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 Last Chaos, Open Beta

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eq8all
post Sep 3 2006, 04:38 AM

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More than any other at this time, I AM rooting for BOTH Cubetech and LC, but the long way until they get some basics straight is seriously depleting my patience.

Now by basics, I meant char stats for one and stats makes or breaks builds. If it means items dependency to counter this subject for LC, then I'll happily 'hang up' my crystal twinblades definitely...Rappelz is on its way *winks at jen =p*

Every MMOG or LC related fan forum seems to have a more active 'knights' discussions. Not entirely our fault either, if anyone can figure that the chars' stats formulaes are screwed at the moment. And this is applicable to ALL classes in one way or the other actually.

If I recall correctly, there's a 15-17 Dex req for both Royal and Temple Knights' one or 2 skills. OK..granted if it's set to have NO apparent effect till job/class change level (31 for change 32 for skills), but what if it's just a blind req? If LC's Dex would work normally as it should like in other MMORPGs, I don't think I'll be a making a case for this.

LC Korea had been featured on PlayGate.net's ranks since February '06 (gained 3rd place in fact...) and from that we can speculate that while rankings aren't necessarily a good gauge, it's not a short route to get into that 3rd place.

So I'll give and take a good 7 months to a year old (a fair enough assessment as to what our English version is based on..) worth of in-game weaknesses that the English version players are currently being subjected to? Not to mention that content is being phased and betas are run to actually measure players' reception to the game and minor stuff like language conversion errors.

A post in LCdotorg forums suggests that LC Taiwan/HK is phasing OUT potions from NPCs. Is there any confirmation to this or really 50% of LC Taiwan/HK are too leet in alchemy skills or they can regen that good? shocking.gif

This post has been edited by eq8all: Sep 3 2006, 04:42 AM
Cyclone87
post Sep 3 2006, 09:43 AM

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QUOTE(jenniferjen @ Sep 3 2006, 02:32 AM)
Hmmm... everyone is trying to become rogue...
Knight is not that bad actually, i pvp a knight with chobit and he is good although he is 6 level higher than us, but i agree, a tanker knight is much better, since for range, doing a hit and run is our strategy in pvp.... cause when knight touch you, most probably they stun you and you are just there waiting for your death smile.gif
*
I just lose to a my friend lv26 crappy rogue even i m 4 lvl higher. We both got +4armor set and i using lv33 +6 he was on lv29 xbow +6 but he ensnare me and before the duration finish, i already left 15% hp. laugh.gif
Anyway i think i going temple knight, if i have less def, i will die before the ensnare duration finish.
lazo
post Sep 3 2006, 11:33 AM

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Level 9 soon. Looking for a guardian and friend who can sponsor me some $ to buy some equipment then i am going to personal dungeon to level biggrin.gif

Btw, how to go to the dungeon? >_>
jenniferjen
post Sep 3 2006, 12:37 PM

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QUOTE
I just lose to a my friend lv26 crappy rogue even i m 4 lvl higher. We both got +4armor set and i using lv33 +6 he was on lv29 xbow +6 but he ensnare me and before the duration finish, i already left 15% hp. 
Anyway i think i going temple knight, if i have less def, i will die before the ensnare duration finish.


That is how a rogue work, ensnare, poison before they actually attack, when you set free, they run again trying to ensnare you. smile.gif

Rappelz... was waiting for it to come too.. winking back to eq8all [kekeke]. But let's not put in this topic, maybe made a new one out there... keke, but through the movies and gameplay that i read from the main site, its might be better than LC, we will going to check it out.
Nightfalls
post Sep 3 2006, 04:28 PM

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QUOTE(jenniferjen @ Sep 2 2006, 11:34 PM)
I am not sure if you guys are playing... but i will be in the server till late.. i try to pm those who mention their ign here but you all were not logged in.

So i will stay around and do pm me if you log in by this few hour... smile.gif
*
u can pm me in game.. name Glade
Cyclone87
post Sep 3 2006, 08:41 PM

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After toolaid out, the material price drop like hell. So regret didnt sell all my stone before price drop. sad.gif
sniperwolf
post Sep 3 2006, 11:18 PM

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This game going to be a rogue oriented soon or later. You will see the entire channels flooded with identical looking rogues running all around.
eq8all
post Sep 4 2006, 07:01 AM

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lol come to think of it, that's already been happening since past month in k6. I don't know or am I entirely sure of which part that makes rogues overpowered but I'm sure as heck that all their 'pre' class change skills are devastating enough.
Nightfalls
post Sep 4 2006, 11:47 AM

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Supposedly Titans are more damage based and High HP... but the Titan here is soooo nerfed.... and rogues are soo overpowering... Healer seems much more balanced and mages are just sooooo rare in game... There's juz a whole load of rogues out there and they can shoot before Titans get to the monster...

Saw the Rappelz on korean site.. the Char design seems so ... er... not really nice lor.... but the monsters looks vicious though... Looking forward to it....

