Multiplayer DayZ (Standalone Game), DayZ Early Acess. Join us at Chernarus!
Multiplayer DayZ (Standalone Game), DayZ Early Acess. Join us at Chernarus!
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Feb 28 2014, 01:17 AM
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#121
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Senior Member
1,669 posts Joined: Apr 2011 |
Hardest to find is FNX magazine
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Mar 1 2014, 07:54 PM
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#122
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Senior Member
1,669 posts Joined: Apr 2011 |
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Mar 5 2014, 04:27 PM
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#123
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Senior Member
1,669 posts Joined: Apr 2011 |
Guys post changelog later ok.
If new feature added.. Will join you guys again to play at night like always |
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Mar 16 2014, 03:59 AM
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#124
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Senior Member
1,669 posts Joined: Apr 2011 |
Is the team I used to play with still alive?
Because i'm seeing most of you guys playing Arma 3 now.. |
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Apr 17 2014, 10:26 AM
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#125
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Senior Member
1,669 posts Joined: Apr 2011 |
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Apr 26 2014, 01:42 AM
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#126
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Senior Member
1,669 posts Joined: Apr 2011 |
This is awesome.
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Apr 26 2014, 11:40 AM
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#127
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Senior Member
1,669 posts Joined: Apr 2011 |
QUOTE(xkaeruzox @ Apr 26 2014, 10:58 AM) The hack ruin this game. Its because we only have one live. The hack so imba i can detect where you are. which i think i cant bear with it anymore. So there has been a lot of hackers lately in the game?Will play again if they manage to fix this. Come drop by at Teamspeak and chit chat. Been a while not see you guys aroung That is why no one plays it anymore? I do visit the teamspeak sometimes to see if anyone is still playing it. Rarely see anyone this days. |
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May 19 2014, 10:00 AM
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#128
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Senior Member
1,669 posts Joined: Apr 2011 |
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May 26 2014, 06:40 AM
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#129
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Senior Member
1,669 posts Joined: Apr 2011 |
Slow development... Regret buying the game now.
It is as if they don't do anything at all. No idea when it is even going to be in beta maybe not even in 10 years time lol. Not regretting playing with you guys though.. This is what happens when they have too much money before a game finishes. |
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Jun 2 2014, 08:45 PM
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#130
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Senior Member
1,669 posts Joined: Apr 2011 |
Korang semua main aku pon nak main balik
Bring the old squad back. |
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Jun 3 2014, 11:50 AM
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#131
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Senior Member
1,669 posts Joined: Apr 2011 |
New squadron.. Basikal team and cooking team.
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Jun 19 2014, 04:04 AM
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#132
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Senior Member
1,669 posts Joined: Apr 2011 |
Change log - 0.45.124426
Known Issues: Crash caused by the duplication of burnt meat. Camera can clip through walls. Occasionally zombies are spawning at the same spot they died. Extremely rare crash when a player throws item Player's next character will not be saved into database if he disconnects after death. Rapid player movement vertically can in rare circumstances incur falling damage New: Actions: Added cancel current player action on self and on target back to gear configuration Actions: Added cancel current player action on self and on target back to data and character configuration Actions: Added cancel current player action on self, on target and on items back to actions themselves Actions: Added new animations for drinking from pond and well actions Actions: Igniting fireplace depends on wind strength and rain Actions: Salmonellosis is curable with antibiotics Actions: Emptying large magazine will split ammo in adequate amount of smaller piles Actions: You can sharpen a bit badly damaged blades using stone Actions : You can tear few blank pages out of a book Actions : You can go fishing (ponds and lakes for this moment) Actions : You can drink whole bottle at once Animations: Clapping now possible while crouching Animations: Binoculars transitions added for crouch and prone. Content: Garage office building loot spawns added Content: Doors on vehicle wrecks now show name in scroll menu so users are able to know which door or boot they are opening/closing. Crafting : You can craft improvised fishing rod using long ashwood stick and rope Crafting : You craft and break down leather courier bag Crafting : You craft and break down leather backpack Crafting: Splitting long ashwood stick into thirds Crafting: Breaking Courier bag down into materials Crafting: Breaking Improvised backpack down