ya, but i mean generally for stun effective... lion is easier to stun target than lina, unless someone do it first for lina then she can get 100% stun (2nd) for that.
SD wise usually i straight throw 3 spells on single target to kill it first instead to save up for someone else lolz *panic too
yea lina need to follow up, but 60sec for ulti is too good haha
sd need to be relax and the skill wisely then will b a very decent support
I like Lina too, has potential to be semi carry in late game.
My fav support is KOTL. Org tua yg naik kuda.
Seriously...just too funny so many times people tried to free farm my lane when they low hp try to lifesteal back...1st skill...and boom they die and say wtf
I like Lina too, has potential to be semi carry in late game.
My fav support is KOTL. Org tua yg naik kuda.
Seriously...just too funny so many times people tried to free farm my lane when they low hp try to lifesteal back...1st skill...and boom they die and say wtf
and boom, u died ur opponent is nyx with 3rd skill on
For SD, everytime when I play Windrunner and got teammate use SD, most them will "auto" use the skill on opponent even that one already shackle by me and I focus fire on it already.
Then for lion and lina, I rather face lina rather than lion when using windrunner, cos lion hex range is quite long. Most of time, they can direct hex me, hit a few hit then only stun then a few hit and finally ulti to finish it.
Na, Lion, PL, Storm, silencer are a few of those top counter to windrunner.
Talk about KOTL, yesterday got a match, opponent got enigma and KOTL. When enigma ulti and suck most of us in, their keeper throw boom and knock all of us out. Their teammate scold KOTL noob.
Come and join our Raidcall #5688662 to watch tonite Gold Cup action. 8 teams will battle out to fight for the spot in the Championship!! If we getting more than 200 online members we might giving away few items for u guys.
i think drow is the one most headache if not really take care of that, all range allies can come gank us early while DR can farm like nothing....
I rather choose to face late game drow than sniper. For sniper, if your side dun have blink hero, it will be very hard to reach him in teamfight. Most of time those tanker/initiator at front will block you and draw your fire away, then sniper will hit 1 by 1 from long range with "mini stun" until whole team wipeout by it.
GAMEPLAY - Clinkz: Fixed Death Pact healing Clinkz under Ice Blast debuff. - Gyrocopter: Fixed Flak Cannon killing couriers. - Sniper: Fixed Headshot not working on units like Spirit Bear, Warlock's Golem, etc. - Sniper: Fixed Shrapnel doing slightly less damage than intended to towers. - Sniper: Fixed Headshot's physical damage bonus being blocked by Magic Immunity. - Spectre: Added a short grace period to walking off the Spectral Dagger path before collision is restored. - Spiritbreaker: Fixed Magic Immune units being ignored by the AOE greater bash procs from Charge of Darkness and Scepter Nether Strike. - Tusk: Fixed some cases where Ice Shards could get units stuck. - Visage: Fixed a number of incorrect spell interactions with Familiars. - Wisp: Fixed Tether sometimes ending prematurely if Relocate was cast before Tether. - Wisp: Fixed Relocating units sometimes walking away to do a previous behavior. - Fixed Roshan's aoe Slam damage type being physical rather than magical (and thus hurting Familiars). - Fixed creeps and neutrals sometimes not responding to long range spells. - Fixed Blink Dagger self-cast to work consistently. - Fixed Cheese not having a cooldown. - Fixed Cheese not stacking in inventory. - Enabled Timbersaw in Captain's Mode in Latest Version (Tournament Version next week). - Local games are no longer automatically unpaused.
AUDIO - Added sound effects to the Dashboard. - Added sound effects for various Tiny deaths. - Updated Mjollnir sound effect. - Updated Maelstrom sound effect.
UI - Items held by the courier are now included in a player's Net Worth. - Fixed the sorting of Teams List under the Community tab. - Fixed courier and ward previewing in the backpack. - Fixed the scrollbar being hidden when a schedule had a full page of tournaments in a single month. - Live games list now displays the game mode. - Fiery Soul of the Slayer's custom minimap icon only draws for the player that owns the item. - Re-positioned end game survey to not block the chat. - Teams that haven't played a team matchmaking game in the last 7 days will now show up as being "inactive" in WebAPI calls. - Improved performance of chat channels in the Dashboard.
VISUALS - Revised overhead Soul Assumption indicator. - Fixed Smoke of Deceit AOE visual effect showing for enemies if the caster is hidden - Added in-game models for when the following items are dropped from inventory into the world: Divine Rapier, Healing Salve, Clarity, Dust of Appearance, Bottle, and Boots of Speed.
BOTS - Added Lion bot. - Added Omniknight bot. - Made a number of adjustments to loadouts and builds based on community feedback. - Bots now know how to use Rod of Atos, Tranquil Boots, Abyssal Blade, Heaven's Halberd, and Veil of Dischord. - Bots will no longer go to the Side Shop with a full inventory if they aren't willing to sell anything. - Generic summoned units (Necro units, Illusions, etc) now have basic bot AIs, so they can act independently from their owner. - Fixed bots interrupting their teleports. - Bots will be less aggressive when they have stacks of Sticky Napalm on them. - Bots will now only use Refresher Orb if they want to cast big ticket abilities. - Fixed Witch Doctor bot spam-toggling Voodoo Restoration when he simply wanted to activate it. - Witch Doctor is less likely to use Death Ward on units that are about to die anyways. - Bots now establish their lanes at 0:15 (changed from 0:30), which makes jungling the initial creep spawn eaiser without confusing them about what lane you're in. - Bots will no longer go for runes that may or may not be there if it's been a while since their spawn time. - When there are no wards up, bots are now smarter about only warding the closer rune location.
WORKSHOP - Added general support for importing any Ability/Spell related model. Currently just supporting Beastmaster Boars. - Reworked the "View My Submissions" page to better handle a large number of submissions (sorting/pagination/bug fixes). - Fixed submission preview images not being set correctly. - Fixed a bug where updating an existing submission could set incorrect tags on the submission. - Disabled the Workshop in the Test client to prevent confusion.