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 Demon Hunter V3, Patch 1.07 - PVP OWNAGE!

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wlcling
post Jun 17 2014, 07:30 PM

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seems everyone's end game DH is 6p marauder bonus... and everyone is going for a slow 1hander...

some testing done on with Custom engineering (max 3 sentries), and only 1 shot fired from main char:-

2h xbow + archfiend quiver:-
Ghom test T6 - 38 seconds

user posted image user posted image


Two 1h bow:-
Ghom test T6 - 39 seconds

user posted image user posted image

just saying, more options for you (i.e, i could include another nat gear for bonus)... just don't pair 1h xbow with quiver! biggrin.gif
wlcling
post Jun 18 2014, 06:57 PM

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Well, I'm just sharing it's may not that be that bad a gimp on damage if you go on alternatives rather than the standard 2h xbow with quiver setup. But if you are a harringtons user, then it must be 2h xbow.

If you are playing on lower torments with a group, perhaps it's better to equip a calamity and nats slayer (multishot lays m4d to every creep and nats combo gives hell lots of discipline). You could run faster with this setup as you also don't need to lay 5 sentries.

Note in my testing of two one-handers, I'm only using a 115% emerald for one of my bows biggrin.gif

I have not tested 1h with quiver as instead of the normal 20+mill crit, it gives me avg 12mill crit so I didn't bother testing, I'm surprised with lksing's tests!! Perhaps it shoots faster.
wlcling
post Jun 18 2014, 07:23 PM

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With Patch 2.1 around the corner, many classes are receiving some substantial revisions to core functionalities. These changes have equally substantial philosophy behind them, so we want to prepare you in advance for the kinds of adjustments you should expect.

Preparation (Punishment) was creating less than ideal gameplay by encouraging the conversion of Discipline to direct DPS. The byproduct of this was Demon Hunters frequently finding themselves without their defensive or utility skills, often resulting in more frequent character death. To address this, we are reworking this rune to no longer cost Discipline, but have a 20 second cooldown.

While this change may initially seem severe, it has several major benefits we hope players will take the opportunity to explore and experiment with:
All Discipline is now reserved for defensive and utility skills, encouraging Demon Hunters to take greater advantage of these skills.
Nightstalker will feel less mandatory in conjunction with Punishment, freeing up a Passive slot in many builds.
If you choose to keep Preparation (Punishment) in your build, the cooldown corresponds with roughly how long it would take to regenerate the appropriate amount of Discipline (unless you had a large amount of Resource Cost Reduction).
Cooldown Reduction is now a more attractive stat, and this may open up new CDR-focused builds.

We know this changes builds and the gameplay pattern for some Demon Hunters. We’re also working hard to adjust other skills as well as introduce Legendary items both in this patch and constantly in the future in order to continue opening up new and exciting ways to play.

This change will soon be available on the PTR, and we hope that you will take the opportunity to try it out and let us know how it feels. We're eager to hear your feedback on this and other changes coming in Patch 2.1.
wlcling
post Jun 18 2014, 07:25 PM

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What a crap change! - for non full marauder players

This post has been edited by wlcling: Jun 18 2014, 07:26 PM
wlcling
post Jun 19 2014, 01:36 PM

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QUOTE(jaychow @ Jun 19 2014, 10:45 AM)
Actually I am looking forward to a viable 'melee' DH ninja build(fan of knifes?) ... looks quite badass with a shard of hate equipped  bruce.gif
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Maybe more viable with the later patch when dex=armor and you can facetsnk stuff better since this build depends on getting hit.

QUOTE(jaychow @ Jun 19 2014, 10:58 AM)
Agree of the choices, just hate to say that to be viable (ez mode) on T6 at the moment is mara6 + 2h xbow. With the current build aoe is imba, but can't do jack on single targeted dps where sometimes goblins live another day cause my sentries are not paying attention and hit other stuff  doh.gif

Still don't have my calamity yet; would like to try the aoe m4d combo  thumbup.gif
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Sometimes have to try new things to stop feeling so stale with no upgrades haha

QUOTE(amiranna @ Jun 19 2014, 12:58 PM)
still no TnT and bombadier.. kadala  mad.gif  mad.gif
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I play dh most of the time still not seen these two yet sad.gif

