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 25% Reduction of ALL MP, it's tonight?

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TSwira4ce
post Oct 23 2012, 10:58 AM, updated 14y ago

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The blue has spoken. Reduction on monster damage. rclxms.gif thumbup.gif Let MP 10!

What your comment?

Link of origin : https://us.battle.net/d3/en/forum/topic/6933236334

QUOTE
As the title suggests, we're going to be reducing the amount of damage monsters do in Inferno whenever Monster Power is enabled. Before I detail what's changing, though, let me first explain why we're making some adjustments.

When we originally designed and implemented the bonus values for monster damage in Inferno, we were unaware that a bug was causing monster abilities (i.e. Rare and Champion affixes) to not scale correctly with each Monster Power level. While this bug was caught during testing and did not make it into the game, the result of it being fixed meant that monster damage -- specifically damage done by monster abilities -- was ultimately higher at MP1 through MP10 than we intended it to be when 1.0.5 released.

So, to bring monster damage back in line with our original goals for the system, we're implementing a hotfix that will reduce the scaling bonus to monster damage in Inferno difficulty by approximately 25% for all Monster Power levels.

Here are the new damage values that will be hotfixed in for each MP setting:

MP1: 109.60% (down from 114%)
MP2: 120.12% (down from 130%)
MP3: 131.65% (down from 148%)
MP4: 144.29% (down from 169%)
MP5: 158.14% (down from 193%)
MP6: 173.32% (down from 220%)
MP7: 189.96% (down from 250%)
MP8: 208.20% (down from 285%)
MP9: 228.18% (down from 325%)
MP10: 250.09% (down from 371%)

Please note that these changes will only apply to monster damage in Inferno difficulty. Monsters in Normal, Nightmare, and Hell will be unaffected and continue to use their current values.

This hotfix is currently scheduled to be released tomorrow morning during normal Tuesday maintenance in the Americas, which means the new bonus damage values in Inferno will take affect once the game servers come back online.

TSwira4ce
post Oct 23 2012, 11:21 AM

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yesterday we camp on MP 5, tomorrow we are heading to MP 8. new nest spotted. biggrin.gif
TSwira4ce
post Oct 23 2012, 12:03 PM

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QUOTE(M2K2Land @ Oct 23 2012, 11:46 AM)
But yesterday elite abit ganas la... arcane, molten, descrator and vortex... die lor like this...  rclxub.gif
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stake more LoH, Life Leech, AR, armor and ias. surely not die. brows.gif
TSwira4ce
post Oct 23 2012, 12:12 PM

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QUOTE(amiranna @ Oct 23 2012, 12:06 PM)
WD Wira already power now  rclxms.gif
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perli aaa? haha, today my last class for this week, after this we farm more key for portal.

my WD lack of DPS. take long time to kill mobs. need a strong gentleman char such Amir, aleune, yuhhaur and ect senior/pro to assist me in the battle. notworthy.gif
TSwira4ce
post Oct 23 2012, 12:17 PM

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QUOTE(cowithgun @ Oct 23 2012, 12:13 PM)
MP1: 109.60% (down from 114%)
MP2: 120.12% (down from 130%)
MP3: 131.65% (down from 148%)
MP4: 144.29% (down from 169%)
MP5: 158.14% (down from 193%)
MP6: 173.32% (down from 220%)
MP7: 189.96% (down from 250%)
MP8: 208.20% (down from 285%)
MP9: 228.18% (down from 325%)
MP10: 250.09% (down from 371%)


That mean, those that farm in MP5 (previously 193%) can probably farm in MP8 (now 208%)... the damage reduction is huge...

ps: but agree with ALeUNe that HP is problem... that's main reason I refused to farm in higher MP, i can kill twice as fast in lower MP and it's more fun.
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Think about huge MF and GF. haha..take longer but worth to farm, IF the drop was that good. if not, stick to MP 5 and let bully those mobs. icon_rolleyes.gif
TSwira4ce
post Oct 23 2012, 12:45 PM

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QUOTE(biatche @ Oct 23 2012, 12:40 PM)
stupid change. current version is just nice. they like to make certain decisions then call it bug.
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blizzard ppl have nothing to do ne more, so jay push them to work on ANYTHING, at least they can kill time before the clock tick at 5 pm everyday.
TSwira4ce
post Oct 23 2012, 12:53 PM

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QUOTE(sangtupperware @ Oct 23 2012, 12:47 PM)
they are playing rope pulling i guest..its a grinding game so..at first make it hard..then ppl fade-up..quit game suddenly they make it easier..then ppl that was fade-up enter game again....rinse and repeat

its like sex...throb in..waah..throb out duhhh...throb in wahhhh...throb out duhh...
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this...an experience real life person has spoken. drool.gif
TSwira4ce
post Oct 23 2012, 09:02 PM

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However this implementation are giving more advantage too those who dead TOO many times in mp5 and above. some even die TOO frequently in mp 1. therefore this reducing of damage really benefiting them.

not everyone pros like u guy. me oso frequently die in mp1. real noob here =.-"
TSwira4ce
post Oct 25 2012, 02:55 PM

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QUOTE(2890 @ Oct 25 2012, 02:29 PM)
u're a monk player right?
*
He is diablo 3 legend man..all char oso powerful, one piu piu, mobs all die. If u party with him, no need to afraid of any mobs, even if u in MP 10. So taiko...I salute him notworthy.gif
TSwira4ce
post Oct 25 2012, 03:25 PM

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By the way, do they already implement the reduction of damage on their previous update? Coz I cannot feel any different doing MP 7. HP still moving fast like rain falling from the sky.

 

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