Model Kits Gundam & Mecha Modelling Thread V28, Excitement Embodied
Model Kits Gundam & Mecha Modelling Thread V28, Excitement Embodied
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Mar 6 2013, 03:37 PM
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#221
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10 posts Joined: Jun 2009 |
^ i wish for the space, not for the kits/figures
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Mar 6 2013, 09:50 PM
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#222
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10 posts Joined: Jun 2009 |
no mercy from taurus, as usual
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Mar 6 2013, 11:43 PM
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#223
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10 posts Joined: Jun 2009 |
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Mar 7 2013, 01:12 AM
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#224
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10 posts Joined: Jun 2009 |
finally managed to start on the nu ver ka, although not mine
but i've only done the skeleton of the body and the head, and i have to say the engineering is superb! hearing people talk about it is one thing, going through the build part by part and studying it first hand, truly a work of art |
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Mar 7 2013, 01:47 PM
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#225
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10 posts Joined: Jun 2009 |
QUOTE(man_hakim87 @ Mar 7 2013, 10:31 AM) This is mine. » Click to show Spoiler - click again to hide... « See whats wrong in this pic? |
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Mar 7 2013, 02:17 PM
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#226
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10 posts Joined: Jun 2009 |
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Mar 7 2013, 07:46 PM
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#227
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10 posts Joined: Jun 2009 |
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Mar 7 2013, 10:11 PM
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#228
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10 posts Joined: Jun 2009 |
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Mar 8 2013, 11:43 AM
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#229
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10 posts Joined: Jun 2009 |
QUOTE(TheAdmiral @ Mar 8 2013, 11:38 AM) both hand hav flaws, choosing a kit base on these hands is meaningless. sadly the new MS joint is not weak at the wrist.. it is weak slightly below the wrist where you are supposed to bend it into place from the runners.. there doesn't seem to be any locking mechanism for that part old sinanju hand (aka 2.0 hand): peg to small cant hold weapon properly. Wrist is strong no droopy pose. new hand (aka pg hand): very secure double peg system. Wrist is weak confirm droopy pose. choose ur poison pill....... my old sinanju holds his rifle well enough though, not really any complaints there, plus his hand is combined with the sleeve portion so it does not droop |
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Mar 8 2013, 11:56 AM
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#230
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10 posts Joined: Jun 2009 |
QUOTE(TheAdmiral @ Mar 8 2013, 11:49 AM) u cant lock it in place cuz its suppose to bend forward and backward emulating a wrist movement (i'll just call it the wrist since its doing what an actual wrist is suppose to do), the flaw is u hav to swing it up to "lock" it in place but bcuz its held up by only a ball joint, and the joint is at the bottom no less, any significant weight put on it will ensure it dislodge from its "lock". i see, there hardly seems to be any friction until it reaches a sort of 30-ish degrees downwards, then it stops right before it completely dislodges from the wrist jointold sinanju hand is a mixed bag, some hav problem some dont. To me the peg is too small, very difficult to get it in place. And when u do get it in place the weight of the riffle would make it very easy to dislodge from the peg. the old sinanju is okay for me, not that big of a problem.. and those pegs are always easy enough to fix, plus they hold the gun well enough.. normally the thing that causes the problem would be a dropping wrist joint, which most MSs are notorious for having.. but i have to agree that the new MS joint hands are much better and stabler in terms of holding the weapons QUOTE(rihuhs @ Mar 8 2013, 11:54 AM) in some cases, yes. PG > MG is quite a stupid marketing idea, but i do love it seeing as the MG 00R has noticably fewer problems compared to the PGit can be said like this; > first, the kits from a certain series are released in HG > of all those HGs, the most popular (which most of the time, the main character MS) will get MG treatment > later some of those very lucky MGs will get PG treatment. that is, if Bandai think it is suitable to do so. > and latest trend is, later it will be released in RG that's generally how it goes, although it might go the other way around, as an example the 00 Raiser gets the PG treatment right after HG and NG, and MG only comes quite a while later This post has been edited by HxiiiK: Mar 8 2013, 11:57 AM |
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Mar 8 2013, 12:10 PM
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#231
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^ imagine the framing of the binders and the detailed parts separation expected of them at this time and age, the binders would be extremely heavy, therefore requiring metal joints to connect the binders, plus it has to be properly reinforced, otherwise it wouldn't be able to put all his binders up at 90 degrees, which is quite a huge consideration too.. i think it's smarter of them to abandon the project for now rather than go on with it, which would cause them to take a lot of flak for an inferior product
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Mar 8 2013, 12:23 PM
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#232
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10 posts Joined: Jun 2009 |
QUOTE(TheAdmiral @ Mar 8 2013, 12:17 PM) there is a glimmer of hope for Kshatriya fans, me included. plus 3rd parties are coming up with their own.. perhaps that may push bandai to get their own out soonThe new frame is light weight, further improvement to this new frame may one day make MG Kshatriya a possibility without die cast or weight issue. |
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Mar 8 2013, 10:06 PM
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#233
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10 posts Joined: Jun 2009 |
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Mar 8 2013, 11:02 PM
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#234
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anyway, anyone collects these gashapons? ![]() |
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Mar 9 2013, 11:18 AM
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#235
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QUOTE(james83 @ Mar 9 2013, 08:28 AM) hehe i have some NEXT gashapons too.. are those yours? u need to dip it in boiling water & dry it off to re-condition the bent parts yeap they're both mine.. hand got itchy so i decided to give it a shot, twicedunno if above method useful for gunpla or not but it sure works for soft (rubbery) candy toys material.. haven't got round to reconditioning the bent parts yet.. banshee only got it at the horn.. delta plus, however.. the gun and his back fins are all bent out of shape |
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Mar 9 2013, 01:23 PM
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#236
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QUOTE(dopeycheese @ Mar 9 2013, 01:08 PM) not sure where to ask this, but anyone here got experience doing custom panel lining? especially for HG kits where there is limited panel lines i think you're looking for something called panel line scribing IINM.. you can look up youtube for some vids on doing that btw, anyone can confirm whether or not the old MG Nu's fin funnels have the same aesthetic appearance as the new Nu ver Ka? are the attachment points similar? This post has been edited by HxiiiK: Mar 9 2013, 01:42 PM |
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Mar 9 2013, 02:40 PM
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#237
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QUOTE(rihuhs @ Mar 9 2013, 02:24 PM) crap, i don't know why that did not occur to me |
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Mar 9 2013, 03:34 PM
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#238
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QUOTE(rihuhs @ Mar 9 2013, 03:29 PM) design-wise, it looks a lot better and streamlined but that connection pegs is quite something to worry about yeap, i meant the connection pegs that everyone seems to be complaining about.. i'll see how bad it really is soon, since i'm finished with the main body.. all that's left is the backpack and funnelsmeh, it's gonna be quite some time before I'll start building mine anyways |
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Mar 9 2013, 05:17 PM
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#239
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10 posts Joined: Jun 2009 |
finally smacked nu ver ka together and the 'transformation' is remarkable! very subtle changes but makes a world of difference by revealing all the panels and lines as well as the foil stickers making quite a good effect on the clear parts.. i must say i'm quite speechless.. now i fully understand how he got 120 on dalong.. color me impressed
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Mar 10 2013, 12:37 AM
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#240
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well i completed the funnels for the nu ver ka, and it really is as bad as they say.. put all 6 on and it flops about and falls off if you so much as look at them the wrong way
studying it extensively still revealed no possible way to stabilize it without some modding... probably will have it in the 3-3 configuration then.. since the funnels launching option just takes up too much space |
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