Rainbow Six Vegas Hands-On PreviewQUOTE
We were excited to learn that we'd be spending some time with the title's co-op multiplayer mode, which allows up to 4 players to make their way through the game's storyline as a team.
woot! 4 person co-op on the story mode.
QUOTE
Now, in the single-player game, you can use your snake cam to "tag" you enemies, designating who your men should take out when they kick the door in. However, in the co-op story mode, you'll have to rely on solid communication with your fellow counter-terrorists. We each picked a door, then told each other which guy we would take out. On the count of three, we simultaneously opened our doors and shot our chosen targets.
sounds. very. intense.
QUOTE
The co-op mode will take advantage of the multiplayer game's Persistent Elite Creation system, meaning you can customize your own Rainbow squad member in any way you see fit. You can change his camo, kit, and gear, and the recently released XBL Camera will allow you to map your face onto your character.
i can be look dashing while hunting down terrorist.
QUOTE
One of the coolest aspects of the multiplayer game is the fact that it feels exactly like the single-player game, and vice versa. The game features an excellent cover system, allowing your player to take context-sensitive cover simply by holding the left trigger. You can blind fire around walls with a tap of the right trigger, and you can even zoom if you've got a scope equipped. Best of all, you've even got the ability to rotate the camera around, giving you almost a full field of vision. The cover system feels as natural as any we've seen, and it's going to completely change the way you play Rainbow Six.
sounds very cool.
QUOTE
The game features a highly realistic, interactive environment, so much so that you'll likely spend a good deal of your time just shooting things to see how they'll react. Putting a bullet in a slot machine will cause its alarm to go off and change to be spit out, while shooting glass will break it realistically, with small, jagged pieces crashing to the ground before the whole thing cracks. The physics system is robust, as evidenced by the time a tossed grenade blew up a scaffold that was at a construction site. Boards flew into the air, pipes fell, and everything clattered and bounced on the ground realistically. This is what we've been expecting from the "next generation" of video games.
PhysiX doing the work?
This post has been edited by xxboxx: Oct 24 2006, 10:24 AM