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 Zaibatsu Z-type, GTA2!

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TSNightShadow
post Mar 7 2006, 12:42 PM, updated 20y ago

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http://www.deviantart.com/view/28928709/

http://www.deviantart.com/view/28964223/

This is the first time im modelling something so curvaceous. So of course there are a lot of anomalies on the surface. Notice the wavy surface of the front car tyre 'pod'.

I like GTA2. Don't we all? biggrin.gif
etsuko
post Mar 7 2006, 05:44 PM

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Issit because of the render or there's a weird silverish line on the front right tyre on the outer ring of its surface. huh.gif

I find the car a little bit too shiny though. :|
earthkid
post Mar 7 2006, 06:46 PM

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i think it's because of the jpeg quality...it somehow looks bit jagged to me
momochi zabuza
post Mar 7 2006, 07:45 PM

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those are the polygon bertindih.. try to tarik abit the polygon.. reshape it.
Cyphereza
post Mar 8 2006, 01:22 AM

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why is the car macam a lil bit wobbly...?
TSNightShadow
post Mar 8 2006, 12:50 PM

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QUOTE(etsuko @ Mar 7 2006, 05:44 PM)
Issit because of the render or there's a weird silverish line on the front right tyre on the outer ring of its surface. huh.gif

I find the car a little bit too shiny though. :|
*
that happens a lot on a lot other surfaces like the grill and stuff. ive yet to find out why this happens.


QUOTE(momochi zabuza @ Mar 7 2006, 07:45 PM)
those are the polygon bertindih.. try to tarik abit the polygon.. reshape it.
*
oh here we go. what do you mean they bertindih? too close ha? *checks my model*
seems alright to me. the polygon i mean. i have a feeling it has something to do with my renderer though.

QUOTE(Cyphereza @ Mar 8 2006, 01:22 AM)
why is the car macam a lil bit wobbly...?
*
its my first time modelling something so curvaceous. biggrin.gif

momochi zabuza
post Mar 9 2006, 01:56 PM

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erm how to say aa.. the face maybe overlapped a bit and u can notice it when u zooooom in the vertex.. this is my mere assumptions only lah

 

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