12:13 AM
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#181
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Junior Member
479 posts Joined: May 2010 |
Actually SKS ammo easier to find because you can even find it in cities. however, M4 ammo normally only spawn in airstrips/military base.
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Mar 2 2014, 07:09 AM
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#182
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Junior Member
479 posts Joined: May 2010 |
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Mar 2 2014, 09:19 AM
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#183
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Junior Member
479 posts Joined: May 2010 |
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Mar 4 2014, 05:51 PM
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#184
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Junior Member
479 posts Joined: May 2010 |
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Mar 7 2014, 08:17 AM
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#185
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Junior Member
479 posts Joined: May 2010 |
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Mar 7 2014, 04:42 PM
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#186
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Junior Member
479 posts Joined: May 2010 |
QUOTE(ShinAsuka @ Mar 7 2014, 04:30 PM) Yeah today update should be about 1am. Most of us are in Balota just trying to lock it down. Every night you will see the usual suspects. lordc4an is the Lord of Balota. Others see him online normally log off coz fear of dying. This post has been edited by Skidd Chung: Mar 7 2014, 04:43 PM |
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Mar 7 2014, 04:45 PM
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#187
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Junior Member
479 posts Joined: May 2010 |
QUOTE(aREfIXed @ Mar 7 2014, 04:16 PM) its getting lonely playing alone...plss add me to the group~..ive still figuring out where am i right now..steamid : arefixed Either me or one of the fellas of LYN group will add you later. If you don't have a mic, get one. It's essential for DayZ and how we communicate. . |
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Mar 7 2014, 05:22 PM
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#188
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Junior Member
479 posts Joined: May 2010 |
QUOTE(ShinAsuka @ Mar 7 2014, 04:49 PM) My HC chara currently stationed at balota I think most of us have a HC and regular in Balota. considering that low amount of players on HC, I think I better go back to regulars It is easier to equipped up with more people as we can help guard and loot as well. Killing other players also let us gear up pretty quick. |
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Mar 8 2014, 07:51 AM
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#189
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479 posts Joined: May 2010 |
Damn, I was so hoping to paint my gun green.
oh well, c yall tonight. |
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Mar 8 2014, 10:05 AM
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#190
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479 posts Joined: May 2010 |
Looks like earliest also will be Wednesday patch.
Some notes: CHANGELOG: Known Issues: Physics: Item throwing physics is currently disabled Melee: Gestures currently do not work from two-handed melee Melee: Cannot conduct melee attack from "lowered" melee stance (press space to chance stance to "raised") Network: Issues in some cases of zombies, or players potentially being invisible. New: Actions: Vomiting have associated sound effects Actions: Ballistic helmet variants can be painted to black and green color with spraycan Actions: Can check pulse on unconscious players Actions: Searching for berries will now add berries to your inventory Actions: Eat All now supported for consumables Actions: You can catch rain into canteen and water-bottle from inventory Animations: New Ruger 10/22 reload animations Animations: New Ruger MKII Reload animations. Animations: Player now can sit with gun/weapon Animations: Completely new two-handed melee animations. New right-handed poses, moves and attacks for axes, baseball bat, pipewrench, crowbar, fire extinguisher, shovel, farming hoe. * Animations: "Low" and "Aim" stances introduced for stand, crouch and prone. Crafting: SKS paint recipe Crafting: Firefighter Axe paint recipe Crafting: B95 paint recipe Environment: New rock textures Food: Sambucus berry item added Food: Canina berry item added Gear: added black and UN ballistic helmet variants Gear: Wool Coat red/black/brown/blue/green/grey/check variants added Gear: can opener can be used as melee weapon Gear: hard headgear (ballistic, moto, construction and pilot helmets) cannot be wear together with masks Gear: Farming hoe configured and spawns Gear: M4 attachment green variants added Gear: Green and black variant of firefighter axe added Gear: Rabbit leg, boar steak and chicken breasts added Gear: Flat Cap red/black/brown/blue/green/grey/check variants added Gear: Green and black variant of SKS Gear: Green and black variant of B95 Gear: Long wooden ash stick Graphics: Adding lights to currently rendered scene changed Graphics: Lighting from objects now is rendered during daytime also Graphics: HDR improved and tweaked slightly to perform better with bright lights in scene (i.e. flashlights etc...) Graphics: Engine supported point source light objects (e.g. Gaslamp) now working correctly Map: Olsha has been updated Map: Khelm has been updated Map: New rock formations outside Svetlo have been created Map: New Orthodox Chapel has been created Map: Police Stations & Medical Centers have been placed across the map Map: New villages surrounding Svetlo Medical: Players can have a heart attack (declared as "irregular pulse" with pulse checking actions) Spawns: Sporter 22, CR75, Amphibia S, 1911 and respective magazines and ammo (22LR and 9mm) added to spawns Spawns: Wool Coats and Flat Caps added to spawns Weather: Rain, Clouds, Wind, calculated on server and distributed to clients Weather: Rain now causes items and player to become wet Zombies: Simple respawn mechanic implemented for zombies, pending more robust method Fixed: Actions: Added 'inUseItem' back to action on target function Actions: Proper nutritional value will be added when eating near empty food Actions: Berry picking script messages to player improved. Actions: Crafting splint from bandages now uses whole disposable bandage and half of dressing bandage Actions: Ruined