This post has been edited by Nightfalls: Sep 4 2006, 11:50 AM
jenniferjen
post Sep 4 2006, 12:37 PM

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That is why you see the item that run around the server is the +6 to +8 dagger or crossbow, lol.. yeah too many rogue.... but in pvp, the knight and titan pawn quite hard. Unless the rogue manage to unsnare, or else there is less chance the rogue can win against them.
Nightfalls
post Sep 4 2006, 02:43 PM

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If Templar KNights can Tank Everything.. What's the use of Royal Knights then??
Cyclone87
post Sep 4 2006, 02:58 PM

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QUOTE(Nightfalls @ Sep 4 2006, 02:43 PM)
If Templar KNights can Tank Everything.. What's the use of Royal Knights then??
*
One has higher atk dmg...one has higher def. That the different between them. Royal knight is weak i suppose,because their def i slow, perhaps same or lower then a rogue . laugh.gif
zaakath
post Sep 4 2006, 03:48 PM

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QUOTE(Cyclone87 @ Sep 4 2006, 02:58 PM)
One has higher atk dmg...one has higher def. That the different between them. Royal knight is weak i suppose,because their def i slow, perhaps same or lower then a rogue .  laugh.gif
*
Well perhaps we should look in the whole totality of the game where during the castle siege the Royal Knight will play a significant role, I would imagine their role will be quite significant then, holding off the charge. Its one portion of the game not implemented yet

jenniferjen
post Sep 4 2006, 04:25 PM

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What i can say is, no one know your weakness or strength until they pvp tested you. If everyone were into the regular class, people will simply find your weakness and pawn you when seige war come.

But the problem now is being a class which is not even good at all in any field, especially pvp. That, we need to test and train to know how good it was. Too bad that the pvp arena do not allow same guild member to pawn each other, which make us less chances to test it between guildmates.

But we can always ask for alliances like eq3all guildmates to come over a server and try pvping. What do you guys think? kekke....
sniperwolf
post Sep 4 2006, 05:05 PM

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I not sure those playing knight had notice this or not as in term of attack increment, the temple knight might actually not too bad when comparing to the royal knight.

Temple knight had 2 passive skill which increase attack, knight hood skill and a level 50 skill which increase 50 damage and 120 damage. Beside that, temple knight also had a buff skill which increase 50 damage to other players, which I think is usable on ownself. But gamemas shown that those 2 skill is currently not available sweat.gif vmad.gif

Where as royal knight had 2 passive skill which increase 90 and 120 damage. But the royal knight will garantee lack behind with at least around 300 def as temple knight passive skill already add another 155 def, and shield will provide more defensive as level getting higher.

The thing where temple knight lacking is the offensive skill. So temple knight will still need to stick with skill of their old knight hood such as weapon breaker, armor breaker and light spear for spamming damaging skill.

Also I suspect item dupping is already around as can start see people selling in game cash and vending 40+ heaven stone in 1 go. sweat.gif

This post has been edited by sniperwolf: Sep 4 2006, 05:12 PM
jenniferjen
post Sep 4 2006, 05:19 PM

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Hey i was suspecting that as well, and that is why, if ppl really use their real cash to buy them, the server will be put into a dark age! Hate it when this happen.. good game, bad players.
eq8all
post Sep 4 2006, 05:33 PM

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@sniperwolf
That's where the problem lies with knights. If stats are already screwed systematically, skills can only compensate to what's already flawed. I think it's more fair if royals have not too high default dmgs compared to temples, BUT with far higher offensives and FAR FAR less defs. Dual swords with no added block rating means royals should pwn more if royals are to balance stats with skills.

I'm not saying temples should stick with being mere meat tanks. But in other MMORPGs and even solo RPGs, remember knights or paladins are always with the best party buffs (not as good as mages or sorcs but still...) in terms for phy dmgs and added defs. If there's more skills like that for temples, let's just say temples would be the best option as point guys or girls in any wars. I mean toons with party buffs and can't be killed in 1 hits is a HUGE asset for warring guilds.

Just remember what I've posted before...LC Korea was ranked 3rd at playgatedotnet like 7 months ago. Chances are by now, there's already rampant macroers and exploiters in other versions before (God forbid >.<) it hits in massive scale to the English version.

40+ HS FFS... yawn.gif
zaakath
post Sep 4 2006, 05:46 PM

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There is nothing wrong with macroing, its done in SWG, EQ, COH/COV just make things simpler to do for chain commands like chain healing in EQ. There is something wrong when RM for heavenstone is advertised, saw that in game last nite. Exploits are bound to happen its up to the GM's and game developers to catch them. You will never get rid of them but you can curb it
eq8all
post Sep 4 2006, 05:57 PM

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What I meant before is *ahem* self acquired application macros or 3rd party ones (specifically bots), not from any built-in game features which is yeah those normal keyboard macros for commands in Lineage 2.

And this previous game I've done which is Priston Tale 4 years ago, pots are dupe-able with NO required 3rd party addons but it was in fact an exploit that went on from 2 years of beta till launch >.<:

Let's hope it won't take that long for LC. HS are WAY more market disrupting than pots.

Not to mention LOL ... I think people would get very annoyed to be suddenly ganked by 5 rogues with +8 dags out of nowhere as additions for unneeded weekly events.

This post has been edited by eq8all: Sep 4 2006, 06:02 PM
jenniferjen
post Sep 4 2006, 08:07 PM

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hey meibatsu, when both of your guild and lyn gonna pvp train?

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