Welcome Guest ( Log In | Register )

Outline · [ Standard ] · Linear+

 Zaibatsu Z-type, GTA2!

views
     
TSNightShadow
post Mar 7 2006, 12:42 PM, updated 20y ago

Getting Started
**
Junior Member
276 posts

Joined: Oct 2005


http://www.deviantart.com/view/28928709/

http://www.deviantart.com/view/28964223/

This is the first time im modelling something so curvaceous. So of course there are a lot of anomalies on the surface. Notice the wavy surface of the front car tyre 'pod'.

I like GTA2. Don't we all? biggrin.gif
TSNightShadow
post Mar 8 2006, 12:50 PM

Getting Started
**
Junior Member
276 posts

Joined: Oct 2005


QUOTE(etsuko @ Mar 7 2006, 05:44 PM)
Issit because of the render or there's a weird silverish line on the front right tyre on the outer ring of its surface. huh.gif

I find the car a little bit too shiny though. :|
*
that happens a lot on a lot other surfaces like the grill and stuff. ive yet to find out why this happens.


QUOTE(momochi zabuza @ Mar 7 2006, 07:45 PM)
those are the polygon bertindih.. try to tarik abit the polygon.. reshape it.
*
oh here we go. what do you mean they bertindih? too close ha? *checks my model*
seems alright to me. the polygon i mean. i have a feeling it has something to do with my renderer though.

QUOTE(Cyphereza @ Mar 8 2006, 01:22 AM)
why is the car macam a lil bit wobbly...?
*
its my first time modelling something so curvaceous. biggrin.gif


 

Change to:
| Lo-Fi Version
0.0145sec    0.85    6 queries    GZIP Disabled
Time is now: 26th November 2025 - 12:34 PM