Now by basics, I meant char stats for one and stats makes or breaks builds. If it means items dependency to counter this subject for LC, then I'll happily 'hang up' my crystal twinblades definitely...Rappelz is on its way *winks at jen =p*
Every MMOG or LC related fan forum seems to have a more active 'knights' discussions. Not entirely our fault either, if anyone can figure that the chars' stats formulaes are screwed at the moment. And this is applicable to ALL classes in one way or the other actually.
If I recall correctly, there's a 15-17 Dex req for both Royal and Temple Knights' one or 2 skills. OK..granted if it's set to have NO apparent effect till job/class change level (31 for change 32 for skills), but what if it's just a blind req? If LC's Dex would work normally as it should like in other MMORPGs, I don't think I'll be a making a case for this.
LC Korea had been featured on PlayGate.net's ranks since February '06 (gained 3rd place in fact...) and from that we can speculate that while rankings aren't necessarily a good gauge, it's not a short route to get into that 3rd place.
So I'll give and take a good 7 months to a year old (a fair enough assessment as to what our English version is based on..) worth of in-game weaknesses that the English version players are currently being subjected to? Not to mention that content is being phased and betas are run to actually measure players' reception to the game and minor stuff like language conversion errors.
A post in LCdotorg forums suggests that LC Taiwan/HK is phasing OUT potions from NPCs. Is there any confirmation to this or really 50% of LC Taiwan/HK are too leet in alchemy skills or they can regen that good?
This post has been edited by eq8all: Sep 3 2006, 04:42 AM
Sep 3 2006, 04:38 AM
Quote
0.0225sec
0.33
6 queries
GZIP Disabled