into materials Crafting: Breaking Splint down into materials Gathering : You can collect wood from bushes and trees and also search for kindling in woods Gathering : You can mine stones from some smaller boulders Gathering : You can dig up worms from ground Gathering : You can search for apples Gathering : You can skin and quarter animals Gear: Road flare configuration Gear: Road flare animation Gear: Configuration of fireplace items and crafting recipes for them Gear: Crafting recipes for combine/split firewood and stones Gear: Added flare particle effects synchronization on server Item: AKM attachments (folding buttstock, rail handguard, plastic magazine), AK rail handguard allows the attachment of a flashlight and a bipod Item: Animal pelts added (Wildboar, Rabbit, Cow, Pig, Deer) Item: Improvised Backpack and Courier bag made of fur, recipes added. Items: Road Flare, Fishing hook, High Capacity vest, Longhorn pistol, AKM butt stocks, AKM magazines added to loot spawns Items: Chernarus Police uniform (pants, jacket, cap) added to loot spawns Items: OREL special Police unit uniform added to loot spawns Items: Gorka Military Pants added to loot spawns Items: Various meats configs Item : Improvised fishing rod config Item: Fishing hook config Item: Fishing bait config Item: Worm config Localisation: Door names added to string table. Server: Animals spawning Server: Initial implementation of dynamic server events Fixed: Actions: Added conditions to crafting recipes Actions: Wooden sticks are stackable, crafting recipes with sticks modified to take stacks into account Actions: Catching some rain action, doesn't add water to a stomach Actions: Removed 'isUsingSomething' variable from player's stored variables Actions: Deconstructing improvised backpack produce wooden sticks in actual quantity required to craft it Actions: Fireplace sound effects fixed Actions: Fixed addressee of the messages in ignite fireplace action Action: Changed frying time to 30s Action: Higher probability to light fire in the wind Actions: Splitting ruined ammo won't create a pristine stack Actions: Bow loading action fixed Actions: Firewood splitting action fixed Animations: Fixed an issue where some animations were not interrupted with a death animation, when the player died Animations: Eating, drinking, crafting animations states are now correctly connected to death states Animations: More animations are now able to be cancelled(crafting, pills, injection) Animations: Some basic movement with binoculars is now possible in raised pose Config: Binoculars ability to be placed into holster Crafting: Splint recipe fix Gear: Changed firewood model Gear: Road flares to last 15 minutes Gear: Adding parameter to geometry lod to resolve alpha sorting Gear: Road flare cannot be lit after it's has already been used Gear: Road flare quantity is not showing in inventory for now (removed till they able to be stacked) Gear: Added cooking subclass to other meat configs Gear: Model filename changed for burned fillet Items: Shoes become damaged after falling from height Item : Long ashwood stick inventory size increased, can be placed on back Item: Improvised short bow inventory size Item: Binocular inventory size changed Item: Closed tuna can, lack of inventory image fixed Item: Closed sardines can, lack of inventory image fixed SFX: Fixed configuration for fireplace flame sound effect Spawns : Bugged crossbow bolt VFX: Helicopter crash site smoke particle effect initialization |
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Jun 19 2014, 10:14 AM
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#133
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Senior Member
1,669 posts Joined: Apr 2011 |
Cepat la ramai2 main baru aku semangat nak main balik
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Jun 23 2014, 12:15 AM
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#134
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Senior Member
1,669 posts Joined: Apr 2011 |
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Jun 28 2014, 01:29 AM
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#135
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Senior Member
1,669 posts Joined: Apr 2011 |
Not the urge to play is less when I hear about hackers..
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Jul 4 2014, 05:30 PM
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#136
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Senior Member
1,669 posts Joined: Apr 2011 |
The updates keeps rolling again. I'm glad..
I think they are just being lazy before.. |
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Jul 4 2014, 05:38 PM
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#137
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Senior Member
1,669 posts Joined: Apr 2011 |
It's still gonna take forever to finish the game though..
The engine looks horrible to work on |
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Jul 4 2014, 05:44 PM
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#138
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Senior Member
1,669 posts Joined: Apr 2011 |
With the money they already have... they should do it in full scale and add more staff for a faster development..
I'll get back to it once everyone is back |
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Aug 6 2014, 07:39 AM
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#139
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Senior Member
1,669 posts Joined: Apr 2011 |
^ This should change a lot since it's still Alpha.
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Aug 13 2014, 01:24 AM
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#140
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Senior Member
1,669 posts Joined: Apr 2011 |
DayZ announced for PS4.
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