rags/bandages and wooden sticks doesn't produce infinite splints Actions: Clicking on Eat All action if amount of food is below 1/4 will result in playing only short eating animation Actions: Edited player messages in force drink action and fixing broken limbs Actions: Added collision tests for availability of prone position and vaulting Actions: Force feed/drink doesn't use whole quantity of some food/drink items also canteen is not destroyed after action Animations: Bandage and eating pills animation glitch fixed. Animations: Rolling left/right while zoomed in sights makes player zoom out for the duration of the roll. Animations: Player can now be properly knocked out while in water. Animations: holding animations of various weapon magazines correctly linked Animations: Evade animations in prone (Q and E) are faster now. Gear: Added color variants of ballistic helmets into loot spawns Gear: Purification tablets package contains ten tablets now. Cholera removing functionality added. Gear: Even lower chance of backpacks spawning on construction sites Graphics: SSAO in options saved Graphics: Rain effect settings changed Graphics: Rain geometry optimized (28 bytes vs 12 bytes per vertex) Graphics: Spot light culling fixed Graphics: Fix of terrain intersections Graphics: Fix of geometry trace for flares Graphics: Rain now does not fall inside buildings for those on Lower/Disabled shadow settings Login: Failure during new character creation could cause player to get stuck as unconscious Map: Optimizations for Svetlo performance Map: Forests surrounding Svetlo bugfixes Medical: Would never actually die from zero health or blood due to medical conditions Medical: Epi-pens will now wake anyone (briefly) from unconsciousness even if blood very low Medical: Defibrillator used for restarting the heart of players who have a heart attack Medical: Unconsciousness had irregular and unpredictable behavior (epi-pens will now always wake an unconscious player, unless they are having a heart attack) Medical: Melee damage application system changed to better balance Medical: Chance of bleeding from fists reduced significantly Medical: Disconnected players avatars did not take shock or blood damage Medical: Falling from height while sprinting did not kill player when it should have Medical: Player could vault with broken legs Network: Dropped items appeared only after a delay (now instant) Network: Inventory items causing desync due to non-guaranteed update spam (hotfix currently until guaranteed message change is complete) Network: Optimizations to network messaging updates should result in reduced bandwidth and some increases in FPS for clients/server Structures: Changed inheritance of barrier structures (due to errors in logs) Structures: Items disappearing when dropped near stairs or walls Sound: subsonic projectiles no longer emit supersonic crack Weapons: Long-range scope reticle properly centered Zombies: Zombies aims mostly for chest area now when attacking (stops the "helmet of armor" change) |
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Mar 9 2014, 12:01 PM
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#191
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Junior Member
479 posts Joined: May 2010 |
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Mar 9 2014, 10:01 PM
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#192
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Junior Member
479 posts Joined: May 2010 |
Still waiting for dacane's vid on the petrol station disaster.
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Mar 22 2014, 12:08 AM
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#193
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Junior Member
479 posts Joined: May 2010 |
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Mar 22 2014, 12:27 AM
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#194
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Junior Member
479 posts Joined: May 2010 |
At last managed to paint my SKS green and my Fire Axe black.
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Mar 31 2014, 10:29 AM
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#195
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Junior Member
479 posts Joined: May 2010 |
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Apr 1 2014, 12:00 PM
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#196
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Junior Member
479 posts Joined: May 2010 |
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Apr 1 2014, 12:54 PM
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#197
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Junior Member
479 posts Joined: May 2010 |
QUOTE(gbwedward @ Apr 1 2014, 12:19 PM) if you join those server with thunders, stay under the rain too long then you will get wet. Now maybe no effect yet i think but later your gears will deteriorate if your clothes are soaked. Either that or you will fall sick. Not taking the chances though. Yeah, being wet doesn't affect you currently. You don't have to stay indoors. If you logout and login again, the effect is gone. The server u joined ytd night has thunder effects, so if you stay in the rain too long you'll become damp then wet I'm soaked all the time. This post has been edited by Skidd Chung: Apr 1 2014, 12:55 PM |
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Apr 2 2014, 05:26 PM
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#198
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Junior Member
479 posts Joined: May 2010 |
QUOTE(nicky1112001 @ Apr 2 2014, 02:55 PM) so u means \if raining no problem or spoil our gear and item??i alsways saw u alone too..haha..last 2 standing..me nad u at here... Yeah so far won't affect gear at all. Last 2 man standing hehe. still ahve some play from time to time, new patch will see more when hacks are fixed, nowadays kind of sien if affected by hacker |
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Apr 2 2014, 06:34 PM
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#199
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Junior Member
479 posts Joined: May 2010 |
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Apr 7 2014, 02:58 PM
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#200
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Junior Member
479 posts Joined: May 2010 |
QUOTE(Pistolmanik @ Apr 2 2014, 09:23 PM) No la, just came back from Phuket. Fired the Glock pistol with .45 ACP. Not sure what model but damn shiok. So shiok that the guns in DayZ or CS sound like toygun... haiz I think I will have to join a shooting club soon. SO addictive. |
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