
Does Nice Graphic Makes a Good Game?, Does it?
Does Nice Graphic Makes a Good Game?, Does it?
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Mar 25 2006, 10:08 PM
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Senior Member
5,261 posts Joined: Oct 2004 From: J@Y B33 |
tell me you are not interested in playing games with such graphic:
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Mar 26 2006, 12:37 AM
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Junior Member
178 posts Joined: Jan 2006 From: Land Below the Wind |
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Mar 26 2006, 01:12 AM
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All Stars
10,783 posts Joined: Jan 2003 |
neh....not really into boxing...so no matter how realistic it is...not in the interest...
but i know it ain't gonna topple Mike Tyson' Punchout!...that one proves graphics not everything.... |
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Mar 26 2006, 01:47 PM
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Junior Member
57 posts Joined: Oct 2005 |
haha it's time for a game designer to talk!
well anyway, according to a game design theory book, gameplay is something that constitutes fun, whereas graphic constitutes delight... let's not forget the very essence of playing a game... to have fun. if you want good graphics, watch Advent Children... even there, storyline is the essence of a movie, whereas the super cool "hey let's gather everyone from FFVII in 5 minutes to fight bahamut" scene represents delight. however, i still believe graphics are important... for me, there are two aspects of a game that can make it fun: learning and immersion... learning is where a person is motivated to achieve the goal of the game becoz the player has already gained enough knowledge (either from real world or from the game mechanics itself) to solve a given game problem... the more knowledge the gamer gets from the game, the more complex the problems that s/he can solve, hence the higher the satisfaction... if you notice, all good games are like that... if the learning curve is flat, i'd say that the the game is not fun at all... then there's immersion, which is often omitted in a lot of game design books and only iterated in virtual reality theories... what's the use of playing game when you KNOW that you're playing a game? get what i mean? if you're playing CounterStrike, for example, you just wanna run around and kill the Counter-Terrorists without being aware that you're pressing the WASD buttons and moving the mouse around and clicking to shoot... To immerse someone, you need graphics, sound and good storytelling. Tetris has the advantage of gameplay over graphics due to the puzzle's abstraction... blocks that are not aligned represent the disturbance in your life that you wanna get rid off... still, it's immersive... There's two aspects of graphics that has to be considered here... creative and technical... this is entirely personal... for me, i would like the game to have a good art direction in which the technicality of the graphic has to follow... some games have superb graphic engines (z-buffer la, alpha-buffer, gamma-buffer, whatever-buffer oso got) but have bad art direction... ------------------------------------------------------------------ all in all, gameplay and graphics (just enough to immerse) are both important... of course i would like to say that gameplay is more important, but we have reached an age where if the graphics are not good enough to immerse the player, they would not buy the game in the first place, hence the good gameplay is wasted... remember, graphics just enough to immerse, doesn't have to be totally real or with superb rendering... just as long as it puts the gamer into a state of disbelief... different people have different tolerance towards immersion, hence the different opinions in this forum... and that ends my two cents. i play the DS a lot, and i'd say that their graphics totally fits the superb gameplay well ahbonk http://www.ahbonk.net http://www.if.net.my |
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Mar 26 2006, 04:12 PM
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Junior Member
314 posts Joined: Jan 2006 From: ||MMU Cyber|| |
well kindda agree with ya........
btw your a game designer? |
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Mar 26 2006, 10:51 PM
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Senior Member
1,495 posts Joined: Sep 2005 From: Damansara Perdana - KL |
QUOTE(ahbonk @ Mar 26 2006, 01:47 PM) haha it's time for a game designer to talk! Hoho! Good points!i play the DS a lot, and i'd say that their graphics totally fits the superb gameplay well ahbonk http://www.ahbonk.net http://www.if.net.my Unfortunately some people tend to judge a game's "coolness" by virtue of the shinyness of the graphics, which results in games with truly inspired storytelling, gameplay AND art direction (Beyond Good and Evil, Psychonauts) to be largely ignored. Then there's Katamari, which everyone KNOWS is good, but still not as critical a success as some other titles. Like you, I play my DS a lot (MP:H these days) and I am struck dumb by the amount of stuff they dumped into that cartridge. Good stuff. |
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Mar 26 2006, 11:33 PM
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Junior Member
57 posts Joined: Oct 2005 |
QUOTE(tsubasa89 @ Mar 26 2006, 04:12 PM) yea kinda... i'm the game designer for my company...but so far i just make small games, so i'm not worthy of any mention i'll make it big one day, u'll see! ahbonk http://www.ahbonk.net http://www.if.net.my |
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Mar 27 2006, 10:13 PM
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All Stars
19,321 posts Joined: Jan 2003 From: Klang |
To me gameplay comes first, graphics second and followup by the others
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Mar 28 2006, 04:33 PM
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Junior Member
314 posts Joined: Jan 2006 From: ||MMU Cyber|| |
QUOTE(ahbonk @ Mar 26 2006, 11:33 PM) yea kinda... i'm the game designer for my company... heh.....wish you good luck then......but so far i just make small games, so i'm not worthy of any mention i'll make it big one day, u'll see! ahbonk http://www.ahbonk.net http://www.if.net.my thinking of involving myself in the game industri too......but......no idea where to sturdy and what to sturdy..... |
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Mar 28 2006, 10:24 PM
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Junior Member
57 posts Joined: Oct 2005 |
Well the game industry is a big thing... depends on whether you wanna plan the game (game designer), draw the graphics for the game (artist) or program the game (programmer).
