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 25% Reduction of ALL MP, it's tonight?

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TSwira4ce
post Oct 23 2012, 10:58 AM, updated 14y ago

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The blue has spoken. Reduction on monster damage. rclxms.gif thumbup.gif Let MP 10!

What your comment?

Link of origin : https://us.battle.net/d3/en/forum/topic/6933236334

QUOTE
As the title suggests, we're going to be reducing the amount of damage monsters do in Inferno whenever Monster Power is enabled. Before I detail what's changing, though, let me first explain why we're making some adjustments.

When we originally designed and implemented the bonus values for monster damage in Inferno, we were unaware that a bug was causing monster abilities (i.e. Rare and Champion affixes) to not scale correctly with each Monster Power level. While this bug was caught during testing and did not make it into the game, the result of it being fixed meant that monster damage -- specifically damage done by monster abilities -- was ultimately higher at MP1 through MP10 than we intended it to be when 1.0.5 released.

So, to bring monster damage back in line with our original goals for the system, we're implementing a hotfix that will reduce the scaling bonus to monster damage in Inferno difficulty by approximately 25% for all Monster Power levels.

Here are the new damage values that will be hotfixed in for each MP setting:

MP1: 109.60% (down from 114%)
MP2: 120.12% (down from 130%)
MP3: 131.65% (down from 148%)
MP4: 144.29% (down from 169%)
MP5: 158.14% (down from 193%)
MP6: 173.32% (down from 220%)
MP7: 189.96% (down from 250%)
MP8: 208.20% (down from 285%)
MP9: 228.18% (down from 325%)
MP10: 250.09% (down from 371%)

Please note that these changes will only apply to monster damage in Inferno difficulty. Monsters in Normal, Nightmare, and Hell will be unaffected and continue to use their current values.

This hotfix is currently scheduled to be released tomorrow morning during normal Tuesday maintenance in the Americas, which means the new bonus damage values in Inferno will take affect once the game servers come back online.

ALeUNe
post Oct 23 2012, 11:02 AM

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My comment is, the main problem is not the damage.
It is the HP of the monsters.
Imagine 4 illusionist elites that cast shield on each other. laugh.gif

High monster damage could be the secondary problem though.
sangtupperware
post Oct 23 2012, 11:11 AM

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QUOTE(ALeUNe @ Oct 23 2012, 11:02 AM)
My comment is, the main problem is not the damage.
It is the HP of the monsters.
Imagine 4 illusionist elites that cast shield on each other.  laugh.gif

High monster damage could be the secondary problem though.
*
this....
shin6619
post Oct 23 2012, 11:13 AM

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QUOTE(ALeUNe @ Oct 23 2012, 11:02 AM)
My comment is, the main problem is not the damage.
It is the HP of the monsters.
Imagine 4 illusionist elites that cast shield on each other.  laugh.gif

High monster damage could be the secondary problem though.
*
Damage reduction is the great 1st step for DH.. Then I can move from mp4-mp6..
ALeUNe
post Oct 23 2012, 11:19 AM

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QUOTE(shin6619 @ Oct 23 2012, 11:13 AM)
Damage reduction is the great 1st step for DH.. Then I can move from mp4-mp6..
*
Yes, reduce damage reduction will help players to progress in MP4-MP8.

If you look at MP10, it is not quite possible to farm.
Just give you a scenario, 4 illusionist elites will spawn into 16 elites.
And they cast shield on each other.
By the time you kill all the clones, they already have new clones with shield surround you.
Imagine you have fire/poison/arcane under your feet.

P/S I'm not saying we can't kill this type of elites. Yes, we can still wipe them out.
It just takes time. It could be more than 30 min. Meaning your NV is gone.
How to farm? tongue.gif

This post has been edited by ALeUNe: Oct 23 2012, 11:22 AM
metalfreak
post Oct 23 2012, 11:20 AM

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QUOTE(ALeUNe @ Oct 23 2012, 11:19 AM)
Yes, reduce damage reduction will help players to progress in MP4-MP8.

If you look at MP10, it is not quite possible to farm.
Just give you a scenario, 4 illusionist elites will spawn into 16 elites.
And they cast shield on each other.
By the time you kill all the clones, they already have new clones with shield surround you.
Imagine you have fire/poison/arcane under your feet.
*
But they said its inefficient to farm at MP10 right? I mean I know some like the challenge... but may be just lower it to MP8 perhaps?>
TSwira4ce
post Oct 23 2012, 11:21 AM

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yesterday we camp on MP 5, tomorrow we are heading to MP 8. new nest spotted. biggrin.gif
shin6619
post Oct 23 2012, 11:24 AM

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QUOTE(ALeUNe @ Oct 23 2012, 11:19 AM)
Yes, reduce damage reduction will help players to progress in MP4-MP8.

If you look at MP10, it is not quite possible to farm.
Just give you a scenario, 4 illusionist elites will spawn into 16 elites.
And they cast shield on each other.
By the time you kill all the clones, they already have new clones with shield surround you.
Imagine you have fire/poison/arcane under your feet.
*
Imagine that when we fighting those elites in mp10, ur kid cry and say: I wan BaBa, I wan BABa... Haha, I won't go higher mp because my time to play game no stable..
ALeUNe
post Oct 23 2012, 11:24 AM

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QUOTE(metalfreak @ Oct 23 2012, 11:20 AM)
But they said its inefficient to farm at MP10 right? I mean I know some like the challenge... but may be just lower it to MP8 perhaps?>
*
Lower MP is the way if you want to farm.

