QUOTE(merchant9 @ Oct 18 2012, 12:11 AM)
Hi there, your post is really long and informative, thanks for responding and sharing!
I understand your post about speed matters as it affects the application / game as a whole and not just load times. With better speed, we probably get better games. I see your point but on my personal level, I don't see the value.
The first smartphone I ever used was the HTC Desire on Eclair / Froyo. Over time, as Android OS develops, it stopped being backward compatible. OTA update was pretty limited and our only option at that time was to head over to xda-developer and try custom ROM. I tried several custom ROM but it was mostly buggy. I was pretty disappointed and made the switch to Apple - iPhone 4, which I am still using today.
To me, it was the right move. iOS was offering good user experience, I like the software and everything seem more organized. Till today, with iOS 6, it's still good. The difference between Apple and Google is that Apple takes care of older hardware but Google abandoned them.
Thanks to you too. Glad that can have some healthy discussion with fellow LYN members.
Ok, about the better performance, I do understand on how you view it as something of not much significant although given that you've already understand some of my points. But personally, I'd say it's more about future-proofing (not really the correct term, though) over the course of the phone's first year span. Initially, all people can see is that it's faster and with potential of expanding further, but that's not the end.
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That's where the App Store comes into the view. Big developers, especially the ones doing AAA titles, do actually have early access to the hardware some weeks before it's being launched (already detailed by Anandtech on last year's iPhone 4S). Now back to the videogame example, it's also a practice widely done in that very same industry. Developers get in the know of what capability the hardware has. As for the outsiders, they can predict on how much the capability it gonna target, and start building from that. Albeit being a bit tougher, getting the OS preview much earlier through beta version does make dev's life more easier.
So you may ask why the above. Just take example of some gaming app, FIFA13 and Sky Gamblers : Air Supremacy and get them onto previous devices pre-4S. Run them and all you gonna get is Sky Gamblers Lite. Run FIFA13 on iPhone 4 and it tends to have its animation lag (most likely gonna resolved in future through the "Lite" route, if you catch the drill).
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It's not just a question of performance, or about how fast it can run. It's the performance being made into use for the particular device. And it's about assuring on getting the full experience of a newly-made app, of which Apple is actively working with some devs in the background. And you don't see that level of collaboration even on Nexus-class device. Madfinger's Dead Trigger preview on Google IO doesn't count, since Tegra 3-based devices already hit market 6 months prior that.
This is abit resembling on how the console games are made. They were only given some outlines and APIs, the alpha hardwares can be only some computers with the targeted hardware capability (for the xbox360, they were given custom Mac Pros as alpha device although it's not even accurately representing which capabilities does the console gonna arrive with). That was enough to get them start working with a preliminary target specs in mind, and after that they were given real development boards. And finally the near-final hardware.
Now imagine if these doesn't takes place in the whole timeline. People buying a PS3 are gonna get really pissed off since their visuals are limited to PS2-quality for its launch year. Oh boy, seems that I've been out of topic a bit.
To make it short, they make sure that the extra oomph in their hardware doesn't left untapped for the device's premiering year. And they're not throwing out new specs just for the sake of telling us "Wow, that's fast".
But still, if significant performance increase is still negligible for you, then I'd say the original Galaxy Note should already suffice. It also falls into JellyBean rollout, which makes more than enough for new buyers. Also if you do really notice, the
upgrade from Note - Note II is actually a reenactment of iPhone 4S - iPhone 5 upgrade situation. Roughly twice the performance, while being physically taller. I'm not joking.
QUOTE(merchant9 @ Oct 18 2012, 12:11 AM)
So, I was using iPhone 4 for a year, then 4S came. Not much innovation except for Siri. Then Steve Jobs died and many said Apple went with him. I defended Apple against all my Android friends. Another year passed, and now iPhone 5, not much innovation again except it's longer. At this point, got bored of iOS, and Jelly Bean caught my interest and I'm tempted to look what's changed on the Android side of things.
I need something which can impress me and am curious about the progress Android has made. I am not looking for processing power. I know iPhone 5 have better camera (which I use a lot) and am used to the layout. I know iPhone 5 is faster and performs better, lighter, loo more premium (as compared to Note 2 plastic case). Somehow, they just don't appeal to me anymore cause Android got me curious.
I like the features offered by Note 2. The stylus, the multi-window, the notes you can scribble while on the phone with somebody, etc. But, you just made me pull the handbrake... I'm a little skeptical cause you said on PlayStore, most of the app are optimized for 2.3.x.
I am not a very technical person so my understanding failed me in some of the things you've wrote. Nevertheless, I appreciate your post. Sorry you have to read my story. I still think PS3 is the fair representation of iPhone and Xbox as Android. I'm not sure why I think this way but I just do. And Kinect is like Jelly Bean.
As for Note or Note II, it's still a solid device to own. What I'm just trying to outline here is that both falls under very different category. It's not like a good thing to make a poll on how a van fares compared to a lorry.
So my rumblings aside, judging from my personal view on performance, your current iPhone 4 is so much due for an upgrade, no matter for iOS or Android's latest. But then, going straight to either latest device will only further proves my point. And yup, either side do have their own pros and cons for sure.
But, if writing and drawing is your main priority then you may not even need to head to Play Store at all. Preloaded apps are already great to showcase its unique selling point. btw, apps being optimised for GingerBread doesn't mean it can't be run on newer devices though, so that doesn't sound so bad. It's just that newer improvement that are OS-specific aren't making way to the app, so they're not going for its total potential, while it's 100% working fine on the same time.
About physical appearance, this round it won't matter much. Since both aluminium and plastic are supposedly scratched-off easily,
both will end up in cases most of time anyway.
So yup, go ahead and get the Note II if you might. It is the most powerful Android phone available on our shores to date. That tempted me to replace my current Android device (hey, I do droid too!) but then I'll be better off wait for the next Nexus device. I'm just not really convinced with manufacturer's own tinkering to the OS, but that's just me. Apart from the Exynos 4 Quad stuff that I've mention previously, though. And another thing I do despise is its charging time, especially if travelling only with its USB cable.
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Still, my most likely numero uno going-to device will be an iPhone 5. Well, each to their own. No devices are made equal, me guess?
This post has been edited by LaskarCinta: Oct 18 2012, 05:44 AM