If either artist or programmer, then it'll be simple... just venture into those fields. However, if wanna be game designer, it's a little more difficult. There's a saying: "To be a good game designer, you must not learn game design."... basically to be a good game designer, you need to be open-minded and study all sorts of things... a good place to start is psychology, but you can go any way with game design. all in all, don't be too specific on games just yet, go out and explore the world more... most of the academia within the realm of gaming is still not matured yet, just go into the discipline you're passionate about. Slowly apply game-related element into your projects. ahbonk http://www.ahbonk.net http://www.if.net.my |
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Mar 29 2006, 02:32 PM
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Junior Member
314 posts Joined: Jan 2006 From: ||MMU Cyber|| |
well......thats seems like there still a long way for me to go....XD
anyway I would like to chat with ya some more.......but.....surely not on this topic cuz not related to topic message will flood here....XD...letz...PM!! This post has been edited by tsubasa89: Mar 29 2006, 03:29 PM |
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Mar 29 2006, 09:49 PM
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Elite
2,725 posts Joined: Mar 2006 |
Depending on the genre of the game.
I'll put graphics with higher priority than storyline for a FPS but not in a RPG game. Graphics is important, but its not the core of the game or something that creates it. In general. Gameplay > Graphics > Story > Music > Characters > Voice Overs > Controls. |
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Mar 30 2006, 12:57 PM
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Senior Member
15,022 posts Joined: Jan 2003 From: Damansara Jaya/Bandar Utama |
QUOTE(LegendLee @ Mar 29 2006, 09:49 PM) Depending on the genre of the game. Friend...how can you put controls LAST!!! in fact, controls is tightly woven with gameplay. A sucky control joypad or mechanism will destroy the whole gameplay. With sucky controls, there simply isn't going to be good gameplay! This is especially critical for action, racing, platform games etc except for JRPGs though as turn based is not that demanding on controls.I'll put graphics with higher priority than storyline for a FPS but not in a RPG game. Graphics is important, but its not the core of the game or something that creates it. In general. Gameplay > Graphics > Story > Music > Characters > Voice Overs > Controls. |
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Mar 30 2006, 08:52 PM
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Staff
314 posts Joined: Feb 2006 |
This topic reminds me of the Initial D arcade version. Yes, the graphic is nice ,but the gameplay is totally screwed. It got 0 sense of speed, no matter you driving at 50kmh or 150, I can't see the difference onscreen. And you can hit the side wall with small speed panalty.This 'game' is very unrealistic compare to GT4. I wonder why many people spend so much money to buy the stupid card and play it like they are married to it.
I guess name and graphic sells after all. |
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Mar 30 2006, 10:31 PM
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Newbie
77 posts Joined: Nov 2005 From: Teh Englands |
yup it's the sad truth: the age of tetris is gone. We shall see just which matters more in the years to come as the graphical consoles (Xbox 360, PS3) and the gameplay console Nintendo Revolution are released...
This post has been edited by Mr.Ginger: Mar 30 2006, 10:32 PM |
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Mar 31 2006, 12:28 AM
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Junior Member
57 posts Joined: Oct 2005 |
QUOTE(Pr1me_Minister @ Mar 30 2006, 08:52 PM) This topic reminds me of the Initial D arcade version. Yes, the graphic is nice ,but the gameplay is totally screwed. It got 0 sense of speed, no matter you driving at 50kmh or 150, I can't see the difference onscreen. And you can hit the side wall with small speed panalty.This 'game' is very unrealistic compare to GT4. I wonder why many people spend so much money to buy the stupid card and play it like they are married to it. No lah dude... Initial D sells becoz of its arcadeness. GT4 takes itself a little too seriously, so if you bump a little, that's it... it completely stops. In fact, GT4 has better graphics too. So it's not the name and the graphic... it's the gameplay here... sometimes the simpler, the market opens up to more people...I guess name and graphic sells after all. A good example is Battle Gear 4 in TimeSquare... it has nice graphics, but not many people play it... why? excitement is cut short by realism... immersion doesn't need to involve complete realism... a sense of fun is definitely more important. of course, it depends on the individual... my guess is you equate realism to enjoyment, because you need that much to be completely immersed into the game... others don't need that much realism... regards wan hazmer http://www.ahbonk.net http://www.if.net.my This post has been edited by ahbonk: Mar 31 2006, 12:29 AM |
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Apr 1 2006, 09:42 PM
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Junior Member
186 posts Joined: May 2005 From: Borneo |
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This post has been edited by JeremiahRais: Jul 15 2016, 02:11 AM |
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Apr 3 2006, 11:38 PM
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Junior Member
178 posts Joined: Jan 2006 From: Land Below the Wind |
it's true, doom freaked me out when i first time played it.
damn scary, and realistic... |
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Apr 4 2006, 01:24 PM
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Junior Member
289 posts Joined: Jan 2003 |
games are immersive+interactive medium...great visuals sells the experience more...
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Oct 31 2007, 04:39 PM
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Senior Member
2,652 posts Joined: Jan 2003 |
Does anybody still enjoy Pacman on their 32 inch LCD?
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