It is gear based game.
We just pray Blizz give us 4-socket Manticore.
yuhhaur
post Oct 23 2012, 11:25 AM

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QUOTE(ALeUNe @ Oct 23 2012, 11:02 AM)
My comment is, the main problem is not the damage.
It is the HP of the monsters.
Imagine 4 illusionist elites that cast shield on each other.  laugh.gif

High monster damage could be the secondary problem though.
*
This... plus extra health affix on MP10.
ALeUNe
post Oct 23 2012, 11:25 AM

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QUOTE(shin6619 @ Oct 23 2012, 11:24 AM)
Imagine that when we fighting those elites in mp10, ur kid cry and say: I wan BaBa, I wan BABa... Haha, I won't go higher mp because my time to play game no stable..
*
Hahaha... yeah, kids first.
HenryLow
post Oct 23 2012, 11:33 AM

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yesterday follow pro MP6 also i die like nobody... sad.gif

7xx AR really not enuff... sad.gif

but now i think can tahan abit since reduce dmg... smile.gif
M2K2Land
post Oct 23 2012, 11:46 AM

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QUOTE(HenryLow @ Oct 23 2012, 11:33 AM)
yesterday follow pro MP6 also i die like nobody... sad.gif

7xx AR really not enuff... sad.gif

but now i think can tahan abit since reduce dmg... smile.gif
*
But yesterday elite abit ganas la... arcane, molten, descrator and vortex... die lor like this... rclxub.gif
TSwira4ce
post Oct 23 2012, 12:03 PM

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QUOTE(M2K2Land @ Oct 23 2012, 11:46 AM)
But yesterday elite abit ganas la... arcane, molten, descrator and vortex... die lor like this...  rclxub.gif
*
stake more LoH, Life Leech, AR, armor and ias. surely not die. brows.gif
amiranna
post Oct 23 2012, 12:06 PM

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QUOTE(wira4ce @ Oct 23 2012, 12:03 PM)
stake more LoH, Life Leech, AR, armor and ias. surely not die.  brows.gif
*
WD Wira already power now rclxms.gif
Quazacolt
post Oct 23 2012, 12:08 PM

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WELP! so much for challenge wwwwwww (then again im not at the pinnacle of mp10, so i got no room for actual complaints w)
TSwira4ce
post Oct 23 2012, 12:12 PM

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QUOTE(amiranna @ Oct 23 2012, 12:06 PM)
WD Wira already power now  rclxms.gif
*
perli aaa? haha, today my last class for this week, after this we farm more key for portal.

my WD lack of DPS. take long time to kill mobs. need a strong gentleman char such Amir, aleune, yuhhaur and ect senior/pro to assist me in the battle. notworthy.gif
cowithgun
post Oct 23 2012, 12:13 PM

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MP1: 109.60% (down from 114%)
MP2: 120.12% (down from 130%)
MP3: 131.65% (down from 148%)
MP4: 144.29% (down from 169%)
MP5: 158.14% (down from 193%)
MP6: 173.32% (down from 220%)
MP7: 189.96% (down from 250%)
MP8: 208.20% (down from 285%)
MP9: 228.18% (down from 325%)
MP10: 250.09% (down from 371%)


That mean, those that farm in MP5 (previously 193%) can probably farm in MP8 (now 208%)... the damage reduction is huge...

ps: but agree with ALeUNe that HP is problem... that's main reason I refused to farm in higher MP, i can kill twice as fast in lower MP and it's more fun.

This post has been edited by cowithgun: Oct 23 2012, 12:16 PM
sangtupperware
post Oct 23 2012, 12:15 PM

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QUOTE(cowithgun @ Oct 23 2012, 12:13 PM)
MP1: 109.60% (down from 114%)
MP2: 120.12% (down from 130%)
MP3: 131.65% (down from 148%)
MP4: 144.29% (down from 169%)
MP5: 158.14% (down from 193%)
MP6: 173.32% (down from 220%)
MP7: 189.96% (down from 250%)
MP8: 208.20% (down from 285%)
MP9: 228.18% (down from 325%)
MP10: 250.09% (down from 371%)


That mean, those that farm in MP5 (previously 193%) can probably farm in MP8 (now 208%)... the damage reduction is huge...
*
imagine the legendary raining.. whistling.gif whistling.gif
TSwira4ce
post Oct 23 2012, 12:17 PM

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QUOTE(cowithgun @ Oct 23 2012, 12:13 PM)
MP1: 109.60% (down from 114%)
MP2: 120.12% (down from 130%)
MP3: 131.65% (down from 148%)
MP4: 144.29% (down from 169%)
MP5: 158.14% (down from 193%)
MP6: 173.32% (down from 220%)
MP7: 189.96% (down from 250%)
MP8: 208.20% (down from 285%)
MP9: 228.18% (down from 325%)
MP10: 250.09% (down from 371%)


That mean, those that farm in MP5 (previously 193%) can probably farm in MP8 (now 208%)... the damage reduction is huge...

ps: but agree with ALeUNe that HP is problem... that's main reason I refused to farm in higher MP, i can kill twice as fast in lower MP and it's more fun.
*
Think about huge MF and GF. haha..take longer but worth to farm, IF the drop was that good. if not, stick to MP 5 and let bully those mobs. icon_rolleyes.gif

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