This post has been edited by wlcling: Jun 19 2014, 01:36 PM
wlcling
post Jun 20 2014, 02:47 AM

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more ghom t6 tests on sentry build

2h xbow with emerald & quiver (with m4d contagion) - 22s
2h xbow with ruby & quiver (with m4d contagion) - 26s

nats bow with calamity (with m4d contagion) - 25s
nats bow with calamity - 25s
calamity with quiver - 27s
nats bow with calamity, (3 hatred spenders CA/MS/Impale instead of 2) - 30s

summary:-
a) don't seem to see m4d stacking on calamity and an active m4d contagion rune
b) 2h xbow with emerald & quiver is the best
c) yes, 3 hatred spenders do suck
wlcling
post Jun 25 2014, 07:13 PM

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Hmm I kind of retired from Diablo, if only I can give away equipment biggrin.gif
wlcling
post Jun 26 2014, 05:21 PM

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Lightning sentry build with gloom will be damn tanky.

Overall very good changes

Impale and the what u call it "fast fire thingie - ratatattata" will be damn awesome against single targets but will shine with a buriza

Low torments - strafe with impale/ratatata will be godly fast
wlcling
post Jul 1 2014, 06:49 PM

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Lol a well geared wd can do t6 as fast as a dh in t3

I think a well geared cru can do t6 as fast as a dh in t4

Maybe a consolation is a dh can clear t3 faster than any other class

This post has been edited by wlcling: Jul 1 2014, 06:51 PM
wlcling
post Jul 2 2014, 07:36 PM

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QUOTE(Boonie @ Jul 2 2014, 05:53 PM)
more question:
some utube i recently watched says if i had 2x hand xbow (1h) and each has a crit gem (130%). only one is counted for each shot. is that true?
*
Take gem out from just one handbow and see if there's diff in alternating dmg. I believe both are counted to total crit dmg in each shot.

QUOTE(Boonie @ Jul 2 2014, 05:54 PM)
also i got a T&T, but the firing rates of my spenders from the sentri doesnt seems to have increased... what is the problem?
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Make sure 2 hatred spender only. Ms and ca
wlcling
post Jul 13 2014, 11:11 AM

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Mainly awesome for the 30% move speed!
wlcling
post Jul 16 2014, 01:03 PM

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I think wyrdward stun on lightning dmg does not apply to sentry shots.

But yeah lightning sentries are really cool for t6
wlcling
post Jul 30 2014, 01:50 PM

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Also wind force

And secondary affix on any bows can also roll knock back up to 5% I think
wlcling
post Jul 31 2014, 11:29 PM

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QUOTE(Deckard Cain @ Jul 31 2014, 10:29 PM)
Today's loot. Calamity and Mara chest with sentry dmg. Also buriza but not sure if its any good to use buriza these days..
*
Perhaps after patch on rapidfire
wlcling
post Aug 13 2014, 05:22 PM

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Play dh so long still no bombardier... Fuuu
wlcling
post Aug 19 2014, 07:52 PM

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M6 style sure is boring. Unfortunately that's just the way to go for DH.
wlcling
post Aug 26 2014, 01:24 PM

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QUOTE(deathTh3Cannon @ Aug 26 2014, 12:45 PM)
got a kmar tenclip.. is strafe build viable for t6?
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2 issues here.

Kmar sucks for strafe because fast attk drains hatred

Strafe itself not so good for high torment. But damn good for low t!!
wlcling
post Aug 26 2014, 04:43 PM

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QUOTE(retsmot @ Aug 26 2014, 03:08 PM)
i am interested in the new rapidfire crossbow.

i love rapidfire from the 1st time i started my dh... too bad standing still shooting is tough for t5-t6...
*
Same! I started wiz then I saw dh rat-a-tat-tat... Straight away roll a DH!! smile.gif

Nice to know rapid fire getting buffed slightly in 2.1. Actually Hope they increase the dmg x3. Hatred cost x3 also nvmind
wlcling
post Aug 26 2014, 06:55 PM

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NEW: Wojahnni Assaulter Rapid Fire deals 40-50% more damage per second, stacks up to 4 times. http://i.imgur.com/5NsjWo9.png

Yay we can play rapid fire again
wlcling
post Aug 28 2014, 02:07 PM

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But sentries no proc knock